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Why is a LOX/Kero SSTO not rather easy?
On Tue, 9 Sep 2003, Bob wrote: Date: Tue, 9 Sep 2003 10:19:54 -0500 From: Bob Newsgroups: sci.space.tech, sci.space.policy Subject: Why is a LOX/Kero SSTO not rather easy? Please review this thread for another, more detailed, SSTO concept using NK-33s and a wet wing. http://www.google.com/groups?hl=en&l...phi.com&rnum=1 I hope pasting this will work. If not, then I will paste in the entire article. Thanks, BobDL -----= Posted via Newsfeeds.Com, Uncensored Usenet News =----- http://www.newsfeeds.com - The #1 Newsgroup Service in the World! -----== Over 100,000 Newsgroups - 19 Different Servers! =----- ===================== Thanks a heap -- I remeber that article and have looked in vain for it for a while. Much appreciated -- Larry |
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Why is a LOX/Kero SSTO not rather easy?
Which has nothing to do with his assertion that simply scaling up and
throwing testing out would make it cheaper. -- "Yea, all israel have transgressed thy law, even by departing, that they might not obey thy voice; therefore the curse is poured upon us, and the oath that is written in the law of Moses the servant of God, because we have sinned against him." Daniel 9-11 |
#13
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Why is a LOX/Kero SSTO not rather easy?
Penguinista wrote in message m...
Len wrote: Penguinista wrote in message m... I was under the impression TPS scaled linear with the mass of the vehical. For a larger vehical, unless surface is proportional to mass, it will plunge deeper into the atmosphere before slowing and take a greater intensity of skin heating. Not necessarily so. If mass ratio gets better with size, it is quite possible to end up with a planform loading comparable, if not less, than for that of a smaller vehicle. Does not follow. Suppose you can make large structures with a wall proportional to sqrt(scale). The resulting structure would have a volume a*scale^3, mass b*scale^2.5, mass ratio c*scale^(1/2), and surface d*scale^2, thus planform loading e*scale^(1/2). To maintain planform loading with larger scale would require such things as a constant wall thickness across scale. To reduce this loading would require even thinner walls, not a realistic option. Above a mid sized launcher tanks and engine comprise practically all non-recovery related mass. Please note that I said: "quite possible to end up with a comparable planform loading.." I agree that--other things being equal--smaller vehicles usually end up with a lower planform loading. Nonetheless, the improvement in mass ratio with size can, in some cases, compensate for this main effect. And then, for reasons that follow, heating may be less severe. And then you can be ahead, since temperature tends to drop with absolute distance, not relative distance from the nose or leading edge. Moreover, higher Reynolds number may get you more removed from "slip flow" which tends to increase heating. Those aerodynamic factors might be enough to maintain heat loading with scale. Anybody have solid figures on this? My experience has been that--for a given design philosophy --the smaller vehicle usually has lower heating, but may have a higher TPS percentage of empty mass, since there is proportionately more area to cover and there as certain TPS components that do not scale with temperature. The main thing for either size is to integrate propellants; external tanks get you into a significantly higher heating realm for the remaining spacecraft, since propellant tanks tend to have a lower planform loading than other parts of an orbiter. I have also found that TPS can vary wildly with particular design philosphies. It's sort of an unstable situation: when heating gets high, TPS weight goes up enough to increase planform loading, thereby resulting in higher heating. If you can manage to get the phenomenom going in the opposite direction, good things can happen. Dynasoar TPS was extremely heavy on a unit-weight basis--partly because of exit heating, and partly because it was a research vehicle designed to delve into problem areas. Best regards, Len (Cormier) PanAero, Inc. and Third Millennium Aerospace, Inc. ( http://www.tour2space.com ) |
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Why is a LOX/Kero SSTO not rather easy?
Am Sun, 14 Sep 2003 15:28:08 -0700 schrieb "Larry Gales":
[...] Anywho, the problem with adding a small number of engines is that because of that same limited throttle range you have to rely on all of them. With three times as many engines and all of them needed you've just upped the chance of *a* failure involving an engine by a factor of 3. In order to keep the failure rate the same you need to have enough redundancy so that you have the same probability for equivalent configurations. For example, if you have a 1 engine rocket that uses a 1% failure rate engine then you have a 1% engine related failure rate. But if you up that to 3 engines you end up with a 3% failure rate vehicle. To get back below 1% you only need to add an extra engine though, you'll have a 4% failure rate for one engine out but only a .06% rate (I think) of falling below the minimum number of engines needed for flight. Though, of course, that brings symmetry issues into play since you usually have to shutdown engine pairs unless it's the center engine. You will achieve a stable flight, as long as the thrust vectors of all engines will go through te center of gravity (CG) of the rocket complex. So, if you provide gimballing enough to move the thrust vectors according to the moving CG with emptying of the tanks, any engine can cut out without losing stability. I know, that this is problematic while in atmospheric flight because of aerodynamic loads, but in principle this method works. And this "trick" everytimes works then, when there are engines enough to acieve the goal of not losing the payload, even when one engine fails. And you don't NOT need to switch off engines symmetrically. The disadvantage of this is, that you lose a bit performance, if the thrust vector does not direct exactly to the acceleration vector. So that is used (normally) only, if there is no possibility to switch off the engine - e.g. solid boosters like found on many launchers. Well known examples are the Delta-II/III, or the "old" Ariane-4, where the booster engines have thrust vectors going through CG and not parallel to acceleration vector. And there are even asymmetrically mounted booster arrangements, like in Delta-74xx models... In other cases, when all or main thrust is generated by engines with throttling/switch off capability (usually liquids) it is mostly easier to invest in gimballing capacity of (part of) the engines to reduce the risk of necessity of off-switching or throttling of healthy engines - as long as there IS enoungh thrust anymore. And that depends on the total number of engines and the thrust reserves of them. cu, ZiLi aka HKZL (Heinrich Zinndorf-Linker) -- /"\ ASCII Ribbon Campaign \ / http://zili.de X No HTML in / \ email & news |
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Why is a LOX/Kero SSTO not rather easy?
Am Sun, 14 Sep 2003 15:28:08 -0700 schrieb "Larry Gales":
[...] Anywho, the problem with adding a small number of engines is that because of that same limited throttle range you have to rely on all of them. With three times as many engines and all of them needed you've just upped the chance of *a* failure involving an engine by a factor of 3. In order to keep the failure rate the same you need to have enough redundancy so that you have the same probability for equivalent configurations. For example, if you have a 1 engine rocket that uses a 1% failure rate engine then you have a 1% engine related failure rate. But if you up that to 3 engines you end up with a 3% failure rate vehicle. To get back below 1% you only need to add an extra engine though, you'll have a 4% failure rate for one engine out but only a .06% rate (I think) of falling below the minimum number of engines needed for flight. Though, of course, that brings symmetry issues into play since you usually have to shutdown engine pairs unless it's the center engine. You will achieve a stable flight, as long as the thrust vectors of all engines will go through te center of gravity (CG) of the rocket complex. So, if you provide gimballing enough to move the thrust vectors according to the moving CG with emptying of the tanks, any engine can cut out without losing stability. I know, that this is problematic while in atmospheric flight because of aerodynamic loads, but in principle this method works. And this "trick" everytimes works then, when there are engines enough to acieve the goal of not losing the payload, even when one engine fails. And you don't NOT need to switch off engines symmetrically. The disadvantage of this is, that you lose a bit performance, if the thrust vector does not direct exactly to the acceleration vector. So that is used (normally) only, if there is no possibility to switch off the engine - e.g. solid boosters like found on many launchers. Well known examples are the Delta-II/III, or the "old" Ariane-4, where the booster engines have thrust vectors going through CG and not parallel to acceleration vector. And there are even asymmetrically mounted booster arrangements, like in Delta-74xx models... In other cases, when all or main thrust is generated by engines with throttling/switch off capability (usually liquids) it is mostly easier to invest in gimballing capacity of (part of) the engines to reduce the risk of necessity of off-switching or throttling of healthy engines - as long as there IS enoungh thrust anymore. And that depends on the total number of engines and the thrust reserves of them. cu, ZiLi aka HKZL (Heinrich Zinndorf-Linker) -- /"\ ASCII Ribbon Campaign \ / http://zili.de X No HTML in / \ email & news |
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