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Some troubling assumptions of SR
On Mar 1, 4:20 pm, "Randy Poe" wrote:
On Mar 1, 3:27 pm, "Androcles" Here's one of the vector equations: curl E = -dB/dt and here it is in component form: dEz/dy - dEy/dz = -dBx/dt dEx/dz - dEz/dx = -dBy/dt dEy/dx - dEx/dy = -dBz/dt One vector equation = three scalar equations. On another topic, I'm aware that you (Androcles) think that curl E = -dB/dt means Ex = -dBx/dt Ey = -dBy/dt Ez = -dBz/dt However, the above is the correct expansion. http://stommel.tamu.edu/~baum/reid/b...ook/node7.html - Randy |
#512
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Some troubling assumptions of SR
"Mitchell Jones" wrote in message ... In article , "George Dishman" wrote: wrote in message oups.com... [snip] Air cannot support transverse waves at all. And crystals do not allow planets to pass through. That was the model of the aether. Imagine a rigid crystal made of particles that interact less than neutrinos. Regardless, if you want to use sound as a test vehicle for an aether theory, crystals would be the closest equivalent. You need the rigidity for a shear wave to propagate. ***{There were lots of models of the aether, with properties that varied depending on the facts known at the time and the extant theories about electromagnetism, etc. The only thing all those theories had in common was the belief that what was known could not be explained by a theory of empty space, and, thus, that space had to be filled by some sort of transparent medium. One possibility was the one you have mentioned: that light was transverse (shear) waves in a rigid medium. That notion, however, was refuted by the Michelson-Morley experiment, .. No, only the Galilean relativity of the model was refuted. For example the Lorentz invariant aether is still unproven withing the limitations of special relativity. .. more than a hundred years ago, and it serves no purpose to discuss it here. More recent aether theories (e.g., the so called "Dirac Sea") involve particles that move freely with respect to one another, rather than the archaic notion of a transparent, solid aether. Such modernized aether theories are compatible with the view that light waves are composed of photons rather than continua without discrete parts. The problem with that idea is that there seems to be no reason why those photons couldn't propagate through a true vacuum. My own view is that the aether is composed of a series of particulate substrates, which I denote by E1, E2, E3, etc. The largest particles are electron-positron pairs, analogous to the Dirac Sea, which comprise the E1 substrate. However, between the particles of that "sea" there are smaller particles that comprise a lesser sea, which I call E2. And so on. Such aethers are not rigid, and, as a result, are subject to internal motions. Since one region of the aether can be in rapid motion with respect to other regions, there is no universal or "absolute" frame against which all motions can be usefully referenced. Gravitationally entrained aethers, however, do provide a preferred frame against which electromagnetic phenomena can be referenced locally--i.e., within the zone of gravitational dominance of a particular celestial body. --MJ}*** What you are describing is merely an environment through which the photons pass, not a medium. George |
#513
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Some troubling assumptions of SR
wrote in message oups.com... On Feb 26, 11:55 pm, "George Dishman" wrote: wrote in message oups.com... On Feb 25, 2:13 pm, "George Dishman" wrote: wrote in message groups.com... On Feb 24, 4:12 am, "George Dishman" wrote: ... I don't agree, I think the experiment has already been done first by Bradley in the 1850s IIRC and recently by Hipparcos. The observed amount of aberration is well documented. What is in question is whether a dragged aether predicts the obsereved aberration or not and my take is that Maxwell's Equations would be the definitive way to check that. Yes, I am aware of Bradley's work which established that stellar aberration exists. The experiment I was suggesting shows that a dragged media could could account for the effect. You seemed receptive to the idea, even suggesting what equipment should be used. But now you want to revert to calculating a result. What I was saying was that I felt a slightly different experiment would be needed to simulate it, EM waves are transverse and we need a sliding boundary so the alternative I suggested seemed closer and perhaps feasible although still not perfect. However, I still maintain that to test a theory, you make a prediction using that theory and compare against actual observation. The observations already exist so I really see no need to try to duplicate them with a poorer equivalent when we know the result from the real thing. And it was my contention that improper analysis of how signals travel through a medium could be revealed by examining how sound travels through air. No, all that will do is show the difference between sound and light which we already know exist. There are major differences. There are similarities as well. Those similarities can be used to show that a particular analysis was incorrect since it used those shared features. As you have said, the observations already exist, so what we need to determine is if the theory can account for the observations. I am saying the classical analysis uses the wrong path for the signal. Correct that error and the predictions agree with observations. It isn't about choosing to use any particular path, the theory must predict the path. I disagree. A choice was made for the analysis. Sorry, no. You can choose what frame you use to do the analysis but the path must be predicted. You cannot just assume an answer. It would seem that the path would come from the center of the circular wave that reaches the emitter, but the origin of that circle is not the origin of the sound. In the rest frame of the medium, a wavefront expands symmetrically around the source because speed is isotropic in that frame. To convert to the frame of the receiver, apply the trransforms appropriate to the theory. For a classical aether those are the galilean Transforms. That gives you the equation of the wavefront in the receiver frame, and so on. The whole thing _must_ be derived by application of the relevant theory. Just because an incorrect analysis has been made in the past does not mean it cannot be corrected. Of course, but first you have to show there was an error made in applying the theory, and so far you haven't done that. Well as I understand it, only an un-dragged Lorentzian aether is fully compatible with SR so some differences should show up using a dragged Galilean aether. The question would be whether there is a difference in this particular observation. For example there is no difference in the MMx so perhaps that could apply here too. Maxwell was not using Lorentzian aether when he developed his equations, and I would assume that a "vortex aether" would involve some dragging. That would suggest that if there was any incompatability between the aether theory and SR, Maxwell's equations would not reveal it. Then you need to find alternative equations to Maxwell's that are valid for your style of aether before a proper analysis can be done. I feel no need to do so. It was your idea to use Maxwell's equations. OK but if they won't show an "incompatability" and you believe one exists then they must be wrong. So how do you intend to calculate the revised path? Air cannot support transverse waves at all. And crystals do not allow planets to pass through. That was the model of the aether. Imagine a rigid crystal made of particles that interact less than neutrinos. Regardless, if you want to use sound as a test vehicle for an aether theory, crystals would be the closest equivalent. You need the rigidity for a shear wave to propagate. Ha Ha, You tell me what my aether theory must be, and then tell me it doesn't work. I will let you continue to debate that one with yourself. No, I'm only telling you we know experimentally that the wave is transverse hence I will not accept your analogy using sound waves which are longitudinal. there are other differences too like the Doppler Equation which mean I don't think there is any relevant similarity to sound. If you want to convince me that there is an error in the standard analysis, you need to find some valid evidence to support your claim. George |
#514
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Some troubling assumptions of SR
"Randy Poe" wrote in message ups.com... On Mar 1, 3:27 pm, "Androcles" wrote: "Randy Poe" wrote in ooglegroups.com... On Mar 1, 2:22 pm, "Androcles" wrote: "Randy Poe" wrote in oglegroups.com... On Mar 1, 12:06 pm, "Androcles" wrote: "Randy Poe" wrote in ooglegroups.com... On Feb 28, 6:10 pm, Lester Zick wrote: On 28 Feb 2007 18:31:39 GMT, (Daniel Grubb) wrote: Well, first of all, because E and B are three dimensional vectors, not 4-vectors. Also, the force law shows they don't transform that simply. Finally, because what *does* transform is the Faraday *tensor*, not the electric and magnetic field vectors. Alternatively, you can transform the 4-vector consisting of the electric potential (as the time component) and the magnetic potential (as the spatial part). No idea what you're talking about. The E vector is one dimensional and certainly appears bidirectional. A "three-dimensional vector" is one that has an x, y and z component. Nothing more complicated than that. An E vector can point in any direction, so it has components Ex, Ey and Ez. Maxwell's famous four equations in vectors E and B are actually 12 equations in terms of the scalar quantities Ex, Ey, Ez, Bx, By, Bz. You've goofed. Ex, Ey, Ez, Bx, By, Bz are vectors, E is a sum of vectors and so is B. No score. I'm afraid you've already had this fumble enshrined. http://users.pandora.be/vdmoortel/di...torSpaces.html Doesn't matter to me what the imbecile writes or what scares you, Blind Poe, even wackypedia states: "A component of a vector is the influence of that vector in a given direction. Components are vectors themselves." http://en.wikipedia.org/wiki/Vector_(spatial) The dangers of Wiki and authorship by committee. A contradictory passage in the same article: "Any vector a in R3 can be written as a = a1 e1 + a2 e2 + a3 e3 with real numbers a1, a2 and a3 (the components ) which are uniquely determined by a and the choice of basis vectors e1, e2 and e3 ." That's why I call it wackypedia, but it remains true that "components are vectors themselves" even though scaled by a scalar. The e's are vectors. Correct, they are the base vectors, the a's are scalars. The products like a1*e1 are what the introductory paragraph calls the vector components. The a's are real numbers, also called "components". This should be just right for a dumb**** like you, it has pictures: http://www.glenbrook.k12.il.us/GBSSC...ors/u3l1d.html Just about every math text book uses bold type for a vector. http://mathworld.wolfram.com/VectorSpace.html Yes it does. The passage from the Wiki I quoted uses bold face for the unit vectors e1, e2, and e3, and normal type for the scalars a1, a2, a3. So Ex, Ey and Ez are the component vectors (not scalars) of E. Not usually. Yes usually. In fact, always usually, retard. For instance, the operation div E is expanded in terms of Ex, Ey, Ez as (dEx/dx + dEy/dy + dEz/dz). That is a sum of three real-valued derivatives of real-valued functions. The sum is a real number, not a vector. http://en.wikipedia.org/wiki/Divergence "The divergence of a continuously differentiable vector field F = F1 i + F2 j + F3 k is defined to be the scalar-valued function..." Do you have any clue what divergence is? http://mynasadata.larc.nasa.gov/images/divergence.gif http://www.mc.maricopa.edu/dept/d10/...ivergence.jpeg We are not discussing divergence, we are discussing vectors, so quit diverging off the subject. Notice that the equation for div F is written in terms of the real numbers F1, F2, and F3. No, I will not notice it. **** off. Ex, Ey and Ez are the component vectors (not scalars) of E. Always. Actually, my statement about Maxwell's equations was wrong. Two of them are scalar equations (the ones in terms of div). The other two are vector equations (the ones in terms of curl). So that's a total of 1 + 1 + 3 + 3 = 8 scalar equations. Here's one of the vector equations: curl E = -dB/dt and here it is in component form: dEz/dy - dEy/dz = -dBx/dt dEx/dz - dEz/dx = -dBy/dt dEy/dx - dEx/dy = -dBz/dt This is what it looks like: http://www.androcles01.pwp.blueyonde.../AC/Photon.gif I left out the magnetic field in this, it's just an expanding circle: http://www.androcles01.pwp.blueyonde...AC/doppler.gif One vector equation = three scalar equations. Don't be silly... oh wait, you can't help it. Let's put it this way. A mathematical point in space has position:- x,y, and z, relative to some arbitrary origin (0,0,0). That much you know. It also has the properties of vx,vy, vz and accel_x, accel_y and accel_z, and besides that pitch, roll and yaw, pitch rate, roll rate and yaw rate. We flight simulation engineers model the aircraft as a point, and we use those properties. We do that for ALL aircraft. We can extrapolate to the next position by adding dx to x, dy to y and dz to z. This is most useful when we have to update the visual display every 30 ms to prevent flicker but only get an update (a new point) from the flight computer (which has a lot of work to do, engines, wind shear, sound system etc.) every 50 ms. We also extrapolate to the next roll position, roll + (roll rate) * dt. We also update vx, vy,vz from acc_x, acc_y, acc_z but generally omit updating roll rate and pitch rate from any acceleration since that is rather gentle and is a direct value from the joystick position input by the pilot. We could, but it simply isn't noticable. Yaw rate is computed by the flight computer. Now, if you want to call pitch rate or roll rate or yaw rate "curl" or "div", you can, I won't object, but don't tell me it's a scalar, puh-leeze. All the parameters are vectors. ALL. The reason is they meet the requirements listed at: http://mathworld.wolfram.com/VectorSpace.html You simply cannot manipulate scalars by themselves, they are the magnitude of vectors. Jeez, you are dumb. Existence of additive inverse: For any X, there exists a -X such that X + (-X) = 0 Just remember that scalars are always positive and answer this question, Poe. The scalar is 1. How far is it from X to X? |
#515
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Some troubling assumptions of SR
On Mar 1, 5:03 pm, "Androcles"
wrote: "Randy Poe" wrote in oglegroups.com... So Ex, Ey and Ez are the component vectors (not scalars) of E. Not usually. Yes usually. In fact, always usually, retard. Hmmmhehe. For instance, the operation div E is expanded in terms of Ex, Ey, Ez as (dEx/dx + dEy/dy + dEz/dz). That is a sum of three real-valued derivatives of real-valued functions. The sum is a real number, not a vector. http://en.wikipedia.org/wiki/Divergence "The divergence of a continuously differentiable vector field F = F1 i + F2 j + F3 k is defined to be the scalar-valued function..." Do you have any clue what divergence is? http://mynasadata.larc.nasa.gov/images/divergence.gif http://www.mc.maricopa.edu/dept/d10/...ins/hominid_jo... We are not discussing divergence, we are discussing vectors, so quit diverging off the subject. Hehehehe. Notice that the equation for div F is written in terms of the real numbers F1, F2, and F3. No, I will not notice it. **** off. Ex, Ey and Ez are the component vectors (not scalars) of E. Always. Hahahahehe. Just remember that scalars are always positive and answer this question, Poe. The scalar is 1. How far is it from X to X? HOHAHAHAHahahaha. That settles it. WAY funnier than the Three Stooges. PD |
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Some troubling assumptions of SR
"Randy Poe" wrote in message ups.com... On Mar 1, 4:20 pm, "Randy Poe" wrote: On Mar 1, 3:27 pm, "Androcles" Here's one of the vector equations: curl E = -dB/dt and here it is in component form: dEz/dy - dEy/dz = -dBx/dt dEx/dz - dEz/dx = -dBy/dt dEy/dx - dEx/dy = -dBz/dt One vector equation = three scalar equations. On another topic, I'm aware that you (Androcles) think that curl E = -dB/dt means Ex = -dBx/dt Ey = -dBy/dt Ez = -dBz/dt However, the above is the correct expansion. http://stommel.tamu.edu/~baum/reid/b...ook/node7.html yawn "Thus, by definition, the curl of (A_symbol) is a vector..." You are not aware of anything, Blind Poe. You don't even know the difference between a vector and a scalar, you stare at equations without knowing what they mean. What is the pitch and roll of these two vehicles? http://www.centennialofflight.gov/es...ows/SH20G3.jpg or this one: http://images.shopping.msn.com/img/3.../0/8940900.jpg I live in the real world, Poe, and I know how to model it. |
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Some troubling assumptions of SR
"Randy Poe" wrote in message oups.com... On Mar 1, 4:36 pm, "PD" wrote: You know, it's been such a long time since the Three Stooges became old and unfunny. I was walking through an antique store a few weeks ago and a Three Stooges short was playing on an old TV set. They're still funny, actually. It's really a treat to see that there is still someone around that can illustrate the fine comedic value of a well executed pratfall. This is of course my main motivation when I choose to interact with Androcles. I don't expect him to read past the first couple of words. He's demonstrated hundreds of times that he never does. - Randy HAHAHAHA! You sure are funny, Snipper Poe. Snipped by Poe: You've goofed. Ex, Ey, Ez, Bx, By, Bz are vectors, E is a sum of vectors and so is B. Time is a scalar, it isn't reversible. The "famous four" as you call them would be pretty if they didn't include the properties of aether, that's another divide-by-zero. http://www.androcles01.pwp.blueyonder.co.uk/PoR/PoR.htm Likewise velocity is a vector, speed is it's scalar. One can add velocities but not speeds except for the special case where the speeds belong to the same unit vector. One cannot go 50 mph North and 50 mph East and be travelling at 100 mph, but one can walk down the aisle of a plane and be travelling at 504 mph wrt the ground while the plane is travelling at 500 mph. Since the base vector always has a value of unity it becomes pointless to write scalar*1 and some morons (especially Dorks) confuse vectors with scalars; many such morons do not understand that (x,y,z) is a vector, (x,0,0) is a vector and (x) is a vector, but (x,y,z,t) is not a vector, there is no -t to make (x,y,z,t) +(-x,-y,-z,-t) = (0,0,0,0) and never will be until you can go back in time. Neither is (x,y,z,ct), the base component vectors have to be mutually independent. ct is just x/t * t = x anyway, and (x,y,z,x) doesn't make any sense. Minkowski was an ignorant moron just as you are and Einstein was. Insolent hypocritical ****HEAD. |
#518
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Some troubling assumptions of SR
On Mar 1, 5:22 pm, "Androcles"
wrote: "Randy Poe" wrote in oglegroups.com... On Mar 1, 4:20 pm, "Randy Poe" wrote: On Mar 1, 3:27 pm, "Androcles" Here's one of the vector equations: curl E = -dB/dt and here it is in component form: dEz/dy - dEy/dz = -dBx/dt dEx/dz - dEz/dx = -dBy/dt dEy/dx - dEx/dy = -dBz/dt One vector equation = three scalar equations. On another topic, I'm aware that you (Androcles) think that curl E = -dB/dt means Ex = -dBx/dt Ey = -dBy/dt Ez = -dBz/dt However, the above is the correct expansion. http://stommel.tamu.edu/~baum/reid/b...ook/node7.html yawn "Thus, by definition, the curl of (A_symbol) is a vector..." You are not aware of anything, Blind Poe. You don't even know the difference between a vector and a scalar, you stare at equations without knowing what they mean. What is the pitch and roll of these two vehicles? http://www.centennialofflight.gov/es...ows/SH20G3.jpg or this one: http://images.shopping.msn.com/img/3.../0/8940900.jpg I live in the real world, Poe, and I know how to model it. Sure. Just not with curls. http://www.siliconashes.net/~imbrium...ages/Curls.jpg http://www.cbc.ca/gfx/topstory/sport...d060219_cp.jpg http://www.thetotaltoner.com/shapefi...bell-curls.gif http://www.loosecakes.co.nz/Choc%20S...0&%20Curls.jpg http://upload.wikimedia.org/wikipedi...l_DSC03974.jpg PD |
#519
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Some troubling assumptions of SR
In article
.com , "PD" wrote: [...] HOHAHAHAHahahaha. That settles it. WAY funnier than the Three Stooges. When does Moe kick A. in the shin, then poke him in the eye as his head comes down? -- Michael Press |
#520
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Some troubling assumptions of SR
On Mar 1, 9:06 pm, Michael Press wrote:
In article .com , "PD" wrote: [...] HOHAHAHAHahahaha. That settles it. WAY funnier than the Three Stooges. When does Moe kick A. in the shin, then poke him in the eye as his head comes down? Have you seen Androcles and Henri Wilson going at each other? - Randy |
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