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#1
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I was thinking about the possibilities of building a water cooled
reentry shield. Back in the 50s or 60s there was a test where they reentered a solid sphere of copper. The copper conducted the heat away fast enough that it didn't melt- it just got hot (a few hundred degrees). Now for ICBMs they could live with it; and I believe that atleast some ICBMs use copper for their heat shield. Now, there's often pictures of fragments of spacecraft that survive passage through the atmosphere. Quite often spherical helium tanks seem to make it safely to the ground. Presumably they're often made of an alloy. What I suspect happens is that any remaining gas in the bottle gets hot, expands and leaves the sphere through the outlet taking with it the heat and cooling the sphere. So I was wondering whether the same thing could be done deliberately, for example using water as a coolant. Now the problem is that as the water gets hot, it boils and then you have problems putting any more heat into it (steam is a much worse conductor of heat than water, and you need to conduct heat into your coolant to cool the shield). So it pays you to keep the water under pressure to keep it from boiling. Ideally you keep it under it's critical pressure, and then the water doesn't boil to over 350C. Ok, so now the reentry shield is a big boiler. I did some calculations and the pressure vessel didn't come out unreasonably heavy even at the critical pressure. In fact, the water you need is itself much heavier- together you're looking at maybe very roughly 10% of the reentry mass. On top of that you have to add the landing system etc. Ok, so it's fairly heavy, but then inspiration struck. Suppose you keep most or all of that coolant right down to the ground? It doesn't cost you much to do that. I mean, steam is actually a rocket fuel in its own right; the ISP is pretty bad, but it's not that bad. I did some more calculations and worked out that there's more than enough steam in the reentry shield coolant to brake a vehicle from a couple of hundred miles an hour down to touchdown. i.e. VTVL style landing You'd need some De Laval nozzles to vent the steam through, and some valves but that doesn't seem to be too bad at all- and there's no chill down needed, it's a non cryogenic landing system, there's no spooling up of turbopumps; so you can be very sure that it would work before you land. Ok. let's list the advantages and disadvantages: Advantages: - lightweight (the landing system fuel is your reentry coolant) - you can check the coolant pressure well before touchdown (if there isn't any- bail out!) - no chilldown - water is a good coolant - you land cooler since you've dumped the heat/steam to the atmosphere Disadvantages: - if you lose pressure on the boiler during the actual reentry you may not make it (but you may be able to have redundant cooling systems or something) - the nozzles valves may fail to open, or open too early (but you can have redundant nozzles and valves.) - steam may be hard on valves and they may leak - if you fail to make orbit the system doesn't help you land since you probably won't get enough steam pressure up during a slower reentry (but you should have fuel left anyway in that scenario, so redundant main engines may help you there.) But if you are nearly at orbit when you have a failure, then you'd have no problem. - the heat shield is no good for suborbital (but you probably don't need it then anyway, although you could theoretically use water to cool the engines, but the ISP isn't so great.) - you are carrying a high pressure steam boiler; if you crash it may explode (Then again you've crashed, that may be the least of your problems, or anyway the last ;-) ) Areas of uncertainty: - depending on the heat shield design you may have to vent some of the steam during the reentry interface so as to allow the heat shield to survive - exactly how much water do you need to survive reentry anyway (I was figuring that less than one percent of the heat actually makes it through to the heatshield.) Other similar ideas involve keeping less hot water back for landing, and passing a better propellent through a heat exchanger; for example hydrogen. That means you can increase the amount of vented steam during reentry, or employ less water. Also, if you land more slowly then you'd need less steam, for example a lifting body could be used and then do a VTVL landing, or the steam could be used for a powered landing and for reducing landing speed. Anyway, it's just a straw man idea at the moment, but it seems to work on paper; comments? |
#2
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Rüdiger Klaehn wrote:
Why not have a reservoir of water at low pressure and below boiling temperature that flows into the heat shield, evaporates and leaves the heat shield at the center? As a general rule, it very much pays you to vent any steam at the highest temperature possible because then it carries away more heat from the vehicle per kg of coolant. This is easier if you are keeping the water under pressure so that it stays liquid as long as possible. (The alternative is to make labyrinths that the steam goes through, but this leads to costly fabrication and design issues.) The steam would flow from the center of the heat shield to the sides and provide an additional protection for the shield. Because then you have doubled up the landing equipment and doubled the water needed. For example, wings come in at about 7-10% of the dry mass, and you'd need another ~10% water. That's up to 20% of your dry mass. That's your payload gone right there. Or, you could go with parachutes and landing rockets and recover some payload, but there are worse reliability issues with that than with steam landing rockets. This is a really good idea for a pure reentry vehicle. An OSP capsule that would use this for landing would be much nicer than an OSP capsule using parachutes and solid retro rockets like Soyuz. This might be exactly what NASA needs to sell an osp capsule design as "high tech" :-) But for a VTVL space transport you really want to use the main propulsion system for braking and landing. That's a design choice, although, it might well be possible to use some of the takeoff nozzles for landing. Certainly, using the full main propulsion system gives issues with reliability, turbopump spool-up, chill down, and doesn't help you with reentry survival in any way. A steam powered landing would complicate incremental testing so much that it would not be worth it even if it should save some mass. I couldn't disagree with this point more. Not 'saving some mass' really means slashing the payload you carry. The payload size is one of the main factors that determines the profitability or otherwise of the vehicle. The reentry and landing equipment mass comes straight out of your payload; and are likely to be of comparable masses. With the steam rocket scheme- the masses overlap. Besides, testing of a steam landing system is trivially performed- there's nothing that says you can't take off with full steam pressure on test flights. It is so low-tech that it could even be built by an enthusiast with some free time, an amateur group or a small commercial startup. The core idea yes, but the 'heat exchanger' for the hypersonic reentry thermodynamics may require some exotic testing facilities ;-) The exhaust velocity of steam rockets is only about 1000m/s, so you would need a lot of steam for deceleration from 100m/s terminal velocity. You can not afford more than a few seconds of hover time, so the landings would look really sporty... Yes. It's likely to be a seriously sporty landing at say, 4g. Compared to non steam approaches however, it seems very much safer- no turbopumps or complicated start-up sequences, and you can have a pinpoint landing with no long runway. regards, Rüdiger |
#3
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In article ,
Ian Woollard wrote: Back in the 50s or 60s there was a test where they reentered a solid sphere of copper... Now for ICBMs they could live with it; and I believe that atleast some ICBMs use copper for their heat shield. The early ICBM warheads (and the suborbital Mercury flights) used copper or beryllium "heat sink" heatshields, which work exactly that way, soaking up the heat rather than getting rid of it. However, that approach was quickly abandoned when ablative heatshields proved practical, because heat-sink heatshields are *heavy*. If you look at photos of early Atlas and Thor missiles, you'll see very blunt noses -- "Chinese hat" shapes, cones so wide they are almost flat. Those are heat-sink heatshields. But later Atlases have more-or-less pointed noses, and those are ablative. Now, there's often pictures of fragments of spacecraft that survive passage through the atmosphere. Quite often spherical helium tanks seem to make it safely to the ground. Sometimes, and sometimes not. Titanium and stainless-steel tanks, in particular, do sometimes make it down. The metal is thin, so the tank is quite light and decelerates very high up, in very thin air where heating rates are not huge. Aluminum tanks generally will break up even so, but titanium and stainless hold their strength to higher temperatures and will often survive. (Note also that such tanks often start out *inside* other structures, which protect the tanks for a while.) ...What I suspect happens is that any remaining gas in the bottle gets hot, expands and leaves the sphere through the outlet taking with it the heat and cooling the sphere. Unfortunately for this theory, usually the gas will heat up quickly enough that pressure integrity is lost early. After that, it's up to the metal of the tank to survive as best it can. Compressed gases really don't give you much useful cooling. Liquids, however, can be another story. So I was wondering whether the same thing could be done deliberately, for example using water as a coolant. It's been suggested, typically using either water or liquid hydrogen. Phil Bono's base-first-reentry SSTO designs, in particular, ran LH2 through their bases for reentry cooling. ...Ideally you keep it under it's critical pressure, and then the water doesn't boil to over 350C. I think you mean *over* its critical pressure. Which means it doesn't boil at all, ever -- there is no sharp liquid-gas transition, just gradual expansion as the temperature rises. Unfortunately, the critical pressure of water is rather high, about 3200psi. Moreover, supercritical water is extremely corrosive, which considerably increases the structural problems. Supercritical operation is a whole lot easier with LH2, alas. Ok, so it's fairly heavy, but then inspiration struck. Suppose you keep most or all of that coolant right down to the ground? It doesn't cost you much to do that. Actually, it does, because you can roughly quadruple the effectiveness of the coolant by venting it through the heatshield, so it fends the hot air off, keeping it away from the surface. (There are some wee engineering problems, mind you...) And that way, you don't need high-temperature high-pressure tankage. ...there's more than enough steam in the reentry shield coolant to brake a vehicle from a couple of hundred miles an hour down to touchdown. i.e. VTVL style landing Hmm. An interesting idea. My gut feeling, *without* having done the numbers, is that it's heavier than expendable coolant plus ordinary braking engines. But it does have its attractions. - if you fail to make orbit the system doesn't help you land since you probably won't get enough steam pressure up during a slower reentry (but you should have fuel left anyway in that scenario, so redundant main engines may help you there.) But if you are nearly at orbit when you have a failure, then you'd have no problem. As Jeff Greason is fond of pointing out, for reusable vehicles you need to think really hard about abort modes, and this can affect your design a lot. Unfortunately, if you need main-engine restart for some abort modes, that reduces the attraction of not needing it for normal landings. - exactly how much water do you need to survive reentry anyway (I was figuring that less than one percent of the heat actually makes it through to the heatshield.) That percentage depends greatly on issues like shape. It can be far under one percent. -- MOST launched 1015 EDT 30 June, separated 1046, | Henry Spencer first ground-station pass 1651, all nominal! | |
#4
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Henry Spencer wrote:
In article , Ian Woollard wrote: ...Ideally you keep it under it's critical pressure, and then the water doesn't boil to over 350C. I think you mean *over* its critical pressure. English is so ambiguous(!); actually either at or somewhat below; it's fine if it boils off somewhat, as the coolant absorbs the latent heat of vapourisation at that time. Which means it doesn't boil at all, ever Surely all liquids vapourise above their critical temperature? Moreover, supercritical water is extremely corrosive, which considerably increases the structural problems. I was planning on using slightly subcritical coolant, but corrosion is very much a problem with this scheme I would think. Ok, so it's fairly heavy, but then inspiration struck. Suppose you keep most or all of that coolant right down to the ground? It doesn't cost you much to do that. Actually, it does, because you can roughly quadruple the effectiveness of the coolant by venting it through the heatshield, so it fends the hot air off, keeping it away from the surface. (There are some wee engineering problems, mind you...) Actually, venting some does make it much better than none; you're right. ...there's more than enough steam in the reentry shield coolant to brake a vehicle from a couple of hundred miles an hour down to touchdown. i.e. VTVL style landing Hmm. An interesting idea. My gut feeling, *without* having done the numbers, is that it's heavier than expendable coolant plus ordinary braking engines. At the moment I think it's potentially lighter than using wings. Unfortunately, if you need main-engine restart for some abort modes, that reduces the attraction of not needing it for normal landings. It does possibly depend on details of the main engines. Restarting the main engines at exactly the right time may not be reliable enough to do routinely for landing; it might be say, only 99% successful -enough to land in an emergency, but not enough for routine use. |
#6
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In article ,
Derek Lyons wrote: If you look at photos of early Atlas and Thor missiles, you'll see very blunt noses -- "Chinese hat" shapes, cones so wide they are almost flat. Those are heat-sink heatshields. But later Atlases have more-or-less pointed noses, and those are ablative. Nit: Any Atlas you see with a pointed nose is a test bird. After the heat sink equipped RV, Atlas used the sphere-cone-cylinder-flare warhead which was the intermediate form that proceeded the pure conical version. That's why I said "more-or-less". The cylinder-flare designs weren't exactly conical, but they were a lot pointier than the "Chinese hats". -- MOST launched 1015 EDT 30 June, separated 1046, | Henry Spencer first ground-station pass 1651, all nominal! | |
#7
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Here, Henry Spencer wrote:
(One of the best processes for waste recycling is SCWO, SuperCritical Water Oxidation. Oxygen in supercritical water will attack *anything*. Plastic, human waste, dead bodies, broken machinery, you name it -- it comes out as water, CO2, nitrogen [plus some nitrogen oxides], and sterile metal-oxide ash. A minor problem is that it's terribly energy-intensive; a major problem is, what do you build the reaction vessel out of?) Fused quartz? I hope? --Z "And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..." * * Make your vote count. Get your vote counted. |
#8
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#9
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(Allen Thomson) wrote:
(Derek Lyons) wrote Nit: Any Atlas you see with a pointed nose is a test bird. After the heat sink equipped RV, Atlas used the sphere-cone-cylinder-flare warhead which was the intermediate form that proceeded the pure conical version. Second-order nit: the RVs that look like pure cones aren't: they have a spherical nosecap with a very small radius of curvature. "Tangent- sphere-cone" is the term used to describe them. Third-order nit 01: That appears to differ somewhat between USN and USAF birds. Declassified pictures of USAF RV's show the radius to be a fraction of an inch, while the declassified diagrams of USN RV's show the radius to be somewhat greater. It occurs to me that slightly blunter tips may allow the nose fairing to be fractionally shorter, a small but significant win when dealing with the cramped confines of a SLBM tube. Oddly enough the cylinder flare warhead of the A-1 is the reverse of this, it has an ogival tip as compared to the flatter tips of the Atlas/Titan I. This may have to do with the underwater portion of the A-1/A-2's flight., or the mechanization of the tube closure diaphragm. This is actually significant, as the radar cross section of such an RV oriented toward the radar depends on the nose radius. (There's also a base rcs effect.) Third-order nit 02: The primary reason for the radiused tip is not to control RCS, but to avoid large changes in tip profile during re-entry. Such changes increase dispersion. D. -- The STS-107 Columbia Loss FAQ can be found at the following URLs: Text-Only Version: http://www.io.com/~o_m/columbia_loss_faq.html Enhanced HTML Version: http://www.io.com/~o_m/columbia_loss_faq_x.html Corrections, comments, and additions should be e-mailed to , as well as posted to sci.space.history and sci.space.shuttle for discussion. |
#10
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The real purpose of the TPS is to convert orbital velocity to heat
energy and transport it to somwhere that isn't the crew compartment. From an operational standpoint, wouldn't it make more sense to haul up enough delta-v to perform a larger retro burn? Not enough to bring the orbiter to a full stop relative to the surface, but enough so that a titanium hull like the X-15 or the SR-71 could withstand the rest. Also, is there any way on a winged orbiter to do a phased reentry to control temperatures (stall and fall till heat rises, then straight an level till heat drops, repeat till on or underneat ground) Lou |
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