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It seems that for rockets of multiple stages with only one fuel combination,
there is an interesting engineering decision. Consider a two stage rocket where both stages burn the same fuel combination. You could use 1 engine for the upper stage, and 4-ish engines of the same design for the lower stage. The advantage is that you need only design one engine type. The disadvantage is that with 4-ish engines on the lower stage you probably cannot tolerate an engine failure, and clearly not a catastrophic failure. Therefore you might lose a bit of reliability (which you might get back by spending the saved money on reliability). Alternatively, you might use two different engine designs, a large and a small. This reduces the total part count while increasing the total unique part count. It probably increases cost and reliability. Does anyone have any numbers that might help convince which is the better path? For example, is motor design cost a large part of the overall vehicle cost? Are most failures due to motor failures? Is a single large motor likely to weigh less and/or have a higher ISP than a few smaller (but still large) motors? Basically, anyone have any good arguments for either choice? -Thanks -Talleyrand P.S. Is it reasonably easy to tailor an engine to atmosphere or vacuum operation with changes to the engine bell; things like turbopump and cooling systems can remain the same? |
#2
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"Charles Talleyrand" wrote in message
... It seems that for rockets of multiple stages with only one fuel combination, there is an interesting engineering decision. Consider a two stage rocket where both stages burn the same fuel combination. You could use 1 engine for the upper stage, and 4-ish engines of the same design for the lower stage. The advantage is that you need only design one engine type. The disadvantage is that with 4-ish engines on the lower stage you probably cannot tolerate an engine failure, and clearly not a catastrophic failure. Use five, one in the center, and design so that 3.5 or 4 at rated thrust would be sufficient. Then, run 5 at 80-90%; if the center engine dies, the others can be revved up. If an outer one dies, the opposite one can be cut back for balance while the others rev up. -- If you have had problems with Illinois Student Assistance Commission (ISAC), please contact shredder at bellsouth dot net. There may be a class-action lawsuit in the works. |
#3
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![]() The important point is that propellant is cheap, cheap, cheap, and loss of a launcher is as expensive as all hell. Best reliability calls for a completely reuseable single stage launcher, with engines of such a size and number that, if at any time one of them must be shut down, the others throttle up to compensate, and you just keep going. Use of two parallel stages is a distant second because separating two vehicles at high speed in the atmosphere is not simple. (A two parallel stage launcher can be designed in which separation occurs outside the atmosphere; this does make the return of the first stage a bit more difficult.) Series staging is terrible because you take off without the second stage engines running, and thus without knowing whether they will start and run correctly. In any case there's little reason to use multiple different engine designs in one vehicle. The "reusable" part means that you can get all of the design and manufacturing errors out of every flight article before it goes into service. This also means that, in service, the chances of a catastrophic engine failure are negligible. |
#4
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Best reliability calls for a completely reuseable single stage launcher
Alas, SSTO fuel fraction is prohibitive. 2STO typically uses 1/3 the propellant for a given payload, although vehicle empty weights are higher. separating two vehicles at high speed in the atmosphere is not simple. Shuttle does it every mission - SRBs from ET, ET from Orbiter. Series staging is terrible because you take off without the second stage engines running, and thus without knowing whether they will start and run correctly. Agreed In any case there's little reason to use multiple different engine designs in one vehicle. Servicing a single engine type is cheaper, if all other things are equal. 4 on the booster and 1 on the Orbiter would support a single engine core, with differing bell arrangements. |
#5
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In article ,
David Shannon wrote: Best reliability calls for a completely reuseable single stage launcher Alas, SSTO fuel fraction is prohibitive. Not necessarily. When people have been pushed hard to try to build expendable stages with that sort of fuel fraction, they have generally succeeded. And with 1960s technology, too, in some cases. Reusability is the uncertain part, but that's true of TSTO systems too. 2STO typically uses 1/3 the propellant for a given payload, although vehicle empty weights are higher. However, since propellant costs are negligible, and empty mass and complexity are the expensive parts... separating two vehicles at high speed in the atmosphere is not simple. Shuttle does it every mission - SRBs from ET, ET from Orbiter. Note the words "in the atmosphere". The ET separation occurs in vacuum. The SRB separation may look simple but it isn't; NASA spent a lot of time and money making sure it would work. Servicing a single engine type is cheaper, if all other things are equal. 4 on the booster and 1 on the Orbiter would support a single engine core, with differing bell arrangements. In fact, NASA planned roughly that for the original two-reusable-stage shuttle. -- MOST launched 30 June; first light, 29 July; 5arcsec | Henry Spencer pointing, 10 Sept; first science, early Oct; all well. | |
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Alas, SSTO fuel fraction is prohibitive.
Not necessarily. When people have been pushed hard to try to build expendable stages with that sort of fuel fraction, they have generally succeeded. And with 1960s technology, too, in some cases. Yup, true. I meant (thinking context evident) "RLV" SSTO. Apologies. Wings, heatshield, deorbit propellant - all dip hard into payload. 2STO typically uses 1/3 the propellant for a given payload, although vehicle empty weights are higher. However, since propellant costs are negligible, and empty mass and complexity are the expensive parts... Hmmm. I misspoke. Try these numbers.... Assume the VentureStar was built and worked as advertised. 257 klb inert, 50 klb payload, 2313 klb LHOx, 8 Aerospikes, fuel fraction .883 2 smaller editions, 3 Aerospikes on Booster, and 1 on Orbiter, have *together* 198 klb inert, 50 klb payload, 927 klb LHOx, 4 Aerospikes, fuel fraction .824 The only added complexity is crossfeed, already proven on the STS. The SRB separation may look simple but it isn't; NASA spent a lot of time and money making sure it would work. But work it does, yes? |
#7
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In article ,
David Shannon wrote: Alas, SSTO fuel fraction is prohibitive. Not necessarily. When people have been pushed hard to try to build expendable stages with that sort of fuel fraction, they have generally succeeded. And with 1960s technology, too, in some cases. Yup, true. I meant (thinking context evident) "RLV" SSTO. Apologies. Wings, heatshield, deorbit propellant - all dip hard into payload. Leaving off the wings helps considerably with that. :-) Deorbit fuel is not a big deal, but heatshield and landing systems are certainly an issue. On the other hand, we *do* have better technology now than the guys who built (e.g.) the Titan II first stage. To me, it seems challenging, but far from hopeless, especially if you are willing to innovate rather than just believing parametric models -- based on orthodox past practice! -- for everything. (How much does a horizontal lander's landing gear weigh? Orthodox parametric guesswork is 4%. NASA RLV parametric guesswork is 3%. The B-58 landing gear, in 1957, was 1.5%... and the Voyager gear was 0.9%.) Assume the VentureStar was built and worked as advertised. 257 klb inert, 50 klb payload, 2313 klb LHOx, 8 Aerospikes, fuel fraction .883 2 smaller editions, 3 Aerospikes on Booster, and 1 on Orbiter, have *together* 198 klb inert, 50 klb payload, 927 klb LHOx, 4 Aerospikes, fuel fraction .824 The only added complexity is crossfeed, already proven on the STS. No, the added complexity is that now you have to develop three different configurations -- two different vehicles plus the stack. That has a tendency to cost 2-3x as much as a single vehicle. It also adds a bunch more failure modes. The SRB separation may look simple but it isn't; NASA spent a lot of time and money making sure it would work. But work it does, yes? So far, yes. :-) That doesn't mean it's a good idea, especially for a new design that wants reliability and low development cost. -- MOST launched 30 June; first light, 29 July; 5arcsec | Henry Spencer pointing, 10 Sept; first science, early Oct; all well. | |
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#9
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![]() "Richard Schumacher" wrote in message ... The important point is that propellant is cheap, cheap, cheap, and loss of a launcher is as expensive as all hell. Best reliability calls for a completely reuseable single stage launcher, with engines of such a size and number that, if at any time one of them must be shut down, the others throttle up to compensate, and you just keep going. This is not obvious. In a world where engines explode upon failure, having exactly one engine per stage is best. In a world where there are finite development dollars, and those dollars can buy reliability, having one TYPE of engine per vehicle is best. It has been suggested to me in private email that the correct answer to this delima is to have one engine FAMILY, but with multiple engine sizes per family. The "reusable" part means that you can get all of the design and manufacturing errors out of every flight article before it goes into service. This also means that, in service, the chances of a catastrophic engine failure are negligible. I dunno. Seems to me that airplanes occasionaly suffer failure despite their resability, and it's not clear why repeated testing makes catastrophic failure preferencially less likely than any other type. |
#10
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By the way, 80 or less column posts are usually appreciated.
Format, format, format! Charles Talleyrand wrote: "Richard Schumacher" wrote: The important point is that propellant is cheap, cheap, cheap, and loss of a launcher is as expensive as all hell. Best reliability calls for a completely reuseable single stage launcher, with engines of such a size and number that, if at any time one of them must be shut down, the others throttle up to compensate, and you just keep going. This is not obvious. In a world where engines explode upon failure, having exactly one engine per stage is best. Engines actually rarely explode on failure; going back through the history of flight failures shows almost exclusively systems failure followed by shutdown, or accidental shutdown, without any uncontained failure. It's not unknown but is a lot rarer than 'graceful' shutdowns. Cost and complexity constraints as well as reliability analysis do argue for single engines per stage on expendables, and five or more on reusables with abort-to-orbit (fewer if abort-to-ground is ok). In a world where there are finite development dollars, and those dollars can buy reliability, having one TYPE of engine per vehicle is best. That does have its limits. It's great on SSTO and Stage and a Half, and some TSTO concepts. It sucks on three or more stage vehicles where the GLOW of the first stage may be a hundred or more times the GLOW of the last stage... It has been suggested to me in private email that the correct answer to this delima is to have one engine FAMILY, but with multiple engine sizes per family. Hard to do that; engines don't scale very well in terms of keeping similar design and construction. Similar operating concept and specifications? Sure. But the parts won't be descended or related very closely. One reasonable exception is truncated versus long nozzles... *that* isn't such a big change. You can keep the exact same pumps, combustion chamber, injector, etc. The answers to some of these questions vary significantly when you look at serious RLV operability and seriously far out BDB designs, as optimizations start to pull in unexpected ways. -george william herbert |
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