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"delt0r" wrote in message
oups.com... But i'm not sure about concerntration it 70x --thats not trival optics and you may have just throw'n away all the simplicity. We view this much the same way. And the peer-reviewed designs very frequently valued simplicity over efficiency. To me, concentrations of 10x or less would still go a long way toward reducing window area. -- Regards, Mike Combs ---------------------------------------------------------------------- By all that you hold dear on this good Earth I bid you stand, Men of the West! Aragorn |
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![]() Mike Combs wrote: "Joe Strout" wrote in message ... I know you're working toward a point here, and it's probably rude of me to interject -- but to this particular question, the answer is not difficult: the original light energy is in a different place, and probably of a different spectral quality, than what and where you want it. Compare to this question: why convert the rotational power of the steam turbine at the power plant to electricity, pipe it to someone's home, and then convert it into rotation in your blender, when rotation is what you wanted in the first place? You could instead have long rotating axles (connected by universal joints) transmitting the rotation directly to your blender. But it's much more practical to use electricity as the intermediary; it's easy to transmit and reshape into whatever particular form of power you need. This is true despite the efficiency losses. I take your point, but I'll never consider getting sunlight inside of a windowed habitat as being nearly as impractical as your axel to the blender. That may be so, but this leaves some things out, like the Chevron shields needed on top of any glass panels, Bear in mind that the chevron shields are for one particular habitat design: the Stanford Torus. The Bernal Sphere and Crystal Palace deal with this problem via other (possibly better) methods. And once we get up to the Island 3 scale, the thickness of the structure itself eliminates the need for separate shielding (chevron or otherwise). and the radiator mass needed to reject all that extra heat, Undeniably true. But I think one thing this issue hinges on is which is more expensive per sq meter: simple panels of aluminum tubing, or panels of PV arrays? The natural illumination option needs to reject more heat, meaning somewhat greater area heat radiators, but the artificial illumination option requires a lot more electricity than the habitat would otherwise need just for routine electrical utilities, which means /much/ bigger solar arrays. as well as severe constraints it imposes on overall colony geometry, which can have serious impacts on your mass budget -- for example, it would be hard-to-impossible to make much use of natural light in a multi-deck design like Kalpana One. I would agree, but have a personal dislike for multi-deck designs. They pursue a different design goal, which is "provide as efficiently as possible living area for X people". I still have a fondness for O'Neill's original design goal, which was "recreate as closely as possible the most attractive parts of the Earth's surface". Yes, I found that section useful. I'm not convinced it's a good idea either, though. I'm really not trying to be contrary, but it seems to me that if your inhabitants really want windows, they probably expect a decent image (you know, normal-sized sun during the day, ordinary stars and maybe a glimpse of the Earth by night). If they're willing to forgo having windows they can actually look out of, then I think it's probably not worth bringing in natural light at all. Yes, 70x sounds a bit extreme to me. I'm not sure what concentration factor is assumed in the Bernal Sphere design, but it doesn't look to be beyond 10x. And that strikes me as about right. I'd agree that making the windows substantially less than 50% of your overall hull is probably to be recommended, but I think you can go to extremes here. If we use some of the sunlight passing through the windows for power generation, let's let the physics determine how 'extreme' we should go. Months ago I read descriptions of cooled quartz windows passing 10,000X sunlight (sorry, can't seem to find it again). Let's assume a more modest 1000X concentration of sunlight. Also assume, as described elsewhere in the thread, a cylindrical colony, 8km long and 4km in diameter, with the interior illuminated at 100W/m^2, and ½ the energy of the sunlight (the 'useless' wavelengths) captured at the windows. Let there be 1000 such windows scattered around the middle of one endcap of the colony. A fluid, opaque to the appropriate wavelengths, would circulate between quartz layers to capture the energy, cool the window, and provide power to the colony (heat engines are still more efficient than PV cells). At night, the fluid would change so as to absorb _all_ the light; no reason to waste the power-generating capacity of the windows. Each such window would be 4.3m in diameter, much easier to maintain or to repair if ruptured than huge expanses of floor-windows. The total area of the windows would be about 1/9th of 1% of that endcap's area. I think we need to forget about windows on O'Neill-style colonies that allow views of the starry sky and of the Sun swinging by in an Earthlike fashion. O'Neill may have proposed it to encourage the idea that space development didn't mean being trapped in little, tin-can space stations or having to terraform planets but I don't think it's practical to force an actual design to mimic _every_ aspect of life on Earth's surface. I would design the colony as a large version of many houses built in desert climates, with a lush garden in the center and walls all around. If you want to see the Sun and the stars, go down into the colony 'basement' to a nice, dark chamber and watch through a floor-window. Sunlight should enter the colony in the safest, most efficient manner. Using ½ the floor area for relatively fragile acres of windows doesn't seem like the way to go. |
#13
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In article ,
"Mike Combs" wrote: and the radiator mass needed to reject all that extra heat, Undeniably true. But I think one thing this issue hinges on is which is more expensive per sq meter: simple panels of aluminum tubing, or panels of PV arrays? Well, it's the total cost that matters, not the cost per square meter. Unfortunately that probably requires a more detailed analysis than we can do here. as well as severe constraints it imposes on overall colony geometry, which can have serious impacts on your mass budget -- for example, it would be hard-to-impossible to make much use of natural light in a multi-deck design like Kalpana One. I would agree, but have a personal dislike for multi-deck designs. They pursue a different design goal, which is "provide as efficiently as possible living area for X people". I still have a fondness for O'Neill's original design goal, which was "recreate as closely as possible the most attractive parts of the Earth's surface". Yes, this is a very insightful point. To put it another way, O'Neill was addressing the concern, "People won't want to live in a can." He pretty much took it as assumed that people could afford to do so if they wanted to. In my efforts, I'm generally trying to address the concern, "people can't afford to build a can they can live in." I take it as assumed that people will want to if they can afford it. Of course, O'Neill didn't wastefully make his designs expensive, and I don't wastefully make mine unattractive. But emphasizing one or the other does lead to some different design decisions. But getting back to the multi-deck designs, they don't necessarily have to be less natural than, say, a torus. For example, I've toyed with (but not yet studied in detail) disk geometries that would have a true image of the sky on each deck (the image is actually focussed through long windows on the side wall). I also think that we might actually be better off with an entirely artificial sky -- that is, a smooth white surface with a series of high-power, high-resolution projectors trained on it, like at a planetarium. This could show an Earthlike sky during the day (including sunrises and sunsets), and at night, show you the real outside view. Assuming the sky is sufficiently far away (say, 50 m or more), and the projection is of sufficiently high quality, this would look as good or better than real windows. But I know, our gut tells us that this is a "fake" while windows and mirrors are "real," and emotionally this is a significant difference. It's hard to tell which one most people would prefer -- a realistic but very unnatural sky, or an artificial but very natural-looking one. Some data points can be gathered from places like the Blue Bijou in Disneyland, where you can eat under a twilight Louisiana sky, even at high noon. People know it's fake, but (in my experience) find it quite pleasant -- and that's a roof only 3 m over your head instead of 50. In fact, by the time I'm done with lunch and emerge into the real sunlight, I always feel a bit of a shock, as I had subconsciously forgotten that it wasn't actually dusk. Best, - Joe |
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![]() Mike Combs wrote: Bear in mind that the chevron shields are for one particular habitat design: the Stanford Torus. The Bernal Sphere and Crystal Palace deal with this problem via other (possibly better) methods. And once we get up to the Island 3 scale, the thickness of the structure itself eliminates the need for separate shielding (chevron or otherwise). This may be the case for raidation shielding, but not for impact shielding, where a multilayer design is far far superior, but makes heat rejection problematic. We also now know that we need to plan against terrorist attack - a multi layer shield on an O'Niell cylinder could probably withstand some forms of nuclear attack. (Any thoughts on this? - how effective is 5cm of steel, followed by 50m of vacuum followed by 4 metres of moon rock foam, in absorbing a nuclear blast?) and the radiator mass needed to reject all that extra heat, Undeniably true. But I think one thing this issue hinges on is which is more expensive per sq meter: simple panels of aluminum tubing, or panels of PV arrays? The natural illumination option needs to reject more heat, Why do you assume this? The primary mirror can be coated with an optical filter to absorb non wanted frequencies. What is then cioncentrated and beamed in to the cylinder is close to 100% useful. In comparison, no artifical lighting comes close to being this efficient. meaning somewhat greater area heat radiators, but the artificial illumination option requires a lot more electricity than the habitat would otherwise need just for routine electrical utilities, which means /much/ bigger solar arrays. But assuming a multi layer design, as proposed above, heat rejection is a much bigger problem. It's not the area of the radiators, it getting the fluids to the radiators via the hubs. as well as severe constraints it imposes on overall colony geometry, which can have serious impacts on your mass budget -- for example, it would be hard-to-impossible to make much use of natural light in a multi-deck design like Kalpana One. I would agree, but have a personal dislike for multi-deck designs. They pursue a different design goal, which is "provide as efficiently as possible living area for X people". I still have a fondness for O'Neill's original design goal, which was "recreate as closely as possible the most attractive parts of the Earth's surface". Yes, 70x sounds a bit extreme to me. I'm not sure what concentration factor is assumed in the Bernal Sphere design, but it doesn't look to be beyond 10x. And that strikes me as about right. I'd agree that making the windows substantially less than 50% of your overall hull is probably to be recommended, but I think you can go to extremes here. You get most of the benefit by 10x. However, if you want an axial beam, it helps to keep the glass size down. Hence I'm now more in favour of circumferetial lighting. |
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"Alex Terrell" wrote in message
ups.com... This may be the case for raidation shielding, but not for impact shielding, where a multilayer design is far far superior, but makes heat rejection problematic. And I think probably for that reason is why multilayer designs aren't assumed for Island One. The natural illumination option needs to reject more heat, Why do you assume this? The primary mirror can be coated with an optical filter to absorb non wanted frequencies. What is then cioncentrated and beamed in to the cylinder is close to 100% useful. In comparison, no artifical lighting comes close to being this efficient. Just trying to let the other side of this debate have a point. -- Regards, Mike Combs ---------------------------------------------------------------------- By all that you hold dear on this good Earth I bid you stand, Men of the West! Aragorn |
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Alex Terrell wrote:
(Any thoughts on this? - how effective is 5cm of steel, followed by 50m of vacuum followed by 4 metres of moon rock foam, in absorbing a nuclear blast?) That depends on whether the "blast" delivers any concussive force or not. Nukes in space can only generate a concussive force with the mass attached to the nuke (not much) and - if it detonates really close to the target - what it can ablate off the target. Otherwise, you only have radiation from the nuke to do damage, and the radiation from the nuke won't be more penetrating than cosmic rays, which the shielding can stop. Mike Miller |
#17
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Above I stated that I prefer reflected light, because its possible to
remove the unwanted spectrum outside the habitat. What is beamed in can then be used at close to 100% efficiency. I also said the cost of the power is negligible compared to the cost of the station. However, one consideration that favours electrical illumination, is the fact that colonies may well be grouped in pairs. If one were to have day, whilst the other has night, the same power station could illuminate both colonies. (Limiting it to 50% light cycle on average). This could in theory be done with sunlight, but the mirror mechanism would be complex. Furthermore, it would take time to move the mirrors to switch the power, so each colony would get a little less than 50% average of the sunlight. Complexity should be avoided, not for reasons of cost (as said, its peanuts compared to the colony construction), but for reliability. If natural light is chosen, then each of the two colonies would probably have its own mirror, which would be blacked out at night. There may be some facility to transfer some of the light from one colony to the other to provide back up illumination, though this might be better provided electrically. So now I'm undecided. Mike Combs wrote: I've lost count of how many times on these newsgroups I've encountered someone saying that providing space habitats with natural sunlight via mirrors and windows would just be too complicated, and we'll instead use artificial illumination. Sometimes the advantages of using red LEDs to raise crops are touted (less wattage, less need for heat rejection). I've always argued against this, mostly from instinct, but also from knowing the actual solution the original space settlement studies did settle on. I was concerned about conversion efficiencies (why convert light to electricity and then back to light again when light is what you wanted in the first place?), and it always struck me that aluminized Mylar and glass panels by the square mile would be pricey, but PV arrays and artificial lights by the same magnitude would be more so. Here's a paper that seems to agree: "Effect of Environmental Parameters on Habitat Structural Weight and Cost" http://www.nas.nasa.gov/About/Educat...eres/II-1.html In the midst of looking into a variety of parameters for habitats for 1,000 (early construction shack), 100,000 (intermediate range earthlike habitat), and 10,000,000 (long range habitat), and for toroidal, spherical, cylindrical, and Crystal Palace geometries, the paper compares the costs for artificial vs. natural illumination. Table 6 indicates that natural illumination with mirrors should have only about 20% the cost of the artificial illumination option. The paper does agree that concentrating solar energy so as to minimize window area is to be recommended. They say you could get up to a solar concentration level of 70x before getting into problems with the glass softening. -- Regards, Mike Combs ---------------------------------------------------------------------- By all that you hold dear on this good Earth I bid you stand, Men of the West! Aragorn |
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Joe Strout wrote:
I was recently reading about this actually being put to use in real buildings -- light collectors on the roof, fed to fiber optics, which then light up glow tubes right next to the fluorescent lights. Light sensors automatically shut off the fluorescents when the piped light is bright enough. However, the losses in the fiber optics are pretty severe -- IIRC, both because of the wide bandwidth of the light, and because of its intensity. I regret that I don't have the figures handy, but the upshot was that this was considered impractical for anything but the top floor of the building. I'm surprised by this. End losses (getting light into and out of fibers) can be 10% or so at each end, but the best fibers have only a few dB/km loss internally and are good from visible light through a couple of microns wavelength in the infrared. Are those fibers too expensive for buildings? And electromagnetic radiation is linear. Why should intensity should make any difference until it's high enough to start heating the fibers. |
#19
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Joe Strout wrote:
This is the incorrect part. Light losses in the fiber optic cables will be severe. (And of course, all that lost light gets turned into heat, that your colony then has to reject.) This looks like about state of the art for broad spectrum optical fiber for lighting use, and with ten meters surely enough to get the light through the hull, 100 dB loss per kilometer over much of the spectrum doesn't look like too much to suffer. http://www.polymicro.com/products/op...fibers_fbp.htm If that's too much infra-red transmissivity, an IR mirror could be put in front of the collection surface, I suppose. You may be working on old information. Alternately, I may be entirely incompetent to read that graph. I sure can't read the math in the formal papers on Rayleigh scattering with much facility. FWIW xanthian. |
#20
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