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#11
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Which has nothing to do with his assertion that simply scaling up and
throwing testing out would make it cheaper. -- "Yea, all israel have transgressed thy law, even by departing, that they might not obey thy voice; therefore the curse is poured upon us, and the oath that is written in the law of Moses the servant of God, because we have sinned against him." Daniel 9-11 |
#12
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Am Sun, 14 Sep 2003 15:28:08 -0700 schrieb "Larry Gales":
[...] Anywho, the problem with adding a small number of engines is that because of that same limited throttle range you have to rely on all of them. With three times as many engines and all of them needed you've just upped the chance of *a* failure involving an engine by a factor of 3. In order to keep the failure rate the same you need to have enough redundancy so that you have the same probability for equivalent configurations. For example, if you have a 1 engine rocket that uses a 1% failure rate engine then you have a 1% engine related failure rate. But if you up that to 3 engines you end up with a 3% failure rate vehicle. To get back below 1% you only need to add an extra engine though, you'll have a 4% failure rate for one engine out but only a .06% rate (I think) of falling below the minimum number of engines needed for flight. Though, of course, that brings symmetry issues into play since you usually have to shutdown engine pairs unless it's the center engine. You will achieve a stable flight, as long as the thrust vectors of all engines will go through te center of gravity (CG) of the rocket complex. So, if you provide gimballing enough to move the thrust vectors according to the moving CG with emptying of the tanks, any engine can cut out without losing stability. I know, that this is problematic while in atmospheric flight because of aerodynamic loads, but in principle this method works. And this "trick" everytimes works then, when there are engines enough to acieve the goal of not losing the payload, even when one engine fails. And you don't NOT need to switch off engines symmetrically. The disadvantage of this is, that you lose a bit performance, if the thrust vector does not direct exactly to the acceleration vector. So that is used (normally) only, if there is no possibility to switch off the engine - e.g. solid boosters like found on many launchers. Well known examples are the Delta-II/III, or the "old" Ariane-4, where the booster engines have thrust vectors going through CG and not parallel to acceleration vector. And there are even asymmetrically mounted booster arrangements, like in Delta-74xx models... In other cases, when all or main thrust is generated by engines with throttling/switch off capability (usually liquids) it is mostly easier to invest in gimballing capacity of (part of) the engines to reduce the risk of necessity of off-switching or throttling of healthy engines - as long as there IS enoungh thrust anymore. And that depends on the total number of engines and the thrust reserves of them. cu, ZiLi aka HKZL (Heinrich Zinndorf-Linker) -- /"\ ASCII Ribbon Campaign \ / http://zili.de X No HTML in / \ email & news |
#13
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Am Sun, 14 Sep 2003 15:28:08 -0700 schrieb "Larry Gales":
[...] Anywho, the problem with adding a small number of engines is that because of that same limited throttle range you have to rely on all of them. With three times as many engines and all of them needed you've just upped the chance of *a* failure involving an engine by a factor of 3. In order to keep the failure rate the same you need to have enough redundancy so that you have the same probability for equivalent configurations. For example, if you have a 1 engine rocket that uses a 1% failure rate engine then you have a 1% engine related failure rate. But if you up that to 3 engines you end up with a 3% failure rate vehicle. To get back below 1% you only need to add an extra engine though, you'll have a 4% failure rate for one engine out but only a .06% rate (I think) of falling below the minimum number of engines needed for flight. Though, of course, that brings symmetry issues into play since you usually have to shutdown engine pairs unless it's the center engine. You will achieve a stable flight, as long as the thrust vectors of all engines will go through te center of gravity (CG) of the rocket complex. So, if you provide gimballing enough to move the thrust vectors according to the moving CG with emptying of the tanks, any engine can cut out without losing stability. I know, that this is problematic while in atmospheric flight because of aerodynamic loads, but in principle this method works. And this "trick" everytimes works then, when there are engines enough to acieve the goal of not losing the payload, even when one engine fails. And you don't NOT need to switch off engines symmetrically. The disadvantage of this is, that you lose a bit performance, if the thrust vector does not direct exactly to the acceleration vector. So that is used (normally) only, if there is no possibility to switch off the engine - e.g. solid boosters like found on many launchers. Well known examples are the Delta-II/III, or the "old" Ariane-4, where the booster engines have thrust vectors going through CG and not parallel to acceleration vector. And there are even asymmetrically mounted booster arrangements, like in Delta-74xx models... In other cases, when all or main thrust is generated by engines with throttling/switch off capability (usually liquids) it is mostly easier to invest in gimballing capacity of (part of) the engines to reduce the risk of necessity of off-switching or throttling of healthy engines - as long as there IS enoungh thrust anymore. And that depends on the total number of engines and the thrust reserves of them. cu, ZiLi aka HKZL (Heinrich Zinndorf-Linker) -- /"\ ASCII Ribbon Campaign \ / http://zili.de X No HTML in / \ email & news |
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