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Here's one I was discussing with a friend, wondered if anyone here could
"cast any light"... If you view the full moon, it doesn't look shaded, like a sphere. That is, there is no discernible decrease in brightness towards the limb, even though the glancing angle the sun's light makes with the surface is shallower and shallower, so presumably less light should be reflected back to the viewer. You don't see this with asteroids, so what is it about the moon's surface that gives it this property? Thanks! |
#2
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Glass spherules?
Pierre MK-UK |
#3
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The Moon has no atmosphere. With no atmosphere to reflect light from the Sun
around it's surface the boundary between night and day is very abrupt. Either full exposure to the Sun or complete darkness is seen. If you do see any detail on the night side of the Moon you are viewing it with Earthshine, the light reflected off the Earth to the Moon. James "MichaelJP" wrote in message ... Here's one I was discussing with a friend, wondered if anyone here could "cast any light"... If you view the full moon, it doesn't look shaded, like a sphere. That is, there is no discernible decrease in brightness towards the limb, even though the glancing angle the sun's light makes with the surface is shallower and shallower, so presumably less light should be reflected back to the viewer. You don't see this with asteroids, so what is it about the moon's surface that gives it this property? Thanks! |
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Hmmm. Maybe...
The parts of the lunar sphere away from the centre (as viewed from earth) are "angled away" from you. The closer you get to the edge, the more "angled away" it is. Therefore - any "square arcsecond" viewed near the edge actually contains more lunar surface area within it's boundaries than a square arcsecond viewed at the centre of the lunar disc. So although there IS reflected intensity dropoff per unit area on the moons surface (as you move toward the edge), this is balanced by seeing more "unit areas" of the moons surface within a given square arcsecond of view. So the brightness appears pretty much constant across the disc. This may also be utter bullpucky - but it seems logical to me... Cheers Beats |
#5
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"justbeats" wrote in message
oups.com... Hmmm. Maybe... The parts of the lunar sphere away from the centre (as viewed from earth) are "angled away" from you. The closer you get to the edge, the more "angled away" it is. Therefore - any "square arcsecond" viewed near the edge actually contains more lunar surface area within it's boundaries than a square arcsecond viewed at the centre of the lunar disc. So although there IS reflected intensity dropoff per unit area on the moons surface (as you move toward the edge), this is balanced by seeing more "unit areas" of the moons surface within a given square arcsecond of view. So the brightness appears pretty much constant across the disc. This may also be utter bullpucky - but it seems logical to me... Cheers Beats Hmm.. not sure about the calculation there, but wouldn't that apply to any sphere illuminated fully? Certainly if you illuminate a model of the moon, you will not see the same effect as the real moon. It must be something to do with the properties of the lunar surface itself. Most surfaces shade by a cosine rule, where full brightness falls off to zero smoothly as the surface turns from face on to 90 degrees to the light source. It seems that the lunar surface reflects 100% until very nearly 90 degrees, then suddenly reflects nothing back... |
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"MichaelJP" wrote in
: "justbeats" wrote in message oups.com... Hmmm. Maybe... The parts of the lunar sphere away from the centre (as viewed from earth) are "angled away" from you. The closer you get to the edge, the more "angled away" it is. Therefore - any "square arcsecond" viewed near the edge actually contains more lunar surface area within it's boundaries than a square arcsecond viewed at the centre of the lunar disc. So although there IS reflected intensity dropoff per unit area on the moons surface (as you move toward the edge), this is balanced by seeing more "unit areas" of the moons surface within a given square arcsecond of view. So the brightness appears pretty much constant across the disc. This may also be utter bullpucky - but it seems logical to me... Cheers Beats Hmm.. not sure about the calculation there, but wouldn't that apply to any sphere illuminated fully? Certainly if you illuminate a model of the moon, you will not see the same effect as the real moon. It must be something to do with the properties of the lunar surface itself. Most surfaces shade by a cosine rule, where full brightness falls off to zero smoothly as the surface turns from face on to 90 degrees to the light source. It seems that the lunar surface reflects 100% until very nearly 90 degrees, then suddenly reflects nothing back... Reflection is probably not the right term. It may depend on the way the rough surface of the moon scatters the incident light. I found the following article indicating that the moon does show significant limb darkening at radio wavelengths. http://www.df5ai.net/ArticlesDL/EMEP...MEscatter.html Klazmon. |
#7
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MichaelJP wrote:
If you view the full moon, it doesn't look shaded, like a sphere. That is, there is no discernible decrease in brightness towards the limb, Moon is not a smooth sphere. It has a surface that can be considered to be almost randomly orientated reflectors. Additionally, the apparent (from our perspective) increased concentration of these towards the limb tends to compensate for the "almost" in the previous sentence. Best, Stephen Remove footfrommouth to reply -- + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Stephen Tonkin | ATM Resources; Astro-Tutorials; Astro Books + + (N51.162 E0.995) | http://astunit.com + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + |
#8
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"Stephen Tonkin" wrote in message
... MichaelJP wrote: If you view the full moon, it doesn't look shaded, like a sphere. That is, there is no discernible decrease in brightness towards the limb, Moon is not a smooth sphere. It has a surface that can be considered to be almost randomly orientated reflectors. Additionally, the apparent (from our perspective) increased concentration of these towards the limb tends to compensate for the "almost" in the previous sentence. Best, Stephen Interesting - I suppose that this random scattering effect means that the normal shading rules don't apply then. Also I guess that the similar effect seen on planets such as Venus is due to random scattering as well, but this time from a gaseous surface? |
#9
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Wasn't it justbeats who wrote:
Hmmm. Maybe... The parts of the lunar sphere away from the centre (as viewed from earth) are "angled away" from you. The closer you get to the edge, the more "angled away" it is. Therefore - any "square arcsecond" viewed near the edge actually contains more lunar surface area within it's boundaries than a square arcsecond viewed at the centre of the lunar disc. So although there IS reflected intensity dropoff per unit area on the moons surface (as you move toward the edge), this is balanced by seeing more "unit areas" of the moons surface within a given square arcsecond of view. So the brightness appears pretty much constant across the disc. This may also be utter bullpucky - but it seems logical to me... I've started checking every sufficiently curved object I can find. I position it in full sunlight and look at it from an angle as close as possible to a full moon configuration - so that the shadow of my head just misses it. So far everything I've checked exhibits limb darkening. -- Mike Williams Gentleman of Leisure |
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