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It seems that for rockets of multiple stages with only one fuel combination,
there is an interesting engineering decision. Consider a two stage rocket where both stages burn the same fuel combination. You could use 1 engine for the upper stage, and 4-ish engines of the same design for the lower stage. The advantage is that you need only design one engine type. The disadvantage is that with 4-ish engines on the lower stage you probably cannot tolerate an engine failure, and clearly not a catastrophic failure. Therefore you might lose a bit of reliability (which you might get back by spending the saved money on reliability). Alternatively, you might use two different engine designs, a large and a small. This reduces the total part count while increasing the total unique part count. It probably increases cost and reliability. Does anyone have any numbers that might help convince which is the better path? For example, is motor design cost a large part of the overall vehicle cost? Are most failures due to motor failures? Is a single large motor likely to weigh less and/or have a higher ISP than a few smaller (but still large) motors? Basically, anyone have any good arguments for either choice? -Thanks -Talleyrand P.S. Is it reasonably easy to tailor an engine to atmosphere or vacuum operation with changes to the engine bell; things like turbopump and cooling systems can remain the same? |
#2
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"Charles Talleyrand" wrote in message
... It seems that for rockets of multiple stages with only one fuel combination, there is an interesting engineering decision. Consider a two stage rocket where both stages burn the same fuel combination. You could use 1 engine for the upper stage, and 4-ish engines of the same design for the lower stage. The advantage is that you need only design one engine type. The disadvantage is that with 4-ish engines on the lower stage you probably cannot tolerate an engine failure, and clearly not a catastrophic failure. Use five, one in the center, and design so that 3.5 or 4 at rated thrust would be sufficient. Then, run 5 at 80-90%; if the center engine dies, the others can be revved up. If an outer one dies, the opposite one can be cut back for balance while the others rev up. -- If you have had problems with Illinois Student Assistance Commission (ISAC), please contact shredder at bellsouth dot net. There may be a class-action lawsuit in the works. |
#3
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![]() The important point is that propellant is cheap, cheap, cheap, and loss of a launcher is as expensive as all hell. Best reliability calls for a completely reuseable single stage launcher, with engines of such a size and number that, if at any time one of them must be shut down, the others throttle up to compensate, and you just keep going. Use of two parallel stages is a distant second because separating two vehicles at high speed in the atmosphere is not simple. (A two parallel stage launcher can be designed in which separation occurs outside the atmosphere; this does make the return of the first stage a bit more difficult.) Series staging is terrible because you take off without the second stage engines running, and thus without knowing whether they will start and run correctly. In any case there's little reason to use multiple different engine designs in one vehicle. The "reusable" part means that you can get all of the design and manufacturing errors out of every flight article before it goes into service. This also means that, in service, the chances of a catastrophic engine failure are negligible. |
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Best reliability calls for a completely reuseable single stage launcher
Alas, SSTO fuel fraction is prohibitive. 2STO typically uses 1/3 the propellant for a given payload, although vehicle empty weights are higher. separating two vehicles at high speed in the atmosphere is not simple. Shuttle does it every mission - SRBs from ET, ET from Orbiter. Series staging is terrible because you take off without the second stage engines running, and thus without knowing whether they will start and run correctly. Agreed In any case there's little reason to use multiple different engine designs in one vehicle. Servicing a single engine type is cheaper, if all other things are equal. 4 on the booster and 1 on the Orbiter would support a single engine core, with differing bell arrangements. |
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![]() "Richard Schumacher" wrote in message ... The important point is that propellant is cheap, cheap, cheap, and loss of a launcher is as expensive as all hell. Best reliability calls for a completely reuseable single stage launcher, with engines of such a size and number that, if at any time one of them must be shut down, the others throttle up to compensate, and you just keep going. This is not obvious. In a world where engines explode upon failure, having exactly one engine per stage is best. In a world where there are finite development dollars, and those dollars can buy reliability, having one TYPE of engine per vehicle is best. It has been suggested to me in private email that the correct answer to this delima is to have one engine FAMILY, but with multiple engine sizes per family. The "reusable" part means that you can get all of the design and manufacturing errors out of every flight article before it goes into service. This also means that, in service, the chances of a catastrophic engine failure are negligible. I dunno. Seems to me that airplanes occasionaly suffer failure despite their resability, and it's not clear why repeated testing makes catastrophic failure preferencially less likely than any other type. |
#6
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![]() Richard Schumacher wrote: The important point is that propellant is cheap, cheap, cheap, and loss of a launcher is as expensive as all hell. Best reliability calls for a completely reuseable single stage launcher, with engines of such a size and number that, if at any time one of them must be shut down, the others throttle up to compensate, and you just keep going. Use of two parallel stages is a distant second because separating two vehicles at high speed in the atmosphere is not simple. (A two parallel stage launcher can be designed in which separation occurs outside the atmosphere; this does make the return of the first stage a bit more difficult.) Series staging is terrible because you take off without the second stage engines running, and thus without knowing whether they will start and run correctly. If you don't get enough engines running to reach orbit you have to abort. That's terrible only if a flight costs you hundreds of millions of dollars, like the Shuttle. I was on a flight once that had to do an "RTLS" abort because of engine problems. The worst part of it was that we missed the end of the movie (Rocky). In any case there's little reason to use multiple different engine designs in one vehicle. The "reusable" part means that you can get all of the design and manufacturing errors out of every flight article before it goes into service. This also means that, in service, the chances of a catastrophic engine failure are negligible. |
#7
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By the way, 80 or less column posts are usually appreciated.
Format, format, format! Charles Talleyrand wrote: "Richard Schumacher" wrote: The important point is that propellant is cheap, cheap, cheap, and loss of a launcher is as expensive as all hell. Best reliability calls for a completely reuseable single stage launcher, with engines of such a size and number that, if at any time one of them must be shut down, the others throttle up to compensate, and you just keep going. This is not obvious. In a world where engines explode upon failure, having exactly one engine per stage is best. Engines actually rarely explode on failure; going back through the history of flight failures shows almost exclusively systems failure followed by shutdown, or accidental shutdown, without any uncontained failure. It's not unknown but is a lot rarer than 'graceful' shutdowns. Cost and complexity constraints as well as reliability analysis do argue for single engines per stage on expendables, and five or more on reusables with abort-to-orbit (fewer if abort-to-ground is ok). In a world where there are finite development dollars, and those dollars can buy reliability, having one TYPE of engine per vehicle is best. That does have its limits. It's great on SSTO and Stage and a Half, and some TSTO concepts. It sucks on three or more stage vehicles where the GLOW of the first stage may be a hundred or more times the GLOW of the last stage... It has been suggested to me in private email that the correct answer to this delima is to have one engine FAMILY, but with multiple engine sizes per family. Hard to do that; engines don't scale very well in terms of keeping similar design and construction. Similar operating concept and specifications? Sure. But the parts won't be descended or related very closely. One reasonable exception is truncated versus long nozzles... *that* isn't such a big change. You can keep the exact same pumps, combustion chamber, injector, etc. The answers to some of these questions vary significantly when you look at serious RLV operability and seriously far out BDB designs, as optimizations start to pull in unexpected ways. -george william herbert |
#8
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Am 20 Nov 2003 20:38:05 -0800 schrieb "George William Herbert":
In a world where engines explode upon failure, having exactly one engine per stage is best. Engines actually rarely explode on failure; going back through the history of flight failures shows almost exclusively systems failure followed by shutdown, or accidental shutdown, without any uncontained failure. It's not unknown but is a lot rarer than 'graceful' shutdowns. Ok, then search for "hard start" instead - that's the euphemism used for engine explosion when it occurs on ignition. You will maybe surprised to find a significant number of them... cu, ZiLi aka HKZL (Heinrich Zinndorf-Linker) -- /"\ ASCII Ribbon Campaign \ / http://zili.de X No HTML in / \ email & news |
#9
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In article ,
Charles Talleyrand wrote: ...The disadvantage is that with 4-ish engines on the lower stage you probably cannot tolerate an engine failure... You can come close. The Saturn V, with five engines on the first stage, had only a couple of brief time windows in which it was unable to survive a single engine failure. Mind you, in many cases it would not be able to complete its mission, but at least it would remain under control and give you time to think about whether there was any way to salvage the mission. You really need 6-8 engines to be able to fly the mission with an engine out at any time. (The Saturn I twice carried on successfully after losing one of eight first-stage engines -- once a deliberate test, once a real failure.) ...For example, is motor design cost a large part of the overall vehicle cost? It's a significant part of the vehicle cost, although how much depends on details. It also tends to take longer than vehicle development, so if you start them at the same time, the vehicle will be waiting on the engines. (Both the F-1 and the J-2 were started before the Saturn V. The SSME was a major cause of shuttle development delays.) Are most failures due to motor failures? "Most" is an overstatement, but at least some assessments have found that it's the single largest cause. (The number of data points is not large and how you classify some of them is rather subjective.) How many engines you can afford to *lose* is an important number. If the answer is "none", you want as few engines as possible, ideally 1. But with most reasonable sets of assumptions, overall vehicle reliability improves substantially once you start being able to lose one and carry on, because the fault tolerance outweighs the larger number of engines. (One of the assumptions you have to make, of course, is what fraction of engine failures are catastrophic, since one of *those* may cause damage you can't survive even if the loss of thrust would be okay. However, except in cases of gross abuse -- e.g., failing to shut the engine down when the tanks run dry, allowing the high-speed turbopumps to suck air -- failures of fully-developed liquid-fuel engines are almost always benign.) Is a single large motor likely to weigh less and/or have a higher ISP than a few smaller (but still large) motors? Other things being equal, it's not likely to make much difference. Neither thrust/weight nor Isp depends much on size, except at the extreme low end, where performance tends to deteriorate some (at least for orthodox design approaches). Mind you, larger engines are notoriously more prone to combustion instability. And their inflexible geometry can be hard to fit into a vehicle. But those are secondary issues, "mere engineering". :-) Basically, anyone have any good arguments for either choice? Depends on your priorities. A demand for low cost pushes toward simplicity. A demand for high reliability pushes toward fault tolerance. P.S. Is it reasonably easy to tailor an engine to atmosphere or vacuum operation with changes to the engine bell; things like turbopump and cooling systems can remain the same? There are some compromises involved. (In particular, if you want the cooling system to stay the same, you probably can't regeneratively cool the changeable part of the nozzle.) So it won't be quite as good as engines built specifically for particular conditions. But it has been done; the penalties are not huge. -- MOST launched 30 June; first light, 29 July; 5arcsec | Henry Spencer pointing, 10 Sept; first science, early Oct; all well. | |
#10
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In article ,
David Shannon wrote: Best reliability calls for a completely reuseable single stage launcher Alas, SSTO fuel fraction is prohibitive. Not necessarily. When people have been pushed hard to try to build expendable stages with that sort of fuel fraction, they have generally succeeded. And with 1960s technology, too, in some cases. Reusability is the uncertain part, but that's true of TSTO systems too. 2STO typically uses 1/3 the propellant for a given payload, although vehicle empty weights are higher. However, since propellant costs are negligible, and empty mass and complexity are the expensive parts... separating two vehicles at high speed in the atmosphere is not simple. Shuttle does it every mission - SRBs from ET, ET from Orbiter. Note the words "in the atmosphere". The ET separation occurs in vacuum. The SRB separation may look simple but it isn't; NASA spent a lot of time and money making sure it would work. Servicing a single engine type is cheaper, if all other things are equal. 4 on the booster and 1 on the Orbiter would support a single engine core, with differing bell arrangements. In fact, NASA planned roughly that for the original two-reusable-stage shuttle. -- MOST launched 30 June; first light, 29 July; 5arcsec | Henry Spencer pointing, 10 Sept; first science, early Oct; all well. | |
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