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Sub-Orbital Earth Transits
On Dec 10, 10:51 pm, David Spain wrote:
When does the cabin start to experience zero 0? Is it as soon as the asce nt rocket cuts out or at apogee and the return leg until you hit the atmosph ere? Engine cutoff |
#12
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Sub-Orbital Earth Transits
On Dec 10, 10:51 pm, David Spain wrote:
"Jonathan Thornburg [remove -animal to reply]" -zebr a.edu writes: How much rocket fuel does it take to maintain 0.5g acceleration for 3 hours? When does the cabin start to experience zero 0? Is it as soon as the asce nt rocket cuts out or at apogee and the return leg until you hit the atmosph ere? Ignoring cabin zero 0 for the moment, and say you're only trying to reduc e descent velocity (again relative to your airpseed), wouldn't you only nee d to maintain .5g during the descent leg, starting at apogee, 'airspeed' = 0 , which does not exceed 1.5 hours? By your prior estimate it would seem more like: exp(1.5 hours * 3600 seconds/hour / 800 seconds) = exp(6.75) = 854. That would yield, by your own estimate, 854 kilograms of fuel per kilogra m of structure + payload, correct? Which still weighs more than TPS. The whole basis premise of your idea is not viable. The reason that the shuttle, Soyuz and all entry vehicles use the atmosphere to reduce speed is because it is more efficient than using propellant. This is the line in your proposal where if goes wrong: "glider to come in far too fast for a safe rentry without a significant TPS that would add so much to the weight and cost as to make it largely uneconomical." Using propellant to reduce speed would be worse |
#13
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Sub-Orbital Earth Transits
I asked
| How much rocket fuel does it take to maintain 0.5g acceleration for | 3 hours? and then calculated it to be a (very) impractically large amount. David Spain asked When does the cabin start to experience zero 0? Is it as soon as the ascent rocket cuts out or at apogee and the return leg until you hit the atmosphere? Free-fall (a.k.a. "zero g" starts as soon as the ascent rocket cuts out (assuming this is above the atmosphere, which is the case for any practical rocket & trajectory), and it lasts until you hit the atmosphere again on the way back down. Ignoring cabin zero 0 for the moment, and say you're only trying to reduce descent velocity (again relative to your airpseed), wouldn't you only need to maintain .5g during the descent leg, starting at apogee, 'airspeed' = 0, which does not exceed 1.5 hours? By your prior estimate it would seem more like: exp(1.5 hours * 3600 seconds/hour / 800 seconds) = exp(6.75) = 854. That would yield, by your own estimate, 854 kilograms of fuel per kilogram of structure + payload, correct? Yes, a 100%-fuel-fraction rocket with a specific impulse of 400 seconds which maintains 0.5g acceleration for 1.5 hours has a mass ratio of exp(6.75) = 850, i.e., the rocket needs 850 kg fuel per kilogram of structure + payload. [But that wouldn't solve the original poster's problem of making it "more comfortable for the passengers of such a 'business-class' flight to avoid zero-g altogether".] However, due to the differing accelerations-with-respect-to-the-Earth, a trajectory which is in free-fall going up and accelerating-with-respect- -to-free-fall going down, isn't going to spend equal times in the up and down parts. Actually it's going to spend more time in the down segment. Let's see.... height = 1/2 * acceleration * time^2 and this has to match for the up and down parts, so a couple of lines of algebra gives a_up/a_down = (t_down/t_up)^2 and hence (with a_up/a_down = 2) with a couple more lines of algebra we get t_up = 75 minutes and t_down = 105 minutes. Still assuming a flat Earth and no altitude variation to the Earth's gravitational field, the peak altitude is now a mere 98,000 km (!) and the re-entry velocity a mere 31 km/second (!). [Again, these numbers are bogus, because our assumption of no altitude variation to the Earth's gravitational field is very wrong.] Since t_down = 105 minutes, the mass ratio to maintain 0.5g for that time (still for a 100%-fuel-fraction rocket with a specific impulse of 400 seconds) comes out as exp(7.9) = around 2700:1 for the "down" rocket burn. Because we're dealing with an exponential It could be even less assuming the ..5g burn is not required for the full 1.5 hours on the return leg, esp. after you again reach the atmosphere and can return to being a glider. I'm not saying its practical, but it seems we could do better than your original 700 metric tonnes estimate. Yes, that would help things a bit. But it would probably still be seriously impractical. -- -- "Jonathan Thornburg [remove -animal to reply]" Dept of Astronomy, Indiana University, Bloomington, Indiana, USA "The first strike in the American Colonies was in 1776 in Philadelphia, when [...] carpenters demanded a 72-hour week." -- Anatole Beck |
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Sub-Orbital Earth Transits
David Spain wrote:
Not hover, migtigate. .5g will not keep you from re-entry, only slow your retry airspeed. But the fuel fraction to weight ratio might be way too high, I'm not an expert here, that's why I am asking the question. David, 1. .5g is still much too high a thrust level to be maintained for hours waiting on the earth to rotate beneath you. Propellant consumption is still prohibitive. 2. The mitigation is grossly insufficient. Thrust for .5g still means you're accelerating downward a 4.9 m/s2. At that acceleration you'll cover the first 100 km in 3.36 minutes. The next 100 km will be covered in 1.4 minutes. Your flight time is measured in minutes, not hours, unless you're very nearly hovering. Sorry, Jim Davis |
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Sub-Orbital Earth Transits
I (Alain Fournier) wrote:
So at about a height of 100 km you will have a deceleration of 1 g and a speed of 5.6 km/s. One second later, you went down 5.6 km, the atmosphere is twice as dense and you now have a 2 g deceleration. Another second, the atmosphere is again twice as dense and you have a 4 g deceleration. A third second and you have an 8 g deceleration. You are now going at about 5.5 km/s, so it now takes about 1.02 seconds to double the pressure and the deceleration. So after 4.02 seconds of re-entry you now have a deceleration of 16 g I made a mistake when I wrote that. Because of the slower speed you need to more than double the atmospheric pressure to double the deceleration. The atmospheric drag is roughly proportional to the cube of the speed. So to compensate the speed decrease from 5.6 km/s to 5.5 km/s, you need to increase the air density by (5.6/5.5)^3 = 1,056. This will take you an extra 0.08 seconds. So it would be only after 4.1 seconds that you have a deceleration of 16 g. The difference isn't important in this case, but if you try to do a similar calculation with a slower entry speed, using the erroneous calculations I made above can lead to thinking that the atmospheric entry is not survivable when it is. But in any case for a vertical atmospheric entry to be practical you need much slower entry speeds. Alain Fournier |
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Sub-Orbital Earth Transits
I want to thank Alain Fournier, Charlie Murphy, Jonathon Thornburg,
and Jim Davis for their helpful insights. I would agree that it seems mitigation via ullage rocketry is impractical given current technology. As was also pointed out, you have to overcome the horizontal velocity component as well, which means expending fuel to reduce it. It is more efficient, if using a more traditional trajectory, to fly eastward and use your fuel to add to the horizontal component, esp. since you can 'fall forward' to dramatically increase your ground speed as the space shuttle does today. However, that also adds so dramatically to your airspeed as to require a TPS, something I was trying to avoid by zeroing the horizontal velocity component by flying anti-spin-ward (westward) and only having to deal in the vertical, using Earth's rotation to handle the ground speed component. To alter the discussion somewhat (hope that's ok mods), let's shift the focus to recovery using a TPS. Once you've achieved a measure of speed reduction in shuttlecock mode, perhaps you could deploy either a parachute or perhaps a tethered balloon with a TP skin to slow further to allow a return to glider configuration. I think recovery options are somewhat orthogonal, if you assume a TPS, to the discussion of whether or not it is practical to fly the anti- spin-ward trajectory but I'm up for further discussion of that. Dave |
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Sub-Orbital Earth Transits
David Spain wrote:
I want to thank Alain Fournier, Charlie Murphy, Jonathon Thornburg, and Jim Davis for their helpful insights. I would agree that it seems mitigation via ullage rocketry is impractical given current technology. As was also pointed out, you have to overcome the horizontal velocity component as well, which means expending fuel to reduce it. It is more efficient, if using a more traditional trajectory, to fly eastward and use your fuel to add to the horizontal component, esp. since you can 'fall forward' to dramatically increase your ground speed as the space shuttle does today. However, that also adds so dramatically to your airspeed as to require a TPS, something I was trying to avoid by zeroing the horizontal velocity component by flying anti-spin-ward (westward) and only having to deal in the vertical, using Earth's rotation to handle the ground speed component. David, I think you're still not quite getting it. The Earth's atmosphere, to first approximation, rotates with the Earth. Therefore thrusting eastward to add to your inertial velocity does *not* increase your velocity *relative to the atmosphere* any more than thrusting westward to cancel your inertial velocity; therefore, the TPS requirements are no different. |
#18
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Sub-Orbital Earth Transits
David Spain wrote:
To alter the discussion somewhat (hope that's ok mods), let's shift the focus to recovery using a TPS. Once you've achieved a measure of speed reduction in shuttlecock mode, perhaps you could deploy either a parachute or perhaps a tethered balloon with a TP skin to slow further to allow a return to glider configuration. If I understand well what you are saying here, you want to deploy a parachute at hypersonic speeds as a way to lower the the heat load during atmospheric entry. I think it might be workable, but it isn't necessarily easy and straightforward. It can't be a nylon parachute, that would burn in an instant. But you could make it out of some kind of asbestos fabric or some other heat resistant material. This parachute wouldn't be very different from a heat shield, except that you have the additional constraint that it must be foldable. On the other hand, you do have the advantage of increasing the surface area without increasing mass all that much. So the idea might work, but the devil might be in the details. In my opinion, using a tethered balloon instead of a parachute just makes the thing more complicated, less tolerant to punctures and rips without much advantage. The lift provided by the balloon would be negligible compared to the drag it or the parachute provides. Alain Fournier |
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Sub-Orbital Earth Transits
"Jorge R. Frank" writes:
David, I think you're still not quite getting it. The Earth's atmosphere, to first approximation, rotates with the Earth. Yeah, I agree to think otherwise seems unreasonable, read stupid if you prefer :-)... I think what happened here, is that my friend and I got off on a tangent, worrying about the difference between airspeed and groundspeed. Aerodynamic heating is caused by airspeed, but as you say, to first approximations, it doesn't really matter, they can be considered nearly the same. If you cancel the horizontal component the air will essentinally be speeding past you at nearly the same speed (ignoring wind currents, etc) as the ground. There really doesn't seem to be a good way to game the Scaled Composites solution to enable hypersonic transport w/o going the TPS route, unless you posit a rocket system powered by unobtainum, or maybe a gravitic drive. At that point you might as well punt and consider teleportation as well. :-) Dave |
#20
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Sub-Orbital Earth Transits
Alain Fournier writes:
David Spain wrote: To alter the discussion somewhat (hope that's ok mods), let's shift the focus to recovery using a TPS. Once you've achieved a measure of speed reduction in shuttlecock mode, perhaps you could deploy either a parachute or perhaps a tethered balloon with a TP skin to slow further to allow a return to glider configuration. If I understand well what you are saying here, you want to deploy a parachute at hypersonic speeds as a way to lower the the heat load during atmospheric entry. Not exactly. I was thinking more in terms of a speed brake in order slow the vehicle enough to reduce aerodynamic forces enough to enable re-deployment of the booms back to a glider configuration. So the general idea would be, coat the high T surfaces with TP, to allow the 'shuttlecock' configuration to be able to withstand the heating of re-entry, maybe even deploying mechanical speed brake vanes during descent. The idea being you're exchanging V for heat. Eventually when your V is low enough (as is your T) you deploy the parachute (or perhaps a para-sail) to slow further so that the booms can be re-deployed back to the glider configuration, at which time you jettison the sail and come down on your wings for a landing. Dave |
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