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#1
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It is a bit of a dream of mine to build a small semi self sufficient
space station in LEO, (with a large engineering workshop of course), and set up as a developer and tester of space based infrastructure as required for what would eventually pass as the space handy person market. Refining the development of small solar power systems, farming, mining, refining, manufacturing, habitat making, transport systems, etcetera. This is a DIY job which requires a small cheap and convenient space transport pickup truck and the means with which to build a small space station - that would grow in an organic fashion. Could this potentially be accomplished by a lone, well off and capable person, (assuming use of earth based contractors), as opposed to a standing army? Spaceshipone has a drymass around 2000kg. A space transport capable of carrying a single person, and a reasonable excess baggage allowance, might have a drymass as low as half of this - and perhaps even a similar cost? The space transport might look something like the t/Space CXV with much larger propellant tanks, much smaller cabin volume - and no aeroshell. Air launch is necessary for a number of reasons, starting with the need to avoid aerodynamic drag at such a small scale. Obviously high launch pad fees will not be sustainable, this will want launch site flexibility and perhaps the capacity to launch from international waters. This needs to be capable of less than $100/kg to LEO. It should be possible to build a specialist carrier aircraft for only a few million, this is more about climb and ferrying than efficiency - large fabric covered wings, basically an oversized ultralight. It would be nice to be able to carry bulky but light weight components in front of the space transport vehicle, (like thin wall habitat pressure vessels). This should be possible with air launching, the aircraft would likely have a large protective aeroshell for the space transport, and release at low dynamic pressure. If need be a very light weight fabric tent like structure could be placed over such external loads to ease asymmetric aerodynamic loads. With such a space transport a small transport it should be feasible to eventually assemble a very large space station. Along the minimalist design philosophy I was considering a skydiving parachute approach to landing. Using various tricks it should be possible, for a 2-3% drymass mass cost, to have pin point flared landing of the space transport on its side on a soft surface, (e.g. sand). The seat would probably be a very light weight hammock type design and I am even wondering about closed circuit TV, (some entirely independent), instead of portholes. If need be one might pop the hatch and stick ones head out to control the landing - or have an outside seat. Another thought is mid air LOX fuelling of the space transport from the carrier aircraft so as to minimise insulation. The question of two stage verse one stage is a tricky one. I am starting to favour single stage, which will be technically more challenging, as second stage recovery from flexible launch locations will be highly problematic. Single stage is more in keeping with the single person operation - excepting the carrier aircraft pilot of course. The point of the carrier aircraft design is that GLOW is not a design constraint. Space transport GLOW might be around twenty ton. I am considering the absence of an external aeroshell over the entire space transport. The nose might consist of a large diameter miniature capsule in which the pilot is situated. This would take the brunt of the re-entry load and might even offer various separation and abort capacities. The perhaps axis-symmetric multiple tanks would be aft of this and while possessing some direct insulation and shielding there would be no covering aeroshell over the intertank and capsule regions. Hopefully the small scale, low re-entry heat loading, and high altitude launch would make such an un-aerodynamically compromised design possible. The open tank format would hopefully make maintenance easier, increase frontal area during re-entry, and enable the capsule door to be located at the back of the capsule away from the re-entry shield. Such a miniature space transport design can I think reach assisted SSTO performance requirements. If one can air launch, scale effects actually favour smaller vehicle size with regard to drymass, and re-entry - except for fixed guidance system weights, which continue to reduce with each passing year. The engine design will be critical, something like a miniature Merlin designed solely for vacuum. Throttling will be highly desirable, and/or a multiple engine design. The price tag to develop such a space transport and to start building such a space station is probably 50 million at a minimum, (~twice Spaceshipone, ~maybe half the larger Falcons). I had better start putting away a little extra each week. :-) Pete. |
#2
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Pete Lynn wrote:
It is a bit of a dream of mine to build a small semi self sufficient space station in LEO, (with a large engineering workshop of course), and set up as a developer and tester of space based infrastructure as required for what would eventually pass as the space handy person market. Refining the development of small solar power systems, farming, mining, refining, manufacturing, habitat making, transport systems, etcetera. This is a DIY job which requires a small cheap and convenient space transport pickup truck and the means with which to build a small space station - that would grow in an organic fashion. Could this potentially be accomplished by a lone, well off and capable person, (assuming use of earth based contractors), as opposed to a standing army? Spaceshipone has a drymass around 2000kg. A space transport capable of carrying a single person, and a reasonable excess baggage allowance, might have a drymass as low as half of this - and perhaps even a similar cost? The space transport might look something like the t/Space CXV with much larger propellant tanks, much smaller cabin volume - and no aeroshell. Air launch is necessary for a number of reasons, starting with the need to avoid aerodynamic drag at such a small scale. Obviously high launch pad fees will not be sustainable, this will want launch site flexibility and perhaps the capacity to launch from international waters. This needs to be capable of less than $100/kg to LEO. It should be possible to build a specialist carrier aircraft for only a few million, this is more about climb and ferrying than efficiency - large fabric covered wings, basically an oversized ultralight. It would be nice to be able to carry bulky but light weight components in front of the space transport vehicle, (like thin wall habitat pressure vessels). This should be possible with air launching, the aircraft would likely have a large protective aeroshell for the space transport, and release at low dynamic pressure. If need be a very light weight fabric tent like structure could be placed over such external loads to ease asymmetric aerodynamic loads. With such a space transport a small transport it should be feasible to eventually assemble a very large space station. Along the minimalist design philosophy I was considering a skydiving parachute approach to landing. Using various tricks it should be possible, for a 2-3% drymass mass cost, to have pin point flared landing of the space transport on its side on a soft surface, (e.g. sand). The seat would probably be a very light weight hammock type design and I am even wondering about closed circuit TV, (some entirely independent), instead of portholes. If need be one might pop the hatch and stick ones head out to control the landing - or have an outside seat. Another thought is mid air LOX fuelling of the space transport from the carrier aircraft so as to minimise insulation. The question of two stage verse one stage is a tricky one. I am starting to favour single stage, which will be technically more challenging, as second stage recovery from flexible launch locations will be highly problematic. Single stage is more in keeping with the single person operation - excepting the carrier aircraft pilot of course. The point of the carrier aircraft design is that GLOW is not a design constraint. Space transport GLOW might be around twenty ton. I am considering the absence of an external aeroshell over the entire space transport. The nose might consist of a large diameter miniature capsule in which the pilot is situated. This would take the brunt of the re-entry load and might even offer various separation and abort capacities. The perhaps axis-symmetric multiple tanks would be aft of this and while possessing some direct insulation and shielding there would be no covering aeroshell over the intertank and capsule regions. Hopefully the small scale, low re-entry heat loading, and high altitude launch would make such an un-aerodynamically compromised design possible. The open tank format would hopefully make maintenance easier, increase frontal area during re-entry, and enable the capsule door to be located at the back of the capsule away from the re-entry shield. Such a miniature space transport design can I think reach assisted SSTO performance requirements. If one can air launch, scale effects actually favour smaller vehicle size with regard to drymass, and re-entry - except for fixed guidance system weights, which continue to reduce with each passing year. The engine design will be critical, something like a miniature Merlin designed solely for vacuum. Throttling will be highly desirable, and/or a multiple engine design. The price tag to develop such a space transport and to start building such a space station is probably 50 million at a minimum, (~twice Spaceshipone, ~maybe half the larger Falcons). I had better start putting away a little extra each week. :-) Pete. Before some other poster questions the feasibility of what you propose, let me say that I believe much of what you propose is quite feasible. You and I have influenced one another's ideas quite a bit over the past few years. I think that you will be quite pleased with our latest concept when we finish the conceptual design and publish it--assuming that it works out as currently expected. It will be much larger than what you propose. However, I believe that this should make it technologically easier--it should also simplify operations and yield a several-ton payload that should be of interest to even the government. This newer concept permits a large vehicle without breaking the bank. I will need more that the $50 million that you propose, but I think that we cans still stay within our usual $200 million development cost limit As for price per kg of payload to LEO, this is highly dependent on traffic levels--which, ultimately, is higly dependent upon price per kg of payload. I think that--even at moderate traffic levels (as measured in dollar value)--it should be quite easy to get under $1000/kg. $100/kg is going to be quite difficult, but not out of the question with high enough traffic levels and clever system design. I know that some think that I am rather fickle with respect to the variety of launch vehicle concepts that I have proposed. However, with our very limited resources, I have found that this is, by far, the best way to make the most progress for the fewest bucks. Even I am amazed--after 49 years of studying launch vehicle concepts --how much can be done on the conceptual system design level, as opposed to "space technology development." Best regards, Len (Cormier) PanAero, Inc. (change x to len) http://www.tour2space.com |
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"Len" wrote:
I know that some think that I am rather fickle with respect to the variety of launch vehicle concepts that I have proposed. However, with our very limited resources, I have found that this is, by far, the best way to make the most progress for the fewest bucks. Proposals don't make progress - bending and flying metal does. D. -- Touch-twice life. Eat. Drink. Laugh. -Resolved: To be more temperate in my postings. Oct 5th, 2004 JDL |
#4
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Derek Lyons wrote:
"Len" wrote: I know that some think that I am rather fickle with respect to the variety of launch vehicle concepts that I have proposed. However, with our very limited resources, I have found that this is, by far, the best way to make the most progress for the fewest bucks. Proposals don't make progress - bending and flying metal does. D. -- Fine. I would like nothing better than to stop designing and start bending metal. Send money. In the meantime, I'll try to come up with better and better concepts that might attract funding. Money and a new market for low-cost space transportation are the problems--not lack of technology. L. |
#5
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My objective for sending people into space, is they are preparing to
live there. Sending out just one person sounds good for cost cutting, but what good is the cost cutting if you aren't doing a producctive change, something that moves you on somehow? How does this program advance toward a settlement on Mars or on Luna? Or in the Belt? Cheers -- Martha Adams |
#6
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Well, our designs do (would) bend metal--with not much
dependenceon composites, at least not in the orbiter stage or in assisted single-stage concepts. Best regards, Len (Cormier) PanAero, Inc. (change x to len) http://www.tour2space.com |
#7
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Actually, something like Pete proposes could be quite useful.
However, it is not sufficient to go to Mars or to the moon or to the asteroids. This does not necessarily mean that we need heavy lift. As Rand points out, we need cheap lift. The main requirement is for propellants. If staging from LEO or HEO is the way to go --which I feel is far superior to direct ascent--then one should not care how the propellants get to the tank farm, only how much the propellants cost in orbit. But back to Pete's original, excellent post, a low-cost, one-person space transport would be very interesting and useful. Best regards, Len (Cormier) PanAero, Inc. (change x to len) http://www.tour2space.com |
#8
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"Derek Lyons" wrote in message
... "Len" wrote: I know that some think that I am rather fickle with respect to the variety of launch vehicle concepts that I have proposed. However, with our very limited resources, I have found that this is, by far, the best way to make the most progress for the fewest bucks. Proposals don't make progress - bending and flying metal does. It is rare that I can comprehensively disagree with something you say - this is one of those rare occasions. There is yet to be general conceptual vehicle design convergence, until this happens bending metal beyond the component level will not be justified. We are not yet ready to bend metal and doing so prematurely is a very big waste of money, as has been elaborately demonstrated. There is not even a general consensus on things like optimal flight rate, vehicle size, orbital assembly, propellant choice, etcetera. We do not yet even have well developed cheap OTS componentry like plug and play rocket engines and guidance systems. Hell, many people think heavy lift, space elevators, SDVs, etcetera, are a good idea. We are just not yet ready to bend metal let alone fly it, except with regard to fundamental research and development. Currently we are following what I refer to as the astrologer's model of development. We use the stars to randomly select a vehicle design that has no conceptual basis in cost, development, practicality, etcetera. By literally trying hundreds of designs survival of the fittest will eventually select for design superstitions that inadvertently work finally resulting in a viable design. This is a pure numbers game. Because the government is involved everything has to be done at great scale, and because of the nature of such institutional knowledge these designs invariably continually repeat themselves. This is why astrology must be used, to randomise the process and avoid old patterns. Say we try one new white elephant every thirty years, and say we have to try one hundred new vehicle designs before we hit on one that works, then we should have a viable design in say another 3000 years. Obviously this assumes the NASA budget can be sustained and publicly justified for that length of time. Most of the economic design optimisation can still be done at the conceptual level without going through the expensive process of bending metal. When the conceptual designs have been sufficiently developed the timing will become apparent as to when to start bending metal. Basically the rate of conceptual design improvement will decrease to the point where the cost benefit analysis of conceptual design is less than that of bending metal. Arguments about the excessive costs of some conceptual designers compared to the costs of other metal benders aside, we are not yet at that point. A $1000 worth of thinking can still refine a general design far more than a $1000 worth of bending metal. In development there must always be the test of reality, even with the most sensible conceptual design analysis this will still be in part a numbers game. As such initial designs should be biased towards even lower development cost than would otherwise seem optimal - vehicles should be smaller than the economic and practical considerations suggest. This is because many will fail and in the numbers game increasing the number of vehicles tried will pay greater dividends than optimising individual designs for direct economic return. If the base design works, it can be grown and economically optimised later. The development methodology needs to move towards more, smaller, cheaper vehicle prototypes. While individual likelihood of success will decrease, total likelihood of success will increase. Making vehicles bigger is not cheaper, people forget the cost savings associated with the mass producing of smaller prototypes. This is a flight rate type argument with regard to the design, build and testing of prototypes. Build small and often. Something which is critical in circumstances like this, but which gets very little consideration, is that one would normally actively design the development process. Right from the beginning one considers how one can best minimise the cost of bending metal, how one can minimise the cost of testing, how one can minimise individual prototype cost, how one can minimise the time of the prototype cycle, (from conceptual design through to testing), this is in part a numbers game and one needs to stack the deck. If one can not prototype quickly, cheaply and effectively, learning everything one can from each prototype and pouring it into the next one, then one is not ready to start. At this stage, vehicle design should be selecting primarily on the basis of being fast, cheap and easy to continually prototype. This is not something that most tend to consider. Designs just do not leap fully developed off the drawing board. We are just not yet ready to start bending metal, though some individuals are close. Pete. |
#9
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Pete:
Actually, we are not in disagreement with respect to the value, importance, appropriateness, and timing of conceptual design versus building something that should never have gotten past the drawing board/tube. Having said that, I am currently extremely enthused about our last two (unpublished) design iterations. If either of these pan out and live up to my current expectations, then, yes, with funding, I would be ready to commit to preliminary design, component testing, followed by prototype detailed design, fabrication, flight test and initial operation as an operational prototype based upon one of these new (related) concepts. True, any design can always be improved (the Wright Brothers should never have flown until they had a better design). However, a space transport can be far from perfect and still clobber the existing way of doing business. Dutch Kindleberger used to say that at some point you have to shoot the engineer. My reply to Derek's post stems from two emotions: 1) Strong feelings that parallel yours with respect to the importance of conceptual design and the need for far more emphasis on conceptual design instead rushing ahead to build another "white elephant." I have said for many years that the most important technology of all is system-level conceptual design--which should be done in many heads in as decentralized manner as possible. There is no such thing as "duplication," when it comes to system-level conceptual design and R&D in general. The tendency of the bureaucracy to force R&D into planned categories is folly and very destructive. The best system-level conceptual design depends only on better packaging of component things we already know how to do; and this should be open to as many individuals and companies as possible. 2) My basic agreement with Derek that, at some point, we need to get on with the show--coupled with my current excitement over our latest conceptual designs. Stand by for further (conceptual) definition of these latest ideas. Perhaps realistic reevaluation will dampen this latest excitement. But right now, it looks "breakthrough good." If and when it continues to look good, I'll publish the new concepts on our web site and let others critique them. Best regards, Len PanAero, Inc. (change x to len) http://www.tour2space.com |
#10
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"Len" wrote in message
oups.com... I know that some think that I am rather fickle with respect to the variety of launch vehicle concepts that I have proposed. However, with our very limited resources, I have found that this is, by far, the best way to make the most progress for the fewest bucks. Even I am amazed--after 49 years of studying launch vehicle concepts --how much can be done on the conceptual system design level, as opposed to "space technology development." From what I can gather the viability of a design is actually fairly insensitive to specific technical details. TSTO, SSTO, air launch, etcetera, they should all ultimately be capable of less than $100/kg to LEO. As my father says repeatedly, it is not the design but the development process that is critical, all roads lead to Rome. The development process is a learning process. Refining of the conceptual model from which the design is derived is everything. This wants to follow the most economical path. Generally the ROI clock really starts ticking once metal gets bent. It costs little and is generally beneficial to leave a design percolating until then. Pete. |
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