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I am starting a project, university computer science, in which I want to
model the formation of a solar system from an initial cloud of gass/dust. In doing so I plan on using smoothed particle hydrodynamics and consider forces from mutual attraction and friction between colliding clouds of particles. I have been unable to find any good documents describing how I shoud go about calculating the friction force between two such clouds, so I post here hoping for some good references. Seeing that I come at this from a computer science background rather than from astronomy, I might as well write a little extra about my thoughts and let you tell me if I am missing some important point entirely. I have made simple tests already with a thousand particles which all attract each other through gravity. The gravity is not calculated as GMm/r^2 which goes to infinity as r goes to zero. Instead I use the smoothed version representing gravitational pull between two objects which are not points but rather clouds: GMmr/(r^2+epsilon^2)^(1.5). Here epsilon0 is a softening factor which ensures that the force inscreses as r shrinks, but only to a certain point after which the force shrinks and reaches zero at the same time as r does. Two clouds of particles do not pull each others centers when they are exactly on top of eachother. This lets the simulation run fine without having particles ejectes when they collide. First extra question is if it, considering it is compressible gass, is correct to let a number of particles become one in that they have same velocity vector and position. They have grown into one larger cloud. It seems correct to me. Calculating for example the density of the space occupied by two such collided clouds will show it to be double of one cloud and the gravitational pull is also double. Any thoughts on that? Second extra question is if it will be correct to model a particles friction against other gass by calculating the average velocity vector of the other gass in the continium and its density and then simply calculate friction based on delte velocity and density and decelerate the paricle based on this. After changing velocity the change in energy could then, based on mass and density, be converted into heat and thereby updating the heat in the simulation. Any references, pointers, hints ect. will be greatly appresiated since I have had a hard time finding good info on this subject. Though SPH started out doing exactly what I am trying, it seems 99% of the texts dealing with it now are all about simulating water. |
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