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I want to let you know that Orbiter 2005 (050116) has been released. I
know you do mostly documentation, Orbiter allows folks to take those docs and actually put them to use. Its website is at http://www.orbitersim.com *January 16, 2005: New release: ORBITER 2005 Edition* Virtual cockpits: Orbiter now supports 3-D virtual spacecraft cockpits. This takes Orbiter to a new level of immersion and enhances situational awareness by providing a rotating camera viewpoint. Instrument displays are fully functional, and buttons and switches can be operated with the mouse. The Orbiter distribution provides a reference cockpit implementation for the Delta-glider, but addon spacecraft can be upgraded using the virtual cockpit programming interface. New visual effects: New atmospheric haze rendering make planets appear much more realistic from orbit. Looking towards the horizon in low Earth orbit shows the increasing effect of haze blurring of surface features. Spacecraft, buildings and even smoke trails now cast a shadow on the ground, providing more attractive visuals and a useful altitude cue. More accurate astrodynamics: A lot of effort has gone into improving Orbiter's physical engine. Planetary ephemeris codes have been extensively redesigned. The sun is no longer fixed in the centre of the solar system, but rotates around the barycentre. Earth's moon uses a more accurate perturbation solution. Jupiter's four largest moons are now also controlled by a semi-analytic perturbation code, improving long-term stability. Perturbations of the gravitational field due to nonspherical planet shapes are now supported. New delta-glider: One of Orbiter's favourite spacecraft has been completely redesigned. Apart from a new exterior mesh and virtual cockpit contributed by Roger Long, it has also undergone a functional upgrade, including a version with air-breathing scramjet engines. Better orbital flight model: Orbiter now uses a new method of orbit stabilisation during time compression. It calculates the osculating orbital elements of the primary gravity source, and dynamically propagates only the perturbations of this 2-body model. This provides better stability of trajectories - invaluable for interplanetary trips. New help system: A context-sensitive HTML-based help system provides information about a particular spacecraft, instrument or simulation scenario. This greatly enhances the ability to design tutorials and in-game reference material. Markers and labels: A variety of configurable surface markers and celestial labels can now be displayed in Orbiter's "Planetarium" mode. They can be used to identify places of interest, landmarks, historical landing sites, guidance stars or other celestial objects. A more detailed list of new features can be found in the Change Log http://www.medphys.ucl.ac.uk/%7Emartins/orbit/change.html. ================================================== === Next is that the Meadville Space Center team and myself released Project Mercury 5.0 This release features accurate panels, simulation of the capsule's systems, historically accurate scenarios, checklists, full range of sound, failure modes, and capsule recovery. Along with Project Mercury 5.0, Earth 1962 050116 has been released. It works with the latest version of Orbiter. http://www.orbithangar.com/addons/earth_1962_050116.zip http://www.orbithangar.com/addons/pr...ury_050116.zip while there is still work to be done, it is the most complete simulation of the mercury capsule you can download for your pc. Here is some screenshots of project mercury 5.0 http://www.ibiblio.org/mscorbit/imag...ry_capsule.jpg http://www.ibiblio.org/mscorbit/sour...nelGraphic.jpg http://projectmercury5.moonport.org/screenshots.html Enjoy Rob Conley |
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