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#1
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"Rolling reuseability"
"Bob Martin" wrote in message ...
Instead of building a fleet of 3-4 reuseable vehicles and then trying to make them last a long time, maybe we should go with what I call "rolling reuseability". You use a craft designed for 12 flights, at the end of which it is retired. ... With this system, your fleet is never more than 3 years old, and changes or upgrades could be done on the production line instead of more costly retrofitting. It also keeps your production line open, maintaining skill in LV manufacturing and meaning that you could be flying vastly improved vehicles after only a few years. ... I like this idea. Until the Palmdale orbiter rebuild factory was closed down a couple of years ago, NASA almost had such a capability (though at a smaller scale). The problem that such an arrangement might face is the same problem that shut down Palmdale - a slow-rate production program like this is vulnerable to stretch-outs, interruptions, and shutdowns by short-horizon budget planners. How would your plan compare, cost-wise, with an initial full fleet run consisting of sufficient vehicles to fly for the life of the program (say 20 years), assuming that each vehicle is retired after three-years worth of flights. Instead of a production facility, you would need a long-term storage and maintenance facility for the yet-to-fly vehicles. - Ed Kyle |
#3
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"Rolling reuseability"
True, but wouldn't it cost less to produce everything in one big
batch, maximizing worker productivity during that time? That is how most military aircraft are produced. They aren't, for example, building new B-2s, B-52s, Harriers, or A-10s, but they are still flying them. But aircraft fly much more often. It doesn't cost too much more to make a plane have a long life than a short one--unlike spacecraft. Also, aircraft are always being built--manned spacecraft aren't (at least not here in the US). You don't lose worker ability and infrastructure building one vehicle a year, at least if it's a large and complicated system (like a spacecraft). Trying to satisfy safety constraints and such would drive the production of a large reuseable spacecraft out to at least a year, anyways. |
#4
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"Rolling reuseability"
"Bob Martin" wrote in message ...
The annual flight rate would be once per month after the first year. Once a month. Even the idea of it is exciting. Of course the current way flights are prepared, you wouldn't have enough pads at KSC to manage this, as launch delays would inevitably pile up... you be lucky to fly once every three months :- The first two vehicles would only fly 11 times each instead of twelve, so as to maintain the 12 flights/year pattern. At the end of the fourth year, vehicle #3 (which entered service at the end of year 1) would be retired. And the pattern would continue. With this system, your fleet is never more than 3 years old, and changes or upgrades could be done on the production line instead of more costly retrofitting. It also keeps your production line open, maintaining skill in LV manufacturing and meaning that you could be flying vastly improved vehicles after only a few years. I think that this step, (almost) no matter the extra cost, is the most crucial step towards seriously improving our launch vehicles. It gives you the best of both worlds: reusable equipment is used frequently enough to establish a baseline for durability, and keeping the production lines open allows for continual tweaking and improvement. And at the end, they still have to have a flying vehicle (unlike x-33/34/SLI), so it avoids the "next generation technology" syndrome that now has our shuttles in a permanent state of backfit (as opposed to improvement.) Tom Merkle |
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