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![]() "Derek Lyons" wrote in message ... Brian Thorn wrote: On Wed, 02 Jul 2008 05:36:33 GMT, (Derek Lyons) wrote: That doesn't rule out a DIRECT type system, though, and DIRECT is looking more and more attractive with every redesign and upsizing of the Ares family. And what will look more attractive with every redesign and upsizing of DIRECT? Three launches, propellant depots, or L2 rendezvous, probably. Options also available to Ares, but Ares V will cost enormously more to field and Ares I is right at the razor's edge of being able to do its mission at all. Not so Direct. On paper at least. But then Ares worked on paper too. Ares V is already maxed out (they can't make it any taller/wider or add more engines to the first stage) and hugely expensive, ten years before it is supposed to fly, and Ares I is no improvement at all over EELV despite roughly the same cost. Time to try a different architecture. One can chase ever more optimal architectures for years on end... It's a wonderful way to keep engineers and bureaucrats employed and the internet (or at least the space fan corner of it) a buzzin'. It sucks however for actually getting anything accomplished. The problem with Ares I and Ares V is that they're both at the limits of what they can do without ever more radical changes to the design. Ares I has a distinct possibility of not being big enough to do the job of lifting a fully fueled lunar Orion with all of its safety systems intact. Ares V is nearing things like height limits for the VAB. So we're getting a launch vehicle that's too small to support Orion upgrades in the future and another launch vehicle which is too big to be upgraded itself. The "shuttle derived" SRB's are the real culprit here. They can only be stretched so far. Some of the solutions to the Ares I vibration problem are pretty scary. The active control system using reverse firing thrusters to dampen the vibrations is something that needs to be *at least* two fault tolerant so you would still have a chance of firing the Orion launch escape system if you had a failure. You'd want it to be three fault tolerant if you want it to be able to continue the mission with a failure. The more fault tolerant you make it the more complex it becomes which increases the chances that something will fail. Solutions like this are called a HACK in my line of work. They're put there because someone else won't allow you to put the RIGHT fix. Hacks are ugly and almost always cause you continuous pain in the future because once they go in, they're always considered too expensive, time consuming, or risky to fix. Jeff -- A clever person solves a problem. A wise person avoids it. -- Einstein |
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