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#41
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Mojave airport is not a spaceport
John Carmack wrote:
Look at: http://media.armadilloaerospace.com/...BoostedHop.mpg An actual pressure fed rocket with almost no moving parts doing a powered landing. It is my considered opinion that this is The Right Way To Do It. Build a big, simple booster that lofts a high performance upper stage all the way out of the atmosphere, then returns to land on the same pad it took off from. At first flance it sounds like an inefficient staging strategy, since the upper stage requires nearly SSTO dV, but removing the requirment of boosting through the atmosphere (optimize only for vaccuum boost and reentry) does still simplify the problem quite a bit, and the operational and testing aspects are great. Not an especially bad idea. Of especially consideration are, on the plus side, greatly eased aerodynamic considerations on the launch vehicle as well as perfomance improvement on of the near-SSTO main engine in vacuum. On the minus side though there are large gravity losses, vehicle sizing issues, and characteristic minimum boost times to deal with. Which make up for some of the disadvantages. At the minimum it's a workable interim solution that makes progression toward lean, mean, SSTO launching machines slightly easier. I guess this would be a "bigger dumber stage" concept. Let me expand on some of the issues here. First is aerodynamics, modern launch vehicles travel at supersonic and even hypersonic speeds during launch. This places constraints on payloads and especially payload packaging, which can steal from raw payload capability by requiring strong payload attachments and aerodynamic fairings, which take up mass. This also brings into play a great deal of vibrational energy, which the payload has to survive once and only once to get to orbit but never after. Which requires designing and testing the spacecraft carefully to make sure it will survive a launch, things that usually do not come free, or even cheap. However, a "pop-up and boost" launch vehicle would have a much different flight profile. Theoretically the portion of the pop-up flight within the atmosphere could be at rather unimpressive speeds, such as low mach numbers, or even sub-sonic. At mach 1 it takes only a few minutes to climb out of the bulk of the atmosphere. Raw gee forces will almost necessarily still be a concern, as the pop-up booster still has to avoid throwing away all its fuel to gravity and the near SSTO still has to climb into orbit before reentering. Nevertheless, steady gee forces are much, much easier to deal with mechanically than vibrations and lurches, and with liquid propulsion systems on all stages it's possible for a pop-up booster to give satellites or other cargo an incredibly gentle ride. This is no small issue, because engineering fragile spacecraft to be able to survive the rigors of launch is a huge cost sink, this could potentially make low-cost satellites much more feasible. Working only in low pressure or vacuum can provide substantial performance improvements for a rocket engine. Roughly about a 10% improvement in Isp for LOX/Kero engines and up to a 25% improvement in Isp for LOX/LH2 engines. For Kerosene engines, this is enough of an improvement to bring the delta V/Isp side of the equation into overlap with the achievable dry mass fraction side, with a bit of margin as well. Additionally, depending on how much time the pop-up booster gives the launcher to get into orbit the necessary thrust to weight ratios could be lowered as well, allowing for lower engine weight and easing some throttling issues (if you start off with a thrust/weight of less than 1 gee then the inevitable problems of high gees or very deep throttling in a LOX/Kero booster near burnout become much less of a concern). With those two factors added together, if we *had* a bigger, dumber, pop-up booster now we could quite easily put SSTO capable vehicles on them using very prosaic engineering (60s vintage). With a few tweaks (such as modern electronics, more finely honed structures, modern alloys, and composite structures) we could almost certainly build in enough margin to add the bits that would make it reusible (like TPS). The downsides are worth considering though. First, gravity losses are going to be big, and pretty much all the propellant used by the pop-up booster will at least appear to be entirely wasted in terms of getting to orbit. The good news is that this is a propellant issue, and propellant is dirt cheap compared to orbital launch costs, so it's a non-issue with respect to operations today, but won't be competitive in the long term when ground launched SSTOs can operate at low multiples of propellant cost (may we some day be blessed with such a "problem"). Second, the real concern is the sheer size of the booster. SSTOs are almost inevitably rather bulky with high GLOWs. The pop-up booster has to be big enough to take that beast a couple hundred km straight up. And that means it has to be absolutely gargantuan. The thrust on it ought to be quite impressive. The good news though is that it can be made very low tech, and metal, or even concrete, and propellants are cheap. As a concept design, imagine something along the lines of a Saturn-V first stage with a fixed payload bay and crew compartment(s) above the tanks, as well as TPS and landing systems and such like here and there, with slightly fewer, lower thrust engines. Now imagine this connected to the mother of all brick sh*t-houses with a small horde of the most powerful engines in the world on the underside. I'd imagine the pop-up booster on this beast would have a "payload bay / shroud" more similar to an aircraft hangar than anything else. It would be impressive at the very least. |
#42
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Powered landing and aerodynamic stability
Earl Colby Pottinger wrote in message ...
(Vincent Cate) : Idling the engines for most of the way down would mean you don't have as much trouble with reentry heat, since you are sort of doing transpiration. Yet you would not need a huge amount of fuel, since really it was still drag doing the work on the way down (and your total mass is much less). Important point, once the engines are warmed up Armadillo seem to have no problem with restarts. So in coming down most of the trip can be done in free fall and the engines only fired up once they are close to earth. This saves on fuel needed. True. You might choose to run the engines during peak heating just to reduce the amount of heat that gets to the vehicle. -- Vince |
#43
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Powered landing and aerodynamic stability
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#44
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Mojave airport is not a spaceport
John Carmack wrote:
JC Why do you keep bringing up wings? Most of the people on this thread JC are partial to VTVL. JC A BDB can do a powered landing with little more than software changes JC and the addition of landing struts (you could even avoid that if you JC are REALLY confident in your terminal positioning and land on a JC special ground structure, but I don't reccomend that). Yes, you need JC to cart some more propellant around, but these are big, easy to JC fabricate vehicles that can be "made in shipyards", right? Adding JC some size doesn't cost much, and the operational win would be dramatic JC compared to a splashdown recovery. Yes, VTVL (vertical takeoff and vertical landing on dry land without parachute and without wings) is the cheapest option and probably the best one if the rocket is sturdy enough to survive hard landing without catastrophic damage. (Russian landing retrorockets malfunctioned several times.) JC The major point of contention is splashdown versus a powered landing. This issue got more coverage in this thread than it deserves. Reusability is much more important. JC We have done some work with big parachutes, and I'm not a fan. Taking JC a boat out to fish your rocket out of the ocean is going to suck. JC Landing the booster is feasible, economical, and gives the best JC operational characteristics, as long as you are willing to accept some JC limitations on stage trajectory and aspect ratio. I contend that JC these are worthwhile tradeoffs. We could go on for a long time if you enjoy this topic. AN ...The best design for the second stage is my engine cluster... Its AN description is posted at: AN http://www.islandone.org/LEOBiblio/S...engine_cluster JC Qantity and replication are easy in a spreadsheet or CAD program. It JC is a little more troublesome in the real world. We recently made out JC lives much, much better by moving from four differentially throttled JC engines to a single larger engine with jet vanes. At some point mass JC production effects can kick in, but it isn't in the development stage. There is huge difference between making the rocket by hand and making it by a robot. Before the Civil War guns were made by gunsmiths. Their parts were not interchangeable because the gunsmiths could not make identical parts by hand. Making the rockets by hand takes lots of time, and quality control is difficult -- you have to inspect every weld because one bad weld can ruin your rocket. Most of the Agena rocket engine was made by a robot -- coolant passages were drilled in a monolithic slab of aluminum alloy. My engine cluster has similar design -- it can be made by a milling robot. The robot is cheaper than the rocket plumber, and the engine is so sturdy that it may survive the hard VTVL landing. You do not have to worry about weak welds -- there are very few of them. Fabrication quality is determined by your CAD drawing rather than by the robot. Even if you make just one rocket, it is cheaper to make it by the milling robot than by hand. I do not know if standard robots can make the narrow injection nozzle holes, but they can certainly make all the other holes. JC You can't design a high aspect ratio vehicle, but again, it doesn't JC really matter for a booster stage. Make it squat, and let the upper JC stage be a sphere if it wants to. Go ahead and be highly non-optimal JC in the aerodynamics and staging fraction if it gets you good JC operability. A booster like this would be a cargo elevator to 100km JC or so. Up and down on the hour if you wanted to. Can you comment on stacking the engines sideways? (http://www.islandone.org/LEOBiblio/SPBI1010.JPG) I believe that having lots of engines covering large area of the rocket is a good idea because it improves thrust, specific impulse, or both. JC Most of the fundamental complexity of a rocket stage is independent of JC stage performance. Lots more stages will give lots more problems. JC Pushing performance requirements to the edge can easily give even more JC problems, which is why I'm not an advocate of a completely SSTO JC design, but two stages is going to be both more reliable and easier to JC develop and test than more stages. I have seen lots of comments about problems caused by large number of stages, but I do not understand these problems. It seems to me that when you stack identical rocket stages like Lego blocks, your only problem is designing the explosive bolts which hold the stages together. JC An upper stage from us would probably use 98% peroxide and kerosene. Other good choices are H2O2/RP-1 and H2O2/propylene. They are easy to store, but, to the best of my knowledge, their critical pressures and critical temperatures are high. If the coolant pressure is lower than its critical pressure, bubbles may form in the coolant. If you use oxygen/methane instead of H2O2/RP-1, the payload mass will increase by about 50% and it will be easier to cool the engine. Methane can be extracted from natural gas, so it is cheap and easily available. Propellant tanks holding liquid oxygen and liquid methane are covered with natural thermal insulation in the form of frost. Oxygen and methane have similar boiling point temperatures, so there are no problems with a propellant freezing in a pipe. JC Probably still pressure fed, but at a tank pressure of only JC 100 psi or less, which doesn't hurt it much in vacuum operation. 100 psi = 6.9 bars That is pretty low pressure. (Russian RD-170 engine has the chamber pressure of 245 bars). Low pressure means high mass ratio, but the engine must have large exhaust nozzle exit area to produce high thrust and high specific impulse. Again, the engine cluster looks like the right choice. JC A gas-and-go RLV would be a huge advance even if it used TEN TIMES JC the propellant that a conventional rocket used for a given amount of JC propellant. I agree. |
#45
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Mojave airport is not a spaceport
"Christopher M. Jones" wrote:
CMJ...However, a "pop-up and boost" launch vehicle would have CMJ a much different flight profile. Theoretically the CMJ portion of the pop-up flight within the atmosphere could CMJ be at rather unimpressive speeds, such as low mach numbers, CMJ or even sub-sonic. At mach 1 it takes only a few minutes CMJ to climb out of the bulk of the atmosphere. Raw gee forces CMJ will almost necessarily still be a concern, as the pop-up CMJ booster still has to avoid throwing away all its fuel to CMJ gravity and the near SSTO still has to climb into orbit CMJ before reentering. Nevertheless, steady gee forces are much, CMJ much easier to deal with mechanically than vibrations and CMJ lurches, and with liquid propulsion systems on all stages CMJ it's possible for a pop-up booster to give satellites or CMJ other cargo an incredibly gentle ride... True. CMJ The pop-up booster has to be big enough to take that CMJ beast a couple hundred km straight up. False. When the altitude is increased by 20 kilometers, atmospheric pressure drops about 10 times. You can ignore atmospheric drag above the altitude of 40 km. The precise formula for atmospheric pressure is: p = B(exp(-MgY/RT)), Whe p = pressure at elevation Y B = pressure at elevation zero exp = natural exponent M = molecular mass, or mass in kg per mol (M = 0.0288 kg/mol for dry air) g = acceleration due to gravity = 9.8 m/s^2 R = gas constant = 8.314 J/(mol*K) T = absolute temperature (in Kelvins) = about 273 K |
#47
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Mojave airport is not a spaceport
"johnhare" wrote in message
... I may be in disagreement with you about the nearly SSTO performance requirement. MR for SSTO seems to be about 16 (Lox/Kero) from the ground, and 10 from the vacuum altitude you deliver to. Going from 6.25% dry mass including payload to 10% dry mass including payload is a major gain in margins. Even without the mass savings on lighter engine and tank mass percentage, 37.5% of the upper stage dry mass becomes available to increase payload. I was convinced several years ago by Len Cormiers' Space Van booster concepts. Me too, assisted SSTO where you stage just above the atmosphere such that your lower stage can still easily return to the launch site, (this is critical), seems like such an ideal way of doing things. These are two very different regimes prompting two very different optimal solutions. Trying to do it all in one SSTO will just result in a compromised design, which does not really gain you anything. If there was such a cheap reusable assist stage commercially available, then even very small orbital vehicles, (less than 100kg), could be developed at almost the hobbyist level. There would no longer be an aerodynamically imposed small scale limit on orbital vehicles. Development of small orbital vehicles could be directly within the means of individuals, a very low cost Prize on that basis could be real interesting. There are a number of different approaches to the assist stage. I have come to quite dislike the straight aircraft approach, not to deride Scaled Composites, (they are getting the results), but I suspect it has cost them 5-10 times as much as it should. This is telling, they used to be the pin up boys of low cost development, but were they really? I fear that they opted for the design that they did not because it was the right one, but because it was the only one they knew how to make. One of the things that I am greatly impressed with Armadillo over, in addition to their proper low cost development approach, is their pure nothing but rocket mentality. This keeps weights and costs low, especially during development, optional extras that provide greater efficiency at greater complexity can come later when the market is ready to pay for it. In the long term the straight VTVL rocket assist stage will be very fuel hungry, gravity losses dominate so this probably favours aerodynamic augmentation. I do still quite like VTVL, speed is useful and the white knight takes something like an hour to get to height, and not very high at that. I suspect that we need to go much higher than subsonic air breathing engines allows. Although I expect the assist stage might fully aerodynamically shield the upper stage, supersonic aerodynamic vehicles tend to cost, I am unsure of this approach. So we have the pure VTVL rocket and I am guessing you are favoring this type of VTVL vehicle that instead uses your very high T/W air breathing engine and perhaps goes supersonic, the more I think about this, the more I like it, no wings. This might almost reach a 100km, can you do it? I suppose I still favour what is effectively a very refined rocket powered paraglider. This is probably still the cheapest to develop and operate in the short term, but it is a bit slow and limited in height. I will continue to investigate various more refined hybrid type solutions that might overcome some of these weaknesses, I am less sure of this than I used to be, assuming you can do it. I think our goals might be similar with a slight difference in methods and means :-), not to mention real world experience. I hope to start closing the gap on the last two real soon now, same as I did last year, and the year before that.... And me too. :-) I am making some progress on the tethered wing thing, though initial commercialization will be elsewhere, (where the money is). I am hoping that maybe five years from now I will be able to make one for rocket landing. Hopefully for around 1% landing weight I can build one that provides a glide rate of around five, if desired, with soft vertical landing, perhaps without the need for any landing gear. This should be lighter than any of the alternatives, it could also be easily powered. Pete. |
#48
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Mojave airport is not a spaceport
"Pete Lynn" wrote in message ... "johnhare" wrote in message ... If there was such a cheap reusable assist stage commercially available, then even very small orbital vehicles, (less than 100kg), could be developed at almost the hobbyist level. There would no longer be an aerodynamically imposed small scale limit on orbital vehicles. Development of small orbital vehicles could be directly within the means of individuals, a very low cost Prize on that basis could be real interesting. There are a number of different approaches to the assist stage. I have come to quite dislike the straight aircraft approach, not to deride Scaled Composites, (they are getting the results), but I suspect it has cost them 5-10 times as much as it should. This is telling, they used to be the pin up boys of low cost development, but were they really? I fear that they opted for the design that they did not because it was the right one, but because it was the only one they knew how to make. I happen to favor the straight aircraft aproach for regulatory reasons. Most of the possible launch sites within reasonable commute distance of my house have valuable property within a few miles. Given the difficulty of proving that you are not going to cause damage, I prefer the option of flying 20-50 miles from a runway to a salt water launch position. One of the things that I am greatly impressed with Armadillo over, in addition to their proper low cost development approach, is their pure nothing but rocket mentality. This keeps weights and costs low, especially during development, optional extras that provide greater efficiency at greater complexity can come later when the market is ready to pay for it. In the long term the straight VTVL rocket assist stage will be very fuel hungry, gravity losses dominate so this probably favours aerodynamic augmentation. I do still quite like VTVL, speed is useful and the white knight takes something like an hour to get to height, and not very high at that. I suspect that we need to go much higher than subsonic air breathing engines allows. Although I expect the assist stage might fully aerodynamically shield the upper stage, supersonic aerodynamic vehicles tend to cost, I am unsure of this approach. The pure rocket VTVL outperforms HTHL by a good margin. Air augmentation is very iffy for VTVL, requiring 30+ to 1 T/W ratios to compete. So we have the pure VTVL rocket and I am guessing you are favoring this type of VTVL vehicle that instead uses your very high T/W air breathing engine and perhaps goes supersonic, the more I think about this, the more I like it, no wings. This might almost reach a 100km, can you do it? I suppose I still favour what is effectively a very refined rocket powered paraglider. This is probably still the cheapest to develop and operate in the short term, but it is a bit slow and limited in height. I will continue to investigate various more refined hybrid type solutions that might overcome some of these weaknesses, I am less sure of this than I used to be, assuming you can do it. My projected high T/W air breathing engine is only useful if the group has pre decided to use wings and wheels. I grit my teeth and try to work around that but so far I have not been able to get the numbers to close for anything else. The point of my concept is to eliminate as much parasite engine mass as possible during the real rocket acceleration. |
#49
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Mojave airport is not a spaceport
Andrew Nowicki wrote in message ...
Yes, VTVL (vertical takeoff and vertical landing on dry land without parachute and without wings) is the cheapest option and probably the best one if the rocket is sturdy enough to survive hard landing without catastrophic damage. (Russian landing retrorockets malfunctioned several times.) The Russians see hard landings on Soyus sometimes because they are using solid rockets. A proper throttling liquid engine should reliably set down quite softly once the system is fully operational. If it fails the landing in some way, it probably won't be just a slightly bigger bump... Not that I advise making fragile vehicles, but VTVL should allow the most optimized structures of any recovery mode if you chose to push it. JC Qantity and replication are easy in a spreadsheet or CAD program. It JC is a little more troublesome in the real world. We recently made out JC lives much, much better by moving from four differentially throttled JC engines to a single larger engine with jet vanes. At some point mass JC production effects can kick in, but it isn't in the development stage. There is huge difference between making the rocket by hand and making it by a robot. Before the Civil War guns were made by gunsmiths. Their parts were not interchangeable because the gunsmiths could not make identical parts by hand. Making the rockets by hand takes lots of time, and quality control is difficult -- you have to inspect every weld because one bad weld can ruin your rocket. Most of the Agena rocket engine was made by a robot -- coolant passages were drilled in a monolithic slab of aluminum alloy. My engine cluster has similar design -- it can be made by a milling robot. The robot is cheaper than the rocket plumber, and the engine is so sturdy that it may survive the hard VTVL landing. You do not have to worry about weak welds -- there are very few of them. Fabrication quality is determined by your CAD drawing rather than by the robot. Even if you make just one rocket, it is cheaper to make it by the milling robot than by hand. I do not know if standard robots can make the narrow injection nozzle holes, but they can certainly make all the other holes. I am a big believer in CNC machining, and we often have large batches of engine parts made at once. With CNC, the complexity of a single monolithic part is indeed of little relevence. The problems are still in the interconnection of the parts. All of our old engine shells were CNC machined, and it was no more effort to get a dozen of them than it was to get one of them. On the other hand, it was still nearly four times as much work to assemble catalyst packs for four of them, bolt them together, plumb them up, fix the leaks, and so on. We always wound up with one engine that was somewhat weaker than the others, and related problems. Even the best modern machining centers still aren't "part printers", and you have to think carefully about which manufacturing processes you use. We do far more manual welding than CNC machining, and the large structural parts are made by a separate metal rolling shop. The gun drilled nozzle on the Agena was a very tiny part of the total work that went into the stage, let alone the vehicle. There have been improvements since then (filament winding is vastly better in many ways than classic tank welding), but there is so much work actually in the details that aren't seen from a high level design view that it is still nowhere close to "building by robot". I have spent days doing nothing but making cables. I do the CNC milling for Armadillo, at least when we are working in aluminum. There are a many, many times when we slap something together at the shop with the band saw, drill press, and welder that I realize would have taken me several times longer to make on the CNC mill, even if I had the stock on hand. Sure, it's great when I need to go back and make more copies of it, but for building a prototype, I wouldn't trade our welders for the best CNC robot in the world. JC You can't design a high aspect ratio vehicle, but again, it doesn't JC really matter for a booster stage. Make it squat, and let the upper JC stage be a sphere if it wants to. Go ahead and be highly non-optimal JC in the aerodynamics and staging fraction if it gets you good JC operability. A booster like this would be a cargo elevator to 100km JC or so. Up and down on the hour if you wanted to. Can you comment on stacking the engines sideways? (http://www.islandone.org/LEOBiblio/SPBI1010.JPG) I believe that having lots of engines covering large area of the rocket is a good idea because it improves thrust, specific impulse, or both. We are actually building a micro-nozzle plate, so you may have some real pictures to point to in a month or so. The reason we are looking at it is to save vehicle height over a single nozzle and reduce issues with flow separation from overexpanded nozzles -- lots of little nozzles will not all separate in the same direction. For the same total throat area and expansion ratio, multiple small nozzles will likely offer slightly worse performance, but they may allow you to package a higher expansion ratio than you could otherwise. You will certainly need to be able to throttle at least banks of the engines separately for steering, and you will need either dedicated roll engines, or a cant to some of the main engines for roll control. JC Most of the fundamental complexity of a rocket stage is independent of JC stage performance. Lots more stages will give lots more problems. JC Pushing performance requirements to the edge can easily give even more JC problems, which is why I'm not an advocate of a completely SSTO JC design, but two stages is going to be both more reliable and easier to JC develop and test than more stages. I have seen lots of comments about problems caused by large number of stages, but I do not understand these problems. It seems to me that when you stack identical rocket stages like Lego blocks, your only problem is designing the explosive bolts which hold the stages together. You still have to build them, and any given chance of failure in the parts will add up. Obviously two identical stages are easier than two different stages, but it isn't at all obvious that six identical stages are easier than two different stages. JC An upper stage from us would probably use 98% peroxide and kerosene. Other good choices are H2O2/RP-1 and H2O2/propylene. They are easy to store, but, to the best of my knowledge, their critical pressures and critical temperatures are high. If the coolant pressure is lower than its critical pressure, bubbles may form in the coolant. Peroxide is a very good coolant, and you have lots of it compared to a fuel, so for a decent sized engine, you won't even get the peroxide to the boiling point. JC Probably still pressure fed, but at a tank pressure of only JC 100 psi or less, which doesn't hurt it much in vacuum operation. 100 psi = 6.9 bars That is pretty low pressure. (Russian RD-170 engine has the chamber pressure of 245 bars). Low pressure means high mass ratio, but the engine must have large exhaust nozzle exit area to produce high thrust and high specific impulse. Again, the engine cluster looks like the right choice. That ties in with the low aspect ratio booster. A big fat upper stage can sit on top of it. It may wind up with something like a giant aerospike covering the entire bottom of a spherical or flatter tank. John Carmack www.armadilloaerospace.com |
#50
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Mojave airport is not a spaceport
In article ,
"johnhare" wrote: There are a number of different approaches to the assist stage. I have come to quite dislike the straight aircraft approach, not to deride Scaled Composites, (they are getting the results), but I suspect it has cost them 5-10 times as much as it should. This is telling, they used to be the pin up boys of low cost development, but were they really? I fear that they opted for the design that they did not because it was the right one, but because it was the only one they knew how to make. I happen to favor the straight aircraft aproach for regulatory reasons. Most of the possible launch sites within reasonable commute distance of my house have valuable property within a few miles. Given the difficulty of proving that you are not going to cause damage, I prefer the option of flying 20-50 miles from a runway to a salt water launch position. Another alternative to consider is to make the first stage a high-altitude balloon or airship. These can go a little more than 10 km altitude, which admittedly is a far cry from 100 km, but is still a lot closer to vacuum than launching from the ground. Of course this is what the folks at JP Aerospace have been saying for years. Best, - Joe ,------------------------------------------------------------------. | Joseph J. Strout Check out the Mac Web Directory: | | http://www.macwebdir.com | `------------------------------------------------------------------' |
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