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On Jun 18, 12:02 am, Eric Gisse wrote:
On Jun 17, 8:01 pm, Koobee Wublee wrote: This is not my derivation. This is the derivation you have posted from the website below. shrug Plug in the numbers. You get 43" or so, not 21.5". I was referring to the anomaly from speed only. You are jumping on the same wagon of the ones who blame their ignorance on vocabularies after been presented with the proper math. shrug I am in no way confused about how to obtain the equations of motion. I was not referring to this point. However, since you brought it up, I disagree with your statement above. I'm just pointing out what you are saying is nonsense. YOUR vocabulary is the faulty one - it is inconsistent with how the entire physics community uses and describes things. Not really! Calling spacetime, proper time, spaceTIME, or other fancy words does not make it not spacetime. shrug Wrong! Understand the model calling out for geodesics following the maximum accumulated spacetime does not allow a conserved quantity in energy. There is only one conserved quantity associated with angle --- conservation of angular momentum. You are falling into the matheMagical realm created by the ones who choose Einstein as the Messiah of GR. shrug There are two conserved quantities - angular momentum and energy [per unit mass, depending if the path is timelike or null]. You get conservation of energy because \partial_t * g_tt = 0 and conservation of angular momentum because \partial_\phi * g_\phi\phi = 0. Familiarize yourself with killing vectors, and don't whine about Einstein because Einstein has nothing to do with the modern formulation of general relativity. I meant in a general case, but you are correct in this special case the energy is conserved even according to the model of geodesics following the path of maximum accumulated spacetime. The energy is always conserved under the model of geodesics where the path follows the minimum accumulated time. But you cannot point out one that does not contradict itself. shrug None of them do. You are wrong again. They all do. You cannot claim differently because you don't own any textbooks on GR. I don't have to own one to read a textbook. shrug This is not about who can find the most popular references. shrug Who said anything about popular? You did. I am yet to see you post even ONE reference that I have not already given you. I don't post crappy references. shrug This is still about GR and SR themselves. shrug |
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On Jun 18, 10:02 am, Koobee Wublee wrote:
On Jun 18, 12:02 am, Eric Gisse wrote: On Jun 17, 8:01 pm, Koobee Wublee wrote: This is not my derivation. This is the derivation you have posted from the website below. shrug Plug in the numbers. You get 43" or so, not 21.5". I was referring to the anomaly from speed only. There is no speed-based anomaly. The radial equation of motion in does not depend on dr/dt. [...] I don't post crappy references. shrug Then post a good one. Where did you learn GR from? Where did you learn SR form? Where did you learn your math from? This is still about GR and SR themselves. shrug |
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![]() "George Dishman" wrote in message ... "Max Keon" wrote in message u... "George Dishman" wrote in message oups.com... --- The journey from D to the perihelion radius obviously takes less time than the journey from F to the perihelion radius, but the F based Mercury will have still accelerated up to the same orbital speed as the D based Mercury when it arrives at a consequently advanced perihelion radius. This gets difficult to illustrate and the diagram is going to be wrong so please read all this paragraph before commenting, you really need to use the program to investigate it. I have added G, the next point after F. As Mercury moves from D inward to perihelion without the anisotropy, you are right, it would speed up. With the anisotropy however, the path is flattened so the next point G is actually farther from the Sun so F becomes the perihelion. I've shifted the diagram so that it's in clear view. A B E C F G D Sun According to you, when Mercury has fallen to F under the influence of a lesser gravity pull than normal, and is thus traveling at the velocity appropriate for those changed gravity conditions, it will continue on along a tangent to the Sun if the anisotropy is still switched on. But it then has no radial velocity, so the anisotropy is switched off and normal gravity is reinstated. Mercury will begin to fall again. Assuming that the fall is in discrete steps, similar to the above, the newly established radial velocity rekindles the anisotropy so Mercury's fall again ceases at the next lower level, etc, etc, until it finally reaches the true perihelion radius. Mercury will not begin the return journey until the true perihelion radius has been reached. That's obvious to a blind man George. We deny the truth at our peril. --- The anisotropy doesn't immediately switch on or off of course, It doesn't switch off at all, it is always there, but we can switch it in and off for comparison of course. And we can switch it in discrete, 1 second stages which each simulate the one big step described in your diagram. Each stage has a counteractory stage that will bring Mercury to the true perihelion radius, always. --- This has all been a very interesting exercise George, but it really makes no difference in the end because gravity is _always_ entirely elastic. That's the point you seem to be missing altogether. I'm not missing it at all, what you are missing is that your anisotropy is inelastic so there are two possibilities, either there is anisotropy in gravity and gravity is _not_ elastic, or gravity _is_ elastic and there is no anisotropy. Your equation describes the first. _not_ , _is_ ?? Is that your proof? Here's the program - just copy in and run then watch the effects. Oh, it also adds a crossing yellow line at aphelion and perihelion. (I have deleted some print statements and file output to reduce the clutter.) Very thoughtful. But I do question your need to clutter the program with 36 lines just to identify something that's within an accuracy of one screen pixel. Apart from the fact that your program is designed on a false premise, in that any variation from normal gravity is inelastic, it's still unreliable. But I do like your program. Make these simple changes to your program and see what results with no anisotropy. Your earlier version was much better, by the way. It's of little consequence to me though because adding the anisotropy in the manner you have done is wrong regardless. ' mag = 3000 Switch it off. dt = 1000 dt was 100 vy = 10000 vy was 38855 Switch off the lone END statement in the middle of the section "Detect the aphelion and perihelion points." ' END ' anisotropy = Newton * (3 * vr - lastVr) / (2 * c) ' IF (orbitnum 10000.6) AND (time simLength) GOTO timestep Replace it with GOTO timestep Then use Ctrl and Break to halt the program. Your earlier version displayed an error that was proportional to dt, and possibly to do with compounding errors, but this one has an error which changes exponentially to dt. It seems that everything is tuned around dt = 100. There's nothing wrong with that of course, so long as the value of dt doesn't change. http://members.optusnet.com.au/maxkeon/george2.jpg is the result from both versions of you program. vy = 10000 is common for both while dt is set to 2000 for the earlier version, just to make it clearer. Doing so in your later version causes it to dive straight off the page. ----- Max Keon |
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On 19 Jun, 11:26, "Max Keon" wrote:
"George Dishman" wrote in message ... "Max Keon" wrote in message . au... "George Dishman" wrote in message groups.com... --- The journey from D to the perihelion radius obviously takes less time than the journey from F to the perihelion radius, but the F based Mercury will have still accelerated up to the same orbital speed as the D based Mercury when it arrives at a consequently advanced perihelion radius. This gets difficult to illustrate and the diagram is going to be wrong so please read all this paragraph before commenting, you really need to use the program to investigate it. I have added G, the next point after F. As Mercury moves from D inward to perihelion without the anisotropy, you are right, it would speed up. With the anisotropy however, the path is flattened so the next point G is actually farther from the Sun so F becomes the perihelion. I've shifted the diagram so that it's in clear view. I've added H on the path after D: A B E C F G D Sun H According to you, when Mercury has fallen to F under the influence of a lesser gravity pull than normal, and is thus traveling at the velocity appropriate for those changed gravity conditions, ... That is close but let me reword it to be more accurate: when Mercury has fallen to F under the influence of a lesser gravity pull than normal, it is traveling at the velocity produced by those changed gravity conditions that applied during the fall ... , it will continue on along a tangent to the Sun if the anisotropy is still switched on. But it then has no radial velocity, so the anisotropy is switched off and normal gravity is reinstated. Mercury will begin to fall again. Stop and think Max, there are two errors there. First, at perihelion, it has no radial velocity, so the anisotropic acceleration is zero. Switching off something with a value of zero makes no change. Second, switching an acceleration off an on (if there was any) doesn't immediately change the velocity, it changes the rate at which the velocity is changing. At perihelion, the outward centrifugal force exceeds the inward gravitational force by some margin (which is more than even the largest value of the anisotropy) so the planet will continue past the perihelion opoint and still start its outward leg but at a slightly lower rate than without the anisotropy. Assuming that the fall is in discrete steps, similar to the above, the newly established radial velocity .. There is no radial velocity at the new perihelion, and switching off the anisotropy doesn't create any. rekindles the anisotropy so Mercury's fall again ceases at the next lower level, etc, etc, until it finally reaches the true perihelion radius. Mercury will not begin the return journey until the true perihelion radius has been reached. That's obvious to a blind man George. Look again at the diagram above. The perihelion without the anisotropy was near or just after D but with the anisotropy it has moved away from the Sun to the radius of F. We deny the truth at our peril. But that is exactly what you are doing. The anisotropy doesn't immediately switch on or off of course, It doesn't switch off at all, it is always there, but we can switch it in and off for comparison of course. And we can switch it in discrete, 1 second stages which each simulate the one big step described in your diagram. Each stage has a counteractory stage that will bring Mercury to the true perihelion radius, always. Your equation defines the path and the effect it has on the inward leg increases the perihelion. This has all been a very interesting exercise George, but it really makes no difference in the end because gravity is _always_ entirely elastic. That's the point you seem to be missing altogether. I'm not missing it at all, what you are missing is that your anisotropy is inelastic so there are two possibilities, either there is anisotropy in gravity and gravity is _not_ elastic, or gravity _is_ elastic and there is no anisotropy. Your equation describes the first. _not_ , _is_ ?? Is that your proof? No, it is repeating what was proved before. The proof consists of integrating the enrgy changes round a closed path. If the nature of the force is such that the final result must be the same as the initial value for any arbitrary motion then it is called elastic, otherwise it is inelastic. For your equation, moving from radius R1 to R2 at one speed then back from R2 to R1 at the same speed means the planet gains and loses the same energy on the two legs, but returning at a different speed produces a difference between the energy lost and gained hence it is inelastic. Here's the program - just copy in and run then watch the effects. Oh, it also adds a crossing yellow line at aphelion and perihelion. (I have deleted some print statements and file output to reduce the clutter.) Very thoughtful. But I do question your need to clutter the program with 36 lines just to identify something that's within an accuracy of one screen pixel. I'm not sure which lines you mean. The corrections for accuracy are less than 36 lines, mainly small adjustments to a few existing lines. The "if" statements that swap "mag" and "K" were added in response to your comments regarding displaying a reference orbit and automate the process I followed manually. Apart from the fact that your program is designed on a false premise, in that any variation from normal gravity is inelastic, Whoa hold an Max. The program is not designed on that basis at all, it takes your equation for the acceleration and simply integrates to find the velocity and then position with no further assumptions whatsoever. My comments regarding your equation being inelastic are merely to help you understand why the planet would behave as the program shows but play no part in the program. The code makes no assumption about whether it is elastic or not. it's still unreliable. But I do like your program. The only 'unreliability' is in the accuracy of the numerical integration and I have given a detailed analysis of that. Basically, for reasonable dt values the accuracy is of the order of metres. Make these simple changes to your program and see what results with no anisotropy. Your earlier version was much better, by the way. It's of little consequence to me though because adding the anisotropy in the manner you have done is wrong regardless. I have added the anisotropy the way you told me. You said it was in the same direction as normal gravity - towards the Sun. If you want to change that then tell me in which direction it should act and I will modify the program accordingly. ' mag = 3000 Switch it off. dt = 1000 dt was 100 100 is OK for a fast, rough indication but the accuracy will be poor. vy = 10000 vy was 38855 Such a low velocity will cause very high speeds and accelerations near perihelion so you need to use a much lower value of dt, probably no more than 10. The smaller the better of course. Switch off the lone END statement in the middle of the section "Detect the aphelion and perihelion points." ' END ' anisotropy = Newton * (3 * vr - lastVr) / (2 * c) ' IF (orbitnum 10000.6) AND (time simLength) GOTO timestep Replace it with GOTO timestep Then use Ctrl and Break to halt the program. Your earlier version displayed an error that was proportional to dt, and possibly to do with compounding errors, but this one has an error which changes exponentially to dt. Any "well behaved" function can be split into a power series. The original had an error that was primarily in two parts, a linear part and a quadratic. The linear part was due to the simplification of using the velocity and acceleration at the start of each step as if it would be constant throughout. The improved version predicts the average and uses that, and it successfully removed the linear leaving the quadratic. It seems that everything is tuned around dt = 100. There's nothing wrong with that of course, so long as the value of dt doesn't change. No, it has been corrected to eliminate the linear term. The optimum dt is zero but of course that isn't practical. Any non-zero value gives a small error but that is less than a metre in the radius over an orbit for dt=1 and is generally adequate up to dt=100. http://members.optusnet.com.au/maxkeon/george2.jpg is the result from both versions of you program. vy = 10000 is common for both while dt is set to 2000 for the earlier version, just to make it clearer. Doing so in your later version causes it to dive straight off the page. Using vy = 10000 and dt = 2000 simply produces large numerical errors, the graphs are a good illustration of pushing the program too far. If you want to understand the effect of dt on the accuracy of the program, run it to the first perihelion with the anisotropy on and note the perihelion radius. Use a series of dt values, say 30, 25, 20, 15, 10 and 5s and plot a graph of the radius versus dt. It should be obvious that you get a quadratic and you can estimate what the value would be at dt=0. Compare that with the same thing with the values when the anisotropy is off and you find the effect of the anisotropy. You will find the curves are very similar but displaced by about 2011 km while the difference for the different dt values is only a few metres. Bottom line Max, is that the ASCII diagram above shows qualitatively why the perihelion is increased by the anisotropy during the inward leg and the program gives you an accurate value for that change. George |
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On 20 Jun, 08:35, George Dishman wrote:
.... For your equation, moving from radius R1 to R2 at one speed then back from R2 to R1 at the same speed means the planet gains and loses the same energy on the two legs, .. Ignore that bit Max, it is rubbish. It should have said 'velocity' instead of 'speed' and obviously you can't have have the same velocity when moving in opposite directions, the sign changes. I can't give you a counter example of motion that is elastic with your equation, but you should be able uto understand the proof anyway, the examples were just to assist. George |
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![]() "George Dishman" wrote in message ups.com... On 19 Jun, 11:26, "Max Keon" wrote: "George Dishman" wrote: "Max Keon" wrote: The journey from D to the perihelion radius obviously takes less time than the journey from F to the perihelion radius, but the F based Mercury will have still accelerated up to the same orbital speed as the D based Mercury when it arrives at a consequently advanced perihelion radius. This gets difficult to illustrate and the diagram is going to be wrong so please read all this paragraph before commenting, you really need to use the program to investigate it. I have added G, the next point after F. As Mercury moves from D inward to perihelion without the anisotropy, you are right, it would speed up. With the anisotropy however, the path is flattened so the next point G is actually farther from the Sun so F becomes the perihelion. I've shifted the diagram so that it's in clear view. I've added H on the path after D: A B E C F G D Sun H According to you, when Mercury has fallen to F under the influence of a lesser gravity pull than normal, and is thus traveling at the velocity appropriate for those changed gravity conditions, ... That is close but let me reword it to be more accurate: when Mercury has fallen to F under the influence of a lesser gravity pull than normal, it is traveling at the velocity produced by those changed gravity conditions that applied during the fall ... , it will continue on along a tangent to the Sun if the anisotropy is still switched on. But it then has no radial velocity, so the anisotropy is switched off and normal gravity is reinstated. Mercury will begin to fall again. Stop and think Max, there are two errors there. First, at perihelion, it has no radial velocity, so the anisotropic acceleration is zero. Switching off something with a value of zero makes no change. I'm trying to explain something to you using analogies George. I think I understand the consequences of the anisotropy better than you do. For any sustainable concentric orbit, if the pull of gravity is increased slightly, a fall toward the gravity source will be initiated. A lesser pull of gravity initiates a rise from the gravity source. For any sustainable _eccentric_ orbit, if the pull of gravity is increased slightly, a fall, _departing from the normal_, will be initiated toward the gravity source. A lesser pull initiates a rise from the gravity source, again departing from the normal. _It's no different to the concentric orbit._ Try explaining how energy will be lost from a concentric orbit if gravity is lessened for a time and then returned to the way it was. After a time, orbital speed and gravitational potential will all shift back to the way they were. And it doesn't matter how long it takes. Meaning that the process is not linked to the orbit cycle time in any way. Now try explaining how the eccentric orbit will behave differently. If the pull of gravity is varied enroute to perihelion or aphelion, that will initiate a change from the normal, just as it would for a varied gravity rate applied at any time around a concentric orbit. The only thing that links the anisotropy with the orbit cycle time is that the anisotropy is dependent on radial velocity which always begins and ends at zero at the two orbit radius extremes. And each of those extremes must be reached before everything is back to where it would normally be if nothing had changed. The orbit orientation in the Sun's inertial frame at the time when each radius extreme is reached is totally irrelevant. --- Second, switching an acceleration off an on (if there was any) doesn't immediately change the velocity, You are certainly correct there, but you are still miles away from what the true acceleration rate would be. When Mercury falls toward the perihelion, the generated gravity anisotropy causes a fall which begins at zero velocity from where it would normally be. When Mercury rises toward the aphelion the anisotropic force reverses, so the anisotropic change again begins at zero velocity from the normal at the perihelion radius, wherever that may now be oriented in the Sun's frame. The accelerations begin and end in every half cycle, and they counteract each other as well, so Mercury doesn't go too far at all. Your error has always been to add the anisotropy directly to the Newtonian gravity as if it was applied at its full potential. That is _vastly_ wrong. --- _not_ , _is_ ?? Is that your proof? No, it is repeating what was proved before. The proof consists of integrating the enrgy changes round a closed path. Your program is designed to plot the orbit coordinates for any situation where normal gravity applies. It's not capable of describing the consequences of the anisotropy. Get that straight in your mind and we may start making some progress. Your coordinate system if rigidly fixed with the screen, which supposedly represents the Sun's inertial frame, and the only way the orbit orientation can be indexed around is to compoundingly add or subtract from the x and y coordinates. To you, that represent a shift of energy. That's not the case at all. Where the aphelion and perihelion happen to be is only to do with the trajectory paths and the time it takes to arrive at each radius. How can the Sun possibly assume any sort of control over such a thing? You do live in a strange universe. --- I've included a program which does what the introduction states. ----- Max Keon '------------------------------------- ' ESC exits the program (sometimes). ' The purpose of the program is to demonstrate what little ' difference the anisotropy would make to Mercury's orbit shape ' even if it was inelastic. But it's not of course. ' This equation which is part of the program, ' fall = (v - (v*(-GM/r^2)^.5/(-GM/r^2+a)^.5))^2/v^2*a ' determines the true fall rate generated by the anisotropy. ' Its function is better described at ' http://members.optusnet.com.au/maxkeon/peri.html ' Its consequence is also graphically depicted by removing the ' switch on the next line. ' GOTO ah ''' Remove the ' switch to run the attachment. DEFDBL A-Z SCREEN 12 CLS COLOR 7 LOCATE 18, 18: PRINT "Press any key to continue." CIRCLE (228, 250), 8, 14 ' Sun. c = 300000000# GM = -1.327D+20 multi = .000000003# ' Multiplier for the graphics. x = 70000000000#: vy = 39000# ' Aphelion start. 'x = 46000000000#: vy = 59000# ' Perihelion start. mx = x ' Aligns the two parts of the first program. mvy = vy lastradius = x mlastradius = x dt = 100 multib = 100# ' This multiplier is only included to establish a more accurate ' radius difference between the normal and that generated by ' the anisotropy. Adding the initial minute changes generated by ' the anisotropy nearing aphelion and perihelion, to the orbit ' radius, is beyond the scope of a 16 digit calculator. Whatever ' way I choose to magnify the anisotropy, it must also affect ' everything else accordingly. So the result isn't accurate, but ' it serves the purpose for now. Change the value to 1 and the ' result isn't all that different anyway. aa: mr2 = mx * mx + my * my mradius = SQR(mr2) mvr = (mradius - mlastradius) / dt mlastradius = mradius mNewton = GM / mr2 macceleration = mNewton max = macceleration * (mx / mradius) may = macceleration * (my / mradius) mvx = mvx + dt * max mvy = mvy + dt * may mx = mx + dt * mvx my = my + dt * mvy 'Part (2)-----------(includes anisotropy)----------- r2 = x * x + y * y radius = SQR(r2) vr = (radius - lastradius) / dt lastradius = radius newton = GM / r2 anisotropy = -newton * (vr / c) ovel = (mvx ^ 2# + mvy ^ 2#) ^ .5# ' Orbital speed no anisotropy. ovelc = (vx ^ 2# + vy ^ 2#) ^ .5# ' Orbital speed with anisotropy. v = ovel ' orbital speed. r = radius a = anisotropy fall = (v - (v * (-GM / r ^ 2#)^ .5#/(-GM/r^2#+a)^.5#))^2#/v^2#*a acceleration = newton - fall * multib ax = acceleration * (x / radius) ay = acceleration * (y / radius) vx = vx + dt * ax vy = vy + dt * ay x = x + dt * vx y = y + dt * vy CIRCLE (230 + x * multi, 250 + y * multi), 0, 13 CIRCLE (230 + mx * multi, 250 + my * multi), 0, 11 time = time + dt IF time 40000 THEN GOSUB ab IF vr 0 AND fa = 0 THEN fb = 1: fa = 1: GOSUB ab: GOSUB ad IF vr 0 AND fb = 1 THEN fa = 0: fb = 0: GOSUB ab: GOSUB ad ' f? are all flags which don't affect the result. GOTO aa ab: time = 0 LOCATE 1, 1 PRINT anisotropy; "anisotropy. " PRINT fall; "actual fall rate. " PRINT vr; "radial velocity "; mvr; "no anisotropy. " PRINT ovelc; "orbital speed"; ovel; "no anisotropy. " PRINT radius; "radius"; mradius; "no anisotropy. " PRINT (radius - mradius); "radius difference. " PRINT (radius - mradius) / multib; "true radius difference. " RETURN ad: PRINT " Press ESC at the end of a half cycle to end the program." DO: s$ = INKEY$: LOOP UNTIL s$ "" IF s$ = CHR$(27) THEN END RETURN '----Attachment------- ah: CLS SCREEN 12 COLOR 8 LINE (150, 150)-(400, 150) 'Grid lines LINE (150, 200)-(400, 200) LINE (150, 250)-(400, 250) LINE (150, 300)-(400, 300) LINE (150, 350)-(400, 350) LINE (150, 150)-(150, 350) LINE (200, 150)-(200, 350) LINE (250, 150)-(250, 350) LINE (300, 150)-(300, 350) LINE (350, 150)-(350, 350) LINE (400, 150)-(400, 350) COLOR 7 LOCATE 23, 19 PRINT "50 40 30 20 10 0" LOCATE 24, 30: PRINT "km/sec" LOCATE 10, 52: PRINT "0" LOCATE 13, 52: PRINT "2e-7" LOCATE 16, 52: PRINT "4e-7" LOCATE 19, 52: PRINT "6e-7" LOCATE 22, 52: PRINT "8e-7" LOCATE 11, 48: PRINT "Fall rate" LOCATE 12, 48: PRINT "m/sec^2" LOCATE 18, 20: PRINT "48000 m/sec maintains" LOCATE 19, 20: PRINT "a stable concentric orbit," LOCATE 20, 20: PRINT "in this case." v = 48000 va = 48000 an = .0000008 multic = 250000000' graphics multiplier. LOCATE 1, 1 af: fall = ((v - va) ^ 2 / v ^ 2) * an CIRCLE (400 - va / 200, 150 + fall * multic), 0, 11 va = va - 1000 IF va 0 THEN FOR s = 1 TO 8: READ a$: PRINT a$: NEXT s: END 'DO: LOOP UNTIL INKEY$ "" GOTO af DATA " The centrifugal force per orbital speed that maintained" DATA " the concentric orbit reduces at a squaring rate per orbital" DATA " speed reduction, as it should do. Zero orbital speed is -48" DATA " km/sec relative to that required to hold a stable orbit." DATA " The anisotropic fall rate is calculated on the minute" DATA " change in orbital speed between that required to stabilize" DATA " the normal, and the anisotropy affected orbits. It gives a" DATA " vastly reduced fall rate, whatever way you look at it." |
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![]() "Max Keon" wrote in message ... "George Dishman" wrote in message ups.com... On 19 Jun, 11:26, "Max Keon" wrote: "George Dishman" wrote: "Max Keon" wrote: The journey from D to the perihelion radius obviously takes less time than the journey from F to the perihelion radius, but the F based Mercury will have still accelerated up to the same orbital speed as the D based Mercury when it arrives at a consequently advanced perihelion radius. This gets difficult to illustrate and the diagram is going to be wrong so please read all this paragraph before commenting, you really need to use the program to investigate it. I have added G, the next point after F. As Mercury moves from D inward to perihelion without the anisotropy, you are right, it would speed up. With the anisotropy however, the path is flattened so the next point G is actually farther from the Sun so F becomes the perihelion. I've shifted the diagram so that it's in clear view. I've added H on the path after D: A B E C F G D Sun H According to you, when Mercury has fallen to F under the influence of a lesser gravity pull than normal, and is thus traveling at the velocity appropriate for those changed gravity conditions, ... That is close but let me reword it to be more accurate: when Mercury has fallen to F under the influence of a lesser gravity pull than normal, it is traveling at the velocity produced by those changed gravity conditions that applied during the fall ... , it will continue on along a tangent to the Sun if the anisotropy is still switched on. But it then has no radial velocity, so the anisotropy is switched off and normal gravity is reinstated. Mercury will begin to fall again. Stop and think Max, there are two errors there. First, at perihelion, it has no radial velocity, so the anisotropic acceleration is zero. Switching off something with a value of zero makes no change. I'm trying to explain something to you using analogies George. You and I could throw analogies at each other until the cows come home and make no progress so the only way to resolve the disagreement was to put your equation into a program and let it calculate what would happen. I have done that and you have seen the results. I think I understand the consequences of the anisotropy better than you do. You explained the consequences a few posts back. You said that on the inward leg the reduced gravity meant the path would fall outside the Newtonian curve. I agreed and we agree the diagram above. You simply have to sit back and think about the end result of what you told me. The same is true for the outward leg, we both understand that the path with anisotropy will fall inside the Newtonian orbit. Snipping previous points and ignoring areas we agree doesn't move this forward at all. For any sustainable concentric orbit, if the pull of gravity is increased slightly, a fall toward the gravity source will be initiated. A lesser pull of gravity initiates a rise from the gravity source. If a planet were in a perfectly circular orbit and the gravitational pull suddenly increased due to a change of mass of the central object, the radius and velocity at that instant would be unaffected. The pull would exceed the centrifugal force and the radius would start to decrease. The effect is that the planet is then in an elliptical orbit which would be stable as long as the increased mass remained constant. The point at which the change had occurred would be the aphelion. For any sustainable _eccentric_ orbit, if the pull of gravity is increased slightly, a fall, _departing from the normal_, will be initiated toward the gravity source. A lesser pull initiates a rise from the gravity source, again departing from the normal. _It's no different to the concentric orbit._ It is a little more complex but the principle is the same, the planet would change from one elliptical orbit to another such that the velocity of the two is the same at the point where the central mass changed. Again, this is just what we said before, we both agree this. The inward fall results in an increased perihelion while the outward leg reduces aphelion. Both reduce the eccentricity. Try explaining how energy will be lost from a concentric orbit if gravity is lessened for a time and then returned to the way it was. After a time, orbital speed and gravitational potential will all shift back to the way they were. And it doesn't matter how long it takes. Meaning that the process is not linked to the orbit cycle time in any way. Now try explaining how the eccentric orbit will behave differently. I've seen a diagram that explains this well on Wiki but I can't find it now that I need it so I'll just tell you and if I find it I'll post a follow-up. For a given orbital energy, the planet could be in a circular orbit or an elliptical with any eccentricity. In the latter case there is an exchange between kinetic and potential energy round the orbit but the total is constant. What happens as a result of your anisotropy when acting on elliptical orbits is not primarily a change of energy, the eccentricity reduces while keeping the total energy pretty much constant. If the pull of gravity is varied enroute to perihelion or aphelion, that will initiate a change from the normal, just as it would for a varied gravity rate applied at any time around a concentric orbit. The only thing that links the anisotropy with the orbit cycle time is that the anisotropy is dependent on radial velocity which always begins and ends at zero at the two orbit radius extremes. And each of those extremes must be reached before everything is back to where it would normally be if nothing had changed. The extremes, perihelion and aphelion, vary with the eccentricity as you can see from the diagram above which illustrates the program output I can't do screen capture under XP). The orbit orientation in the Sun's inertial frame at the time when each radius extreme is reached is totally irrelevant. Yes. Second, switching an acceleration off an on (if there was any) doesn't immediately change the velocity, You are certainly correct there, but you are still miles away from what the true acceleration rate would be. Well the acceleration value I use is simply that given by your equation. With the adjustment to use the mean to improve the numerical accuracy that is given by the lines: vr = (radius - lastRadius) / dt anisotropy = Newton * (3 * vr - lastVr) / (2 * c) acceleration = Newton + anisotropy Conceptually it is easier to read the middle line as: anisotropy = Newton * vr / c That is where you need to make any change if the results don't match what you expect. When Mercury falls toward the perihelion, the generated gravity anisotropy causes a fall ... No, it causes a rise - the fall is slower than it would be without the anisotropy. ... which begins at zero velocity from where it would normally be. When Mercury rises toward the aphelion the anisotropic force reverses, so the anisotropic change again begins at zero velocity from the normal at the perihelion radius, wherever that may now be oriented in the Sun's frame. The accelerations begin and end in every half cycle, and they counteract each other as well, ... No they don't counteract, their effects add. Both legs decrease the eccentricity. so Mercury doesn't go too far at all. Your error has always been to add the anisotropy directly to the Newtonian gravity as if it was applied at its full potential. That is _vastly_ wrong. Then change your equation because I simply compute the amount from that. ... Your program is designed to plot the orbit coordinates for any situation where normal gravity applies. The program computes the path for _any_ combination of acceleration from _any_ type of source. Specifically I hadn't intended to spend much time on the program as your suggestion is so obviously wrong, but when I saw that I could get the numerical accuracy to a useful level, I decided to develop the program to model the path of a solar sail with a variable aspect to the Sun which is a pet project of mine. I can do by replacing your anisotropic acceleration by one describing the radiation pressure and I can add in any other thrusts, such as drag from the solar wind, in exactly the same way. It's not capable of describing the consequences of the anisotropy. Get that straight in your mind and we may start making some progress. No Max, you get to get it into your head that YOU are telling ME what the acceleration is. The program works for _any_ cause of acceleration including your anisotropy PROVIDED the equation you supplied gives me an accurate value for the acceleration the anisotropy causes. If it doesn't, you need to supply me with a different equation. If you like, let the program run for about quarter of an orbit and break in. Print out the radius and use a calculator to check the Newtonian part. Print out the radial speed (vr) and the anisotropy and again check with your calculator that the code is giving the right value. Check that the signs are right, the Newtonian acceleration being negative and the anisotropy positive (since it is the inward leg). If the numbers aren't what they should be, we can look for a bug in the code, but if they match your expectation, then my path is correct. Your coordinate system if rigidly fixed with the screen, which supposedly represents the Sun's inertial frame, and the only way the orbit orientation can be indexed around is to compoundingly add or subtract from the x and y coordinates. Right, that is what velocity does, it increments the location in each time step, and similarly the acceleration tells you how the velocity varies. To you, that represent a shift of energy. That's not the case at all. Indeed. The energy is in two parts, kinetic based on speed and potential based on radius. I would need to do a calculation to find out what the energy is, but I never use the energy so I haven't bothered. Where the aphelion and perihelion happen to be is only to do with the trajectory paths and the time it takes to arrive at each radius. How can the Sun possibly assume any sort of control over such a thing? You do live in a strange universe. The only strange part is the effect of your equation, the rest is the definition of the terms velocity (rate of change of location) and acceleration (rate of change of velocity). I've included a program which does what the introduction states. My program implements your equation accurately. If you don't like the result, check the numbers as I explained above, but if they match your calculator checks, then you need to tell me a different equation for the anisotropy if you want a different outcome. George |
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![]() "George Dishman" wrote in message oups.com... "Max Keon" wrote in message ... --- I think I understand the consequences of the anisotropy better than you do. You explained the consequences a few posts back. You said that on the inward leg the reduced gravity meant the path would fall outside the Newtonian curve. I agreed and we agree the diagram above. You simply have to sit back and think about the end result of what you told me. The same is true for the outward leg, we both understand that the path with anisotropy will fall inside the Newtonian orbit. Snipping previous points and ignoring areas we agree doesn't move this forward at all. I snip anything that is wrong. Then I go about correcting your errors, over and over again. For any sustainable concentric orbit, if the pull of gravity is increased slightly, a fall toward the gravity source will be initiated. A lesser pull of gravity initiates a rise from the gravity source. If a planet were in a perfectly circular orbit and the gravitational pull suddenly increased due to a change of mass of the central object, the radius and velocity at that instant would be unaffected. The pull would exceed the centrifugal force and the radius would start to decrease. The effect is that the planet is then in an elliptical orbit which would be stable as long as the increased mass remained constant. The point at which the change had occurred would be the aphelion. And how fast do you imagine this elliptical orbit would form? According to you, the fall begins immediately at the full extent of the anisotropy. Again, that is grossly wrong. The fall would very slowly progress and would take very many orbits before it came to rest at the lesser radius required to maintain a stable orbit, whether that be eccentric or not. You have it falling into an eccentric orbit in only one orbit cycle. You even specify the aphelion position in the Sun's frame. The final aphelion could be anywhere. --- What happens as a result of your anisotropy when acting on elliptical orbits is not primarily a change of energy, the eccentricity reduces while keeping the total energy pretty much constant. That's a convenient postulate, but quite untrue. --- Your coordinate system if rigidly fixed with the screen, which supposedly represents the Sun's inertial frame, and the only way the orbit orientation can be indexed around is to compoundingly add or subtract from the x and y coordinates. Right, that is what velocity does, it increments the location in each time step, and similarly the acceleration tells you how the velocity varies. No George. Your program causes Mercury's rise or fall to prematurely switch off at the exact half cycle, leaving the final approach to aphelion or perihelion somewhere in limbo. Then you claim proof of an orbit eccentricity collapse? --- I've included a program which does what the introduction states. My program implements your equation accurately. That is nonsense George. Here's something that's not. A mass in a concentric orbit at a radius of 5.8e10 meters from the Sun is supposedly continually falling to the Sun at the rate of .0395 m/sec^2, but that doesn't seem to be entirely correct at first glance. According to the result from compounding the acceleration until the fall is twice the distance to the Sun, the time for the journey has been 2424837 seconds, where the real time for the half orbit is 2424837 * (pi/2) = 3808925 seconds. Dividing the diameter by the orbital speed also equals the lesser time value and suggest that the orbital speed has been the average speed for the straight line journey. The fall must equal the diameter length when the mass arrives at the far side of its orbit, regardless of how it gets there. It can't be there on one path and not be there on another at the same time. The reason for the inconsistency is of course that, while it's in orbit, the fall direction doesn't always point at the Sun. The fall is then directly related to COS and pi. The average orbital second is 1/(pi/2) straight line seconds. I presume you are aware of this little quirk in nature? These are the results from compounding the acceleration. 2424837 one second steps at .039457 m/sec^2 traverse 116000058179 meters for a straight line acceleration. The final step doesn't fall exactly on the diameter length, so the result isn't accurate. But it serves the purpose. ____Normally: For an orbit diameter of 116000000000 meters. 3.945689655172414D-02 is the gravity rate (newton). 47838.26919945997 is the orbital speed. This set of figures are calculated according to the formula shown. 3.945689655172414D-02 acceleration rate per 2/(d/v^2) (compare with the normal). 2424836.891910577 1 second steps to travel the diameter (d/v) 2424836.891910577 1 second steps per (2*d/newton)^.5 47838.26919945997 is the orbital speed per d/(2*d/newton)^.5 (compare with the normal). Everything is identical to the normal result, so I have complete confidence in the system. Which brings us back to the orbital speed per fall rate dilemma that you seem to be having so much trouble understanding. Once again, add the anisotropy (e.g. 8e-7) as you insist on doing d/(2*d/(newton+anisotropy))^.5 The result is 47838.75416438016 m/sec orbital speed. The difference is only .4849649201933062 m/sec. Or .9999898625094097 to 1 ratio So, a 1 to 1 ratio accepts no radial change whatever, and a ..9999898625094097 to 1 ratio accepts a 100% radial change rate? Only a 0 to 1 ratio ( 0 orbital speed) would give that rate. Can't you see that yet? http://members.optusnet.com.au/maxkeon/peri.html ----- Max Keon |
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![]() I wrote: -The fall must equal the diameter length when the mass arrives at -the far side of its orbit, regardless of how it gets there. It -can't be there on one path and not be there on another at the -same time. -The reason for the inconsistency is of course that, while it's -in orbit, the fall direction doesn't always point at the Sun. -The fall is then directly related to COS and pi. The average -orbital second is 1/(pi/2) straight line seconds. This paragraph replaces the above paragraph, for obvious reasons: The reason for the inconsistency is of course that, while it's in orbit, the fall direction doesn't always point at the Sun along the path of the chosen diameter. The fall is then directly related to COS and pi. The average orbital second is 1/(pi/2) straight line seconds. |
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On 29 Jun, 00:55, "Max Keon" wrote:
"George Dishman" wrote in message oups.com... "Max Keon" wrote in message u... --- I think I understand the consequences of the anisotropy better than you do. You explained the consequences a few posts back. You said that on the inward leg the reduced gravity meant the path would fall outside the Newtonian curve. I agreed and we agree the diagram above. You simply have to sit back and think about the end result of what you told me. The same is true for the outward leg, we both understand that the path with anisotropy will fall inside the Newtonian orbit. Snipping previous points and ignoring areas we agree doesn't move this forward at all. I snip anything that is wrong. No, you snip anything you find inconvenient, including items you yourself wrote just a few posts earlier. You told me that the anisotropy would push the planet farther from the Sun on the inwards legm, but when I pointed out that I agreed and that was exactly what the program shows, you just snipped it instead of accepting that we both know what will happen. Then I go about correcting your errors, over and over again. You keep repeating crap over and over without learning. For any sustainable concentric orbit, if the pull of gravity is increased slightly, a fall toward the gravity source will be initiated. A lesser pull of gravity initiates a rise from the gravity source. If a planet were in a perfectly circular orbit and the gravitational pull suddenly increased due to a change of mass of the central object, the radius and velocity at that instant would be unaffected. The pull would exceed the centrifugal force and the radius would start to decrease. The effect is that the planet is then in an elliptical orbit which would be stable as long as the increased mass remained constant. The point at which the change had occurred would be the aphelion. And how fast do you imagine this elliptical orbit would form? It doesn't "form" Max, either the anisotropy exists or it doesn't, we are pretending you can switch it off or on instantly as a means of comparing the two hypotheses but in either one, the anisotropy is either there or not permanently. According to you, the fall begins immediately at the full extent of the anisotropy. Again, that is grossly wrong. It is correct, if you could switch acceleration instantly then the rate change of velocity changes instantly because that is the definition of acceleration. We are pretending you can switch the fall rate from one value to another instantly two compare two situations. What you may have missed is that I said "the radius and velocity at that instant would be unaffected". What happens as a result of your anisotropy when acting on elliptical orbits is not primarily a change of energy, the eccentricity reduces while keeping the total energy pretty much constant. That's a convenient postulate, but quite untrue. Don't try to use big words like "postulate" until you find out what they mean. What I said is simply the _consequence_ of your equation, not a postulate. Your coordinate system if rigidly fixed with the screen, which supposedly represents the Sun's inertial frame, and the only way the orbit orientation can be indexed around is to compoundingly add or subtract from the x and y coordinates. Right, that is what velocity does, it increments the location in each time step, and similarly the acceleration tells you how the velocity varies. No George. ... Yes Max, those are the scientific definitions of velocity and acceleration. Without those definitions, there is no way to put your equation to use. ... Your program causes Mercury's rise or fall to prematurely switch off at the exact half cycle, .. No, I can only guess you didn't look at it. The code switches the anisotropy at perihelion when the radius stops decreasing and starts increasing. ... leaving the final approach to aphelion or perihelion somewhere in limbo. Then you claim proof of an orbit eccentricity collapse? The program waits until the fall to perihelion is complete, it is triggered by the radius staring to rise and it prints out the previous value which of course is the smallest. That value is greater than it would have been without the anisotropy exactly as you said it would be a few posts back and we drew like this (I've added dots to stop Google collapsing some lines): I've shifted the diagram so that it's in clear view. I've added H on the path after D: . . A . B . E . C . F . . . G D . . . Sun . H AFAICS the rest of your post is based on the situation without any anisotropy so irelevant. George |
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