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Dumb question: If one were in circular LEO and crazy enough to want a
90-degree change of inclination, what's the cost in delta-v? Is it, as intuition is telling me, equivalent to throwing away all your ~9 kps and re-acquiring it all? I'm aware of the corrections for energy spent gaining altitude and fighting drag on the initial launch, and whatever freebie you may have gotten from the earth's rotation in a W-E launch. But is the broad-brush picture "almost as hard as getting to orbit in the first place"..? And for a still crazier 180-degree change, "twice as hard"..? (Assume a spherical Earth, homogeneous frictionless elephant, etc) |
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![]() Monte Davis wrote: Dumb question: If one were in circular LEO and crazy enough to want a 90-degree change of inclination, what's the cost in delta-v? Is it, as intuition is telling me, equivalent to throwing away all your ~9 kps and re-acquiring it all? At first glance, a brute force 90-degree plane change would require 1.414x (square root 2 times) as much delta-V as it took to get to orbit, so 7.8x1.4=11km/s. You have to kill all that horizontal velocity and replace it with orbital velocity perpendicular to your first. It would, in fact, be less costly in delta-V to do something like accelerate to escape velocity (~3.3km/s above orbital velocity), drift up to about the L1 point or swing around the moon, and drop back to Earth in a new, desired orbit. I think. I await correction. Mike Miller, Materials Engineer |
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On Tue, 22 Mar 2005 02:01:34 +0000, Monte Davis wrote:
Dumb question: If one were in circular LEO and crazy enough to want a 90-degree change of inclination, what's the cost in delta-v? Is it, as intuition is telling me, equivalent to throwing away all your ~9 kps and re-acquiring it all? Yes, but you should use vector math. So it's not as bad as you think. I'm aware of the corrections for energy spent gaining altitude and fighting drag on the initial launch, and whatever freebie you may have gotten from the earth's rotation in a W-E launch. But is the broad-brush picture "almost as hard as getting to orbit in the first place"..? And for a still crazier 180-degree change, "twice as hard"..? (Assume a spherical Earth, homogeneous frictionless elephant, etc) Even with vector math, it's twice the delta v. At some point you can climb out of the gravity well, make the inclination change at apogee (velocity is low) then come back down again cheaper. -- Craig Fink Courtesy E-Mail Welcome @ |
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![]() "Monte Davis" wrote in message news ![]() Dumb question: If one were in circular LEO and crazy enough to want a 90-degree change of inclination, what's the cost in delta-v? Is it, as intuition is telling me, equivalent to throwing away all your ~9 kps and re-acquiring it all? It is, but you can play some games here. What you can do is enter a very highly elliptic orbit, so that you can do your plane change when furthest away from the earth where your velocity is very small. Once this is done, you do another burn to re-enter your circular LEO orbit. If you do the math you'll find that this is far cheaper than doing the 90 degree plane change in LEO. Jeff -- Remove icky phrase from email address to get a valid address. |
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" wrote in
ups.com: Monte Davis wrote: Dumb question: If one were in circular LEO and crazy enough to want a 90-degree change of inclination, what's the cost in delta-v? Is it, as intuition is telling me, equivalent to throwing away all your ~9 kps and re-acquiring it all? At first glance, a brute force 90-degree plane change would require 1.414x (square root 2 times) as much delta-V as it took to get to orbit, so 7.8x1.4=11km/s. You have to kill all that horizontal velocity and replace it with orbital velocity perpendicular to your first. It would, in fact, be less costly in delta-V to do something like accelerate to escape velocity (~3.3km/s above orbital velocity), drift up to about the L1 point or swing around the moon, and drop back to Earth in a new, desired orbit. I think. I await correction. None needed - as others have posted, you're correct. To generalize a bit, an orbital plane change *without* an altitude change is a purely geometric problem. In the general case, the velocity vectors of the old and new orbits form an isoceles triangle, so the delta-V is 2*sin(theta/2) times the orbital velocity. There are a couple of special cases, as you and others have noted: a 60-degree plane change forms an equilateral triangle, so delta-V equals orbital velocity. A 90-degree plane change forms a right triangle, so delta-V equals sqrt(2) times orbital velocity. And a 180-degree plane change simply reverses the direction of velocity, so delta-V equals two times orbital velocity. In all the above cases, it is seen that delta-V is a function of orbital velocity, so it is advantageous to perform plane changes at the point in the orbit where velocity is lowest (i.e. apogee). As others have posted, in the limiting case this means achieving escape velocity, performing the plane change at infinity for zero cost, then recircularizing at perigee. Escape velocity is sqrt(2) times circular orbit velocity, so in this limiting case, the delta-V is 2*(sqrt(2) - 1) times the orbital velocity. Of course, it takes infinite time to get to infinity, so this is not terribly practical. So, as you say, it's more practical to transfer into a very elliptical orbit, such as L1 or lunar orbit. The delta-V cost in this case is not much higher than going to infinity, but the transfer time is much more reasonable, on the order of a week. -- JRF Reply-to address spam-proofed - to reply by E-mail, check "Organization" (I am not assimilated) and think one step ahead of IBM. |
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Craig Fink wrote:
At some point you can climb out of the gravity well, make the inclination change at apogee (velocity is low) then come back down again cheaper. Thanks, Craig (and all). Imagine of heel of hand hitting forehead doh! Here I am wrestling with the dynamics just 300 km up, and you guys are all getting high :-) |
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Dr John Stockton schrieb:
OTOH ISTR being corrected on this or a similar matter before; possibly it is better for angles near that to burn to a higher but finite apogee, change plane there, and return. That should be right. Just some rough calculation: If you wanted to reverse your LEO orbit, you'd need 16km/s. To go from LEO into a highly elliptic orbit, touching the moon's, you'd need some 3km/s. At lunar distance, your velocity would be lower than 1km/s (the moon's orbital speed). To reverse this, you'd need 2km/s. Drop back to perigee and brake away the 3km/s from the beginning. Thus, to reverse your orbit with this technique, requires 8km/s. |
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