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How Rockets Differ From Jets
Rockets are a much different propulsion system then jets. They look a
little bit similiar, but work on somewhat different principles and perform much differently: Note: I am writing this because rocket propelled spaceplanes aren't getting the attention they should be. Everything seems to be focused on vertical takeoff rockets which are currently in abundance. * A jet engine uses oxygen in the air as the oxidizer. Therefore, a jet engine cannot operate in space or near space where oxygen is either non-existant or negligible. * Jet engines are fairly 'heavy' because they have metal turbines that spin on the inside, compressing the air before fuel is added. What the turbines can take in temperature and centrifugal forces limits the engine's performance. * Jet engines economize on fuel relative to a rocket engine. They, therefore, operate continuously from takeoff to landing. They also have a much smaller fuel supply which is at best equal to the dry weight of the jet airplane. The engines work for hours, up to half a day on our larger commercial jets, without refueling. * Jet engines are highly refined, smooth running, low maintenance machines that are used in thousands of aircraft on a daily basis. When we think of rocket planes, or spaceplanes, we think subconsciously of them having jets on them because this is what we are used to seeing. Sure, we know that they have to be scram jets or rockets, but our experience is with jet aircraft -- not rocketships. * A rocket engine does not use oxygen from the air. It carries oxygen, or some form of oxidizer, along with whatever fuel it is using. This adds significant fuel weight to a rocketplane relative to a jet aircraft. But it also frees the rocketplane from the Earth's atmosphere. Space and near space are no longer barriers to combustion. * Though the fuel weight of a rocketplane is heavy the weight of the SSME, for example, is about 7,800 pounds. In short, the rocket engine is much lighter -- per pound of thrust -- than a jet engine. It becomes possible, therefore, to use additional rocket engines for VTOL, 4 for example, adding only an additional 31,200 pounds. Those same engines could be used for reverse thrust to rapidly slow reentry speed. * Vertical rockets are extremely fuel intensive. Rising vertically with no wings means that fuel and rocket thrust has to counteract the force of gravity, then additional fuel and rocket thrust has to give momentum to the vehicle, which by it's very nature is crammed to the gills with . . . fuel. And, liquid fuels are heavy. Go grab a gallon of water, milk, or gasoline then figure out what giant tanks of liquid weigh. No wonder the space shuttle, with about 7.5 million pounds of thrust, rises so slowly. It weighs nearly 7.5 million pounds! * The SSME (Space Shuttle Main Engine) is an example of a highly refined and extremely reliable rocket engine. It is good for about 50 uses. Note: A rocket engine is used once everytime it is turned on and off. After 50 uses you replace the engine with a new one. This might work out to about 5 - 10 missions. * Also, rockets do not burn continuously. Burns are usually specified in terms of minutes, or seconds, not hours as with jets. The Shuttle's reentry retrofire, for example, is a 10 second burn. But, rockets have enormous thrust compared to a jet. They can do more in a couple of minutes than a jet can do in 10 or 12 hours! So, are rocketplanes, or spaceplanes if you prefer, different from jet planes? Yes. In fact there are even more differences to consider. A rocketplane must endure hypersonic flight -- in the atmosphere -- everytime it goes into space or reenters from space. Hypersonic flight has one extreme difficulty: blast furnace temperatures. Temperatures so hot they can melt any known steel in a matter of seconds, as we learned watching the Columbia breakup in the atmosphere. Is this insurmountable? No! Ceramics can take hypersonic skin temperatures -- easily. They can protect, by reflecting the heat, the materials underneath. Fire brick is used in blast furnaces. They are used again and again and are replaced yearly. They (silica tiles) are not only used in blast furnaces but are used on the Space Shuttle. They are extremely light and extremely thermal reflective. Perfect, except that they are also soft and brittle. Not good for a rocketplane in a hypersonic airflow. The proven material for hypersonic airflow is Corelle ceramic. It was made for ballistic missile nosecones, tested, and in use for decades. A spinoff, we use Corelle for dinnerware. Great stuff! It weighs a little more than fire brick and is not quite as reflective, but it is tougher, can be cast in larger sections, and can take almost any amount of heat. Thinly sliced Corelle can give a lot of protection. It could even cover fire brick, and protect it, creating a ceramic composite of sorts. So, proven technology, has part of the heating problem solved. Add the cryogenic cooling of liquid hydrogen as it goes to the engine and the Shuttle's vacuum bottle design where a vacuum space protects the inner from the outer hull, and a shirt sleeve environment is possible. Best to have the astronauts in spacesuits, though, just in case. A HTOL (Horizontal Take Off and Land) rocket is more efficient than a VTOL (Vertical Take Off and Land) tubular rocket. You do not use the same equations to determine range, because with a waverider body the weight is being lifted by the shockwave, not by extra fuel. In short, the vast majority of the fuel is used for forward thrust. The old B-29 could travel thousands of miles at 20,000+ feet with a thrust to weight of 10%. That's right, the B-29's engines were only 1/10 as powerful as the aircraft's weight. But it took off again and again loaded with bombs. So, you ask, why aren't we already in Outer Space with Spaceplanes? Answer: I don't know, I really don't know! If anyone knows please tell me. Please!! (NASA, can you tell me?) tomcat |
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How Rockets Differ From Jets
tomcat wrote:
snip A HTOL (Horizontal Take Off and Land) rocket is more efficient than a VTOL (Vertical Take Off and Land) tubular rocket. You do not use the same equations to determine range, because with a waverider body the weight is being lifted by the shockwave, not by extra fuel. In short, the vast majority of the fuel is used for forward thrust. The old B-29 could travel thousands of miles at 20,000+ feet with a thrust to weight of 10%. That's right, the B-29's engines were only 1/10 as powerful as the aircraft's weight. But it took off again and again loaded with bombs. So, you ask, why aren't we already in Outer Space with Spaceplanes? You're glossing over the numbers. Yes, you only need weight/ (L/D ratio) to push something flying in order to gain level. But, the mission of a launcher is NOT to cruise for a long time, it's to get into orbit. More thrust with rockets is cheap, The time you are in the atmosphere is time you are subjected to lots of drag. This means you need to carry lots of fuel. |
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How Rockets Differ From Jets
Ian Stirling wrote:
You're glossing over the numbers. Yes, you only need weight/ (L/D ratio) to push something flying in order to gain level. But, the mission of a launcher is NOT to cruise for a long time, it's to get into orbit. More thrust with rockets is cheap, The time you are in the atmosphere is time you are subjected to lots of drag. This means you need to carry lots of fuel. Yes, achieving level flight is easier than SSTO (Single Stage To Orbit). Waveriders deal very effectively with drag, however. There is a little 'trick' to drag as well. Slimming the wings, or at least lessening the lift by reducing body/wing curvature, lessens drag as well. When this is done you also have to decide on the takeoff and landing speeds that are reasonable and possible. Slimming the wings to a 300 knot takeoff means strong landing gear and a long runway. Ditto for landings. Hypersonic waveriding SSTO's have been referred to as 'flying gasoline cans'. Though the fuel is unlikely to be gasoline, 95+ % of the dryweight is going to be fuel tanks. This means designing a SSTO waverider is actually . . . easy! It also means that you are taking a crew into the hottest blast furnace imaginable surrounded by and sitting on -- volatile fuel. Not so easy. So far, preliminary calculations indicate that starting out with a 1:1 thrust to weight is probably best. This should give the takeoff and early flight performance of a F-15 Eagle. After a scant minute or so thrust to weight will have climbed to 2:1 giving enough push to slice through the hypersonic speeds and touch near space. Another 1 to 1 1/2 minutes should put the spaceplane into orbit. So, we are talking about 3 to 4 minutes of burn time. It is best to have -- and keep for retrofire or reverse thrust -- an extra minute of fuel on board. So, all in all it works out to about 5 minutes of fuel. For calculations, with the SSME (Space Shuttle Main Engine) as engine of choice, figure 1035 pounds of fuel consumed at full throttle each second. Now you can figure the necessary wet weight of the spaceplane and add that to the the dry weight. My ballpark figures, taking into consideration new lightweight materials, are that 6 minutes of onboard fuel is possible. Dry weight has to be next to nothing to do this. This could mean borderline escape velocity. Probably best to think of high orbit, instead. tomcat |
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How Rockets Differ From Jets
"George Evans" wrote in message
... in article , tomcat at wrote on 10/15/05 3:11 PM: Ian Stirling wrote: You're glossing over the numbers. Yes, you only need weight/ (L/D ratio) to push something flying in order to gain level. But, the mission of a launcher is NOT to cruise for a long time, it's to get into orbit. More thrust with rockets is cheap, The time you are in the atmosphere is time you are subjected to lots of drag. This means you need to carry lots of fuel. Yes, achieving level flight is easier than SSTO (Single Stage To Orbit). Waveriders deal very effectively with drag, however. There is a little 'trick' to drag as well. Slimming the wings, or at least lessening the lift by reducing body/wing curvature, lessens drag as well. When this is done you also have to decide on the takeoff and landing speeds that are reasonable and possible. Slimming the wings to a 300 knot takeoff means strong landing gear and a long runway. Ditto for landings. Hypersonic waveriding SSTO's have been referred to as 'flying gasoline cans'. Though the fuel is unlikely to be gasoline, 95+ % of the dryweight is going to be fuel tanks. This means designing a SSTO waverider is actually . . . easy! It also means that you are taking a crew into the hottest blast furnace imaginable surrounded by and sitting on -- volatile fuel. Not so easy. So far, preliminary calculations indicate that starting out with a 1:1 thrust to weight is probably best. This should give the takeoff and early flight performance of a F-15 Eagle. After a scant minute or so thrust to weight will have climbed to 2:1 giving enough push to slice through the hypersonic speeds and touch near space. Another 1 to 1 1/2 minutes should put the spaceplane into orbit. So, we are talking about 3 to 4 minutes of burn time. It is best to have -- and keep for retrofire or reverse thrust -- an extra minute of fuel on board. So, all in all it works out to about 5 minutes of fuel. For calculations, with the SSME (Space Shuttle Main Engine) as engine of choice, figure 1035 pounds of fuel consumed at full throttle each second. Now you can figure the necessary wet weight of the spaceplane and add that to the the dry weight. My ballpark figures, taking into consideration new lightweight materials, are that 6 minutes of onboard fuel is possible. Dry weight has to be next to nothing to do this. This could mean borderline escape velocity. Probably best to think of high orbit, instead. Tomcat, something you are not comprehending is the magnitude of escape velocity. If the earth were a perfect frictionless sphere with absolutely no atmosphere so you didn't even have to worry about lift at all you still need a 3g burn of about 4 1/3 minutes to achieve orbit. Starting from a 1:1 thrust to weight ratio would up that to about 6 3/4 minutes. Time spent in the atmosphere, especially at hypersonic speeds, will increase this time significantly so the trick is to get out of it as soon as possible. That's about what the shuttle does--two minutes up and six minutes sideways. BTW, the shuttle probably lifts off the ground faster than your car accelerates horizontally. Unless you feel it is your personal responsibility to educate everyone too lazy to pick up a textbook, I wouldn't waste too much time on Tomcat. We're not debating (or even discussing, really) the merits of some space transportation concept or proposal, though Tomcat thinks we are. He tosses out buzzwords like they're advanced things on the very cutting edge of our collective knowledge here, not realizing this stuff is decades old news--and pretty basic at that! But hey, it's you're time, I guess... |
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How Rockets Differ From Jets
Mike Dennis wrote:
Tomcat, something you are not comprehending is the magnitude of escape velocity. If the earth were a perfect frictionless sphere with absolutely no atmosphere so you didn't even have to worry about lift at all you still need a 3g burn of about 4 1/3 minutes to achieve orbit. Starting from a 1:1 thrust to weight ratio would up that to about 6 3/4 minutes. Time spent in the atmosphere, especially at hypersonic speeds, will increase this time significantly so the trick is to get out of it as soon as possible. That's about what the shuttle does--two minutes up and six minutes sideways. BTW, the shuttle probably lifts off the ground faster than your car accelerates horizontally. Unless you feel it is your personal responsibility to educate everyone too lazy to pick up a textbook, I wouldn't waste too much time on Tomcat. We're not debating (or even discussing, really) the merits of some space transportation concept or proposal, though Tomcat thinks we are. He tosses out buzzwords like they're advanced things on the very cutting edge of our collective knowledge here, not realizing this stuff is decades old news--and pretty basic at that! But hey, it's you're time, I guess... Still interesting. Good discussion. |
#7
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How Rockets Differ From Jets
in article , Mike Dennis at
wrote on 10/16/05 5:54 AM: "George Evans" wrote in message ... in article , tomcat at wrote on 10/15/05 3:11 PM: Ian Stirling wrote: You're glossing over the numbers. Yes, you only need weight/ (L/D ratio) to push something flying in order to gain level. But, the mission of a launcher is NOT to cruise for a long time, it's to get into orbit. More thrust with rockets is cheap, The time you are in the atmosphere is time you are subjected to lots of drag. This means you need to carry lots of fuel. Yes, achieving level flight is easier than SSTO (Single Stage To Orbit). Waveriders deal very effectively with drag, however. There is a little 'trick' to drag as well. Slimming the wings, or at least lessening the lift by reducing body/wing curvature, lessens drag as well. When this is done you also have to decide on the takeoff and landing speeds that are reasonable and possible. Slimming the wings to a 300 knot takeoff means strong landing gear and a long runway. Ditto for landings. Hypersonic waveriding SSTO's have been referred to as 'flying gasoline cans'. Though the fuel is unlikely to be gasoline, 95+ % of the dryweight is going to be fuel tanks. This means designing a SSTO waverider is actually . . . easy! It also means that you are taking a crew into the hottest blast furnace imaginable surrounded by and sitting on -- volatile fuel. Not so easy. So far, preliminary calculations indicate that starting out with a 1:1 thrust to weight is probably best. This should give the takeoff and early flight performance of a F-15 Eagle. After a scant minute or so thrust to weight will have climbed to 2:1 giving enough push to slice through the hypersonic speeds and touch near space. Another 1 to 1 1/2 minutes should put the spaceplane into orbit. So, we are talking about 3 to 4 minutes of burn time. It is best to have -- and keep for retrofire or reverse thrust -- an extra minute of fuel on board. So, all in all it works out to about 5 minutes of fuel. For calculations, with the SSME (Space Shuttle Main Engine) as engine of choice, figure 1035 pounds of fuel consumed at full throttle each second. Now you can figure the necessary wet weight of the spaceplane and add that to the the dry weight. My ballpark figures, taking into consideration new lightweight materials, are that 6 minutes of onboard fuel is possible. Dry weight has to be next to nothing to do this. This could mean borderline escape velocity. Probably best to think of high orbit, instead. Tomcat, something you are not comprehending is the magnitude of escape velocity. If the earth were a perfect frictionless sphere with absolutely no atmosphere so you didn't even have to worry about lift at all you still need a 3g burn of about 4 1/3 minutes to achieve orbit. Starting from a 1:1 thrust to weight ratio would up that to about 6 3/4 minutes. Time spent in the atmosphere, especially at hypersonic speeds, will increase this time significantly so the trick is to get out of it as soon as possible. That's about what the shuttle does--two minutes up and six minutes sideways. BTW, the shuttle probably lifts off the ground faster than your car accelerates horizontally. Unless you feel it is your personal responsibility to educate everyone too lazy to pick up a textbook, I wouldn't waste too much time on Tomcat. We're not debating (or even discussing, really) the merits of some space transportation concept or proposal, though Tomcat thinks we are. He tosses out buzzwords like they're advanced things on the very cutting edge of our collective knowledge here, not realizing this stuff is decades old news--and pretty basic at that! But hey, it's you're time, I guess... What can I say, I am a teacher. And like a lot of teachers I try to keep other people from embarrassing themselves too badly. George Evans |
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How Rockets Differ From Jets
"Mike Dennis" wrote in message . .. "George Evans" wrote in message ... in article , tomcat at wrote on 10/15/05 3:11 PM: Ian Stirling wrote: You're glossing over the numbers. Yes, you only need weight/ (L/D ratio) to push something flying in order to gain level. But, the mission of a launcher is NOT to cruise for a long time, it's to get into orbit. More thrust with rockets is cheap, The time you are in the atmosphere is time you are subjected to lots of drag. This means you need to carry lots of fuel. Yes, achieving level flight is easier than SSTO (Single Stage To Orbit). Waveriders deal very effectively with drag, however. There is a little 'trick' to drag as well. Slimming the wings, or at least lessening the lift by reducing body/wing curvature, lessens drag as well. When this is done you also have to decide on the takeoff and landing speeds that are reasonable and possible. Slimming the wings to a 300 knot takeoff means strong landing gear and a long runway. Ditto for landings. Hypersonic waveriding SSTO's have been referred to as 'flying gasoline cans'. Though the fuel is unlikely to be gasoline, 95+ % of the dryweight is going to be fuel tanks. This means designing a SSTO waverider is actually . . . easy! It also means that you are taking a crew into the hottest blast furnace imaginable surrounded by and sitting on -- volatile fuel. Not so easy. So far, preliminary calculations indicate that starting out with a 1:1 thrust to weight is probably best. This should give the takeoff and early flight performance of a F-15 Eagle. After a scant minute or so thrust to weight will have climbed to 2:1 giving enough push to slice through the hypersonic speeds and touch near space. Another 1 to 1 1/2 minutes should put the spaceplane into orbit. So, we are talking about 3 to 4 minutes of burn time. It is best to have -- and keep for retrofire or reverse thrust -- an extra minute of fuel on board. So, all in all it works out to about 5 minutes of fuel. For calculations, with the SSME (Space Shuttle Main Engine) as engine of choice, figure 1035 pounds of fuel consumed at full throttle each second. Now you can figure the necessary wet weight of the spaceplane and add that to the the dry weight. My ballpark figures, taking into consideration new lightweight materials, are that 6 minutes of onboard fuel is possible. Dry weight has to be next to nothing to do this. This could mean borderline escape velocity. Probably best to think of high orbit, instead. Tomcat, something you are not comprehending is the magnitude of escape velocity. If the earth were a perfect frictionless sphere with absolutely no atmosphere so you didn't even have to worry about lift at all you still need a 3g burn of about 4 1/3 minutes to achieve orbit. Starting from a 1:1 thrust to weight ratio would up that to about 6 3/4 minutes. Time spent in the atmosphere, especially at hypersonic speeds, will increase this time significantly so the trick is to get out of it as soon as possible. That's about what the shuttle does--two minutes up and six minutes sideways. BTW, the shuttle probably lifts off the ground faster than your car accelerates horizontally. Unless you feel it is your personal responsibility to educate everyone too lazy to pick up a textbook, I wouldn't waste too much time on Tomcat. We're not debating (or even discussing, really) the merits of some space transportation concept or proposal, though Tomcat thinks we are. He tosses out buzzwords like they're advanced things on the very cutting edge of our collective knowledge here, not realizing this stuff is decades old news--and pretty basic at that! But hey, it's you're time, I guess... I flatlined the uneducated punk weeks ago. |
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How Rockets Differ From Jets
George Evans wrote:
Tomcat, something you are not comprehending is the magnitude of escape velocity. If the earth were a perfect frictionless sphere with absolutely no atmosphere so you didn't even have to worry about lift at all you still need a 3g burn of about 4 1/3 minutes to achieve orbit. Starting from a 1:1 thrust to weight ratio would up that to about 6 3/4 minutes. Time spent in the atmosphere, especially at hypersonic speeds, will increase this time significantly so the trick is to get out of it as soon as possible. That's about what the shuttle does--two minutes up and six minutes sideways. BTW, the shuttle probably lifts off the ground faster than your car accelerates horizontally. The vertical rocket concept is to minimize drag and heat by minimizing distance traveled in the atmosphere. The vertical rocket, however, uses nearly half it's fuel to support it's weight -- which is primarily fuel weight -- before we can even talk about X number of G's, or escape velocity. If the earth were a perfect frictionless sphere with absolutely no atmosphere so you didn't even have to worry about lift at all you still need a 3g burn of about 4 1/3 minutes to achieve orbit. Lift is to counteract gravity, not air friction. So, you do have to worry about lift. Drag can, today, be dealt with quite well by wave riders. When mass ratio yields a 2:1 thrust to weight, G force will significantly exceed 3 G's. If your calculations are different I would be interested in seeing them. 4 1/3 minutes to orbit sounds about right. Time spent in the atmosphere, especially at hypersonic speeds, will increase this time significantly so the trick is to get out of it as soon as possible. Again, drag is very minimal with modern designs, including the design of the Shuttle. Remember, too, that the atmosphere thins rapidly. You can't breathe at 20,000 feet. 100,000 feet requires vehicles designed with high altitude in mind. And, at 200,000 feet, about 40 miles high, only the tremendous speed of a hypersonic vehicle will enable airfoils to work for either lift or control. A 1:1, increasing ratio, will take you to 20,000 feet in the blink of an eye, to 100,000 feet in a minute or so. A 30 degree climb seems to maximize lift/climb for such purposes. If getting out of the atmosphere 'as soon as possible' means going tubular/vertical then a trade off has been made. The huge amount of lift that airfoils give has been negated in favor of a very slow -- fuel expensive -- vertical launch. That's about what the shuttle does--two minutes up and six minutes sideways. And it is spectacular! But the Shuttle is not a 'true SSTO' and vertical launch does not do away with air friction heat on reentry. Neither does parachutes. tomcat |
#10
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How Rockets Differ From Jets
in article , tomcat at
wrote on 10/16/05 5:15 PM: George Evans wrote: Tomcat, something you are not comprehending is the magnitude of escape velocity. If the earth were a perfect frictionless sphere with absolutely no atmosphere so you didn't even have to worry about lift at all you still need a 3g burn of about 4 1/3 minutes to achieve orbit. Starting from a 1:1 thrust to weight ratio would up that to about 6 3/4 minutes. Time spent in the atmosphere, especially at hypersonic speeds, will increase this time significantly so the trick is to get out of it as soon as possible. That's about what the shuttle does--two minutes up and six minutes sideways. BTW, the shuttle probably lifts off the ground faster than your car accelerates horizontally. The vertical rocket concept is to minimize drag and heat by minimizing distance traveled in the atmosphere. The vertical rocket, however, uses nearly half it's fuel to support it's weight -- which is primarily fuel weight -- before we can even talk about X number of G's, or escape velocity. You aren't think correctly. You have to expend the same energy to raise a given weight whether in climbing flight or straight vertical lift. So the best way to do it is as straight up as practical. Toodling around in the atmosphere is just going increase your starting fuel weight. If the earth were a perfect frictionless sphere with absolutely no atmosphere so you didn't even have to worry about lift at all you still need a 3g burn of about 4 1/3 minutes to achieve orbit. Lift is to counteract gravity, not air friction. So, you do have to worry about lift. Drag can, today, be dealt with quite well by wave riders. You don't need to worry about lift if there is no atmosphere, as in this hypothetical situation. You would just slide on the frictionless surface until kinetic energy exceeded the energy of a circular orbit of height 0. When mass ratio yields a 2:1 thrust to weight, G force will significantly exceed 3 G's. If your calculations are different I would be interested in seeing them. 4 1/3 minutes to orbit sounds about right. A thrust to weight ratio of 2:1 will give an acceleration of 2 G's. That's what the 2 means in the ratio. There is no way you can "exceed 3 G's". And notice that the 4 1/3 minutes assume a constant 3 G acceleration. Time spent in the atmosphere, especially at hypersonic speeds, will increase this time significantly so the trick is to get out of it as soon as possible. Again, drag is very minimal with modern designs, including the design of the Shuttle. Remember, too, that the atmosphere thins rapidly. You can't breathe at 20,000 feet. 100,000 feet requires vehicles designed with high altitude in mind. And, at 200,000 feet, about 40 miles high, only the tremendous speed of a hypersonic vehicle will enable airfoils to work for either lift or control. A 1:1, increasing ratio, will take you to 20,000 feet in the blink of an eye, to 100,000 feet in a minute or so. A 30 degree climb seems to maximize lift/climb for such purposes. If getting out of the atmosphere 'as soon as possible' means going tubular/vertical then a trade off has been made. The huge amount of lift that airfoils give has been negated in favor of a very slow -- fuel expensive -- vertical launch. Airfoils don't magically create energy. The only source of energy are the motors. A good airfoil can *minimize* the added energy necessary to achieve orbit over that necessary for a vertical launch. But flying to orbit is still going to cost you more. snip George Evans |
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