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Rapid manufacturing (also known as direct manufacturing)
is an additive fabrication technology that makes complex parts automatically from a CAD STL file. There are several terms similar to rapid manufacturing: 3-Dimensional Printing, additive fabrication, freeform fabrication, solid freeform fabrication, and stereolithography. Most rapid manufacturing systems make objects from flimsy materials (plastic, paper, starch...) but a few can make strong metal parts. Some of them can make inexpensive rocket engines. Here is a brief review of rapid manufacturing: http://www.triz-journal.com/archives/2003/10/l/12.pdf The best source of information about rapid manufacturing is the annual Wohlers Report ($390, http://www.wohlersassociates.com) The cheapest rapid manufacturing method is a process similar to inkjet printing. The fastest printer of this kind is ProMetal R2. It makes aluminum 6061-T6 (45 KSI = 310 MPa) parts having the maximum size of 8"x8"x6". It can make one such part in 24 hours. ProMetal web site: http://www.prometal.com/equipment.html Rapid manufacturing is limited to small parts because the technology is still expensive. The 8"x8"x6" size is rather small for a rocket engine. The engine would probably have four small exhaust nozzles. The metal parts made by the ProMetal R2 printer are dirty -- they are covered with unbound aluminum powder which must be removed manually. The clean part is coated with bronze to make it impervious and then sintered in a small oven. I imagine that a large oven could fuse the small parts into one large engine. Metal parts produced by any sintering process have poor corrosion resistance, so they should be coated with a refractory metal if they are going to be in contact with the hot exhaust gas. A laser-melting- -powder method used by Optomec LENS-850 machine makes corrosion-resistant parts, but the process is slow (0.5 cubic inches per hour) and the machine is expensive. The maximum part size is 18"x18"x42". Arcam EBM S12 electron-beam-melting-powder machine (http://www.arcam.com) also makes corrosion-resistant parts having the maximum size of 8"x8"x7". Arcam is three orders of magnitude faster than Optomec, but it makes only steel and titanium parts. (Its web site claims that aluminum alloy powder will available soon.) 3D Systems Sinterstation selective laser sintering machine is as slow as the Optomec LENS-850. Parts made by the Sinterstation are of the same quality (poor corrosion resistance) as parts made by the ProMetal R2 printer. EOS machines are slower than Sinterstation. The best materials for regenerative rocket engines (aluminum and copper) reflect the laser beam (albedo up to 98%) rather than absorb it. The high albedo and poor energy efficiency of lasers (typically less than 10% of electric energy is converted to laser beam energy) strongly favor the Arcam electron beam system. A powerful electron beam is easier to generate and deflect than a powerful laser beam. Laser beams are deflected by moving parts which cannot match the scanning speed of the electron beam and require too much maintenance. It is theoretically possible to make an oversize Arcam machine that can fabricate one big (3 ft. dia.) aluminum, pressure-fed rocket engine in a week. The speed of Arcam fabrication is now limited by the speed of delivering thin layer of metal powder to the spot where the electron beam melts it. If this bottleneck is eliminated, the Arcam-like machine can fabricate several big rocket engines in one day... |
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Which mean nothing in your case as you are too lazy to even work out the
dimensions of your designs. Earl Colby Pottinger -- I make public email sent to me! Hydrogen Peroxide Rockets, OpenBeos, SerialTransfer 3.0, RAMDISK, BoatBuilding, DIY TabletPC. What happened to the time? http://webhome.idirect.com/~earlcp |
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Andrew, I found your posting really interesting. Thanks for including the
URLs. Arcam's process (http://www.arcam.com) sounded really interesting. The ProMetal (http://www.prometal.com/equipment.html) was interesting also. It can make sponge metal, I wonder if it would be useful for transpiration cooling of the engine. Or, maybe with the arcam process capillary tube (transpiration) cooling. http://www.afrlhorizons.com/Briefs/Oct04/ML0312.html Craig Fink |
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I thought this was a moderated group? Nothing but a personal slur is
something I would have expected to see in sci.space.shuttle or .history, not sci.space.tech. Craig Fink On Sun, 13 Feb 2005 21:35:17 -0600, Earl Colby Pottinger wrote: Which mean nothing in your case as you are too lazy to even work out the dimensions of your designs. Earl Colby Pottinger |
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Craig Fink wrote:
Earl Colby Pottinger wrote: Which mean nothing in your case as you are too lazy to even work out the dimensions of your designs. I thought this was a moderated group? Nothing but a personal slur is something I would have expected to see in sci.space.shuttle or .history, not sci.space.tech. I had originally held Earl's posting for further review, but in the end decided it was marginally inside the acceptable range. Part of that decision was that there is a factual component to Earl's post, that Andrew has not in fact posted actual dimentions to the engines he is proposing and has stated that he hasn't even completely worked them out. That is not directly relevant to this particular topic, and Earl is not being entirely polite about pointing it out, but it's a valid technical commentary. In the future I will probably ask people to rephrase posts that are that far into the grey area even if they do include a valid technical comment. The "lazy" comment was not necessary and did not contribute to a positive discussion here. -george william herbert |
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On Thu, 17 Feb 2005 23:13:23 -0600, Earl Colby Pottinger wrote:
This bugs me personally as so many of my designs that look good on paper have turned in real messes when tried as working hardware - details matter. One of my designs failed because I forgot to add an O ring to the design. Another, the screws were the wrong length. My latest designs have reached the point of being very dangerous if I have a design fault. I spend weeks tweaking different ideas to see what can be done to meet my goals and still be safe and it is not easy. And I know there is still lots more work needed after reaching the first set of goals. Happens to all of us, our own frustration with something overflows, or may be projected on someone else. I've never built any hardware, so from my point of view I'm somewhat ignorant of the real world problems. That said, I would think that a 3-D metal printer would really free up or eliminate some of the design considerations wrt to just being able to manufacture something. Multi-part objects can become one because there is no longer the requirement to fit the manufacturing tool in to produce it. Kind of like making hardware the way we make silicon chips. I would think that the process could even be stopped in the middle of producing a part. That way, internal areas of the part could be machined if necessary to meet tolerance requirements. Then restart the 3-D building process to finish the part. Or print head changes, like changing colors, print different metals or transition slowly from one metal to another. A transitional alloy. Or, build internal stress relief areas to isolate thermal stress to one or two dimensions. When space transportation cost become reasonable, I would think there is going to be another industrial revolution when many things will be manufactured in space and then brought back to earth for sale. A vacuum chamber is used in one of the machines so the electrons flow freely and impurities in the metal are kept to a minimum. Space has plenty of vacuum. Power shouldn't be a problem, why try to figure out how to bring it down to earth, just use it up there. Zero gravity might be a big plus in producing light weight objects. Huge parts might be possible, like unibody airframes for aircraft. Only time will tell. PS. If I have a 3D printer that worked with metal I would be more interested in building a water cooled TPS. It would be ideal for the large number of branching feed channels needed. Yeah, I agree, complex cooling channels within metal TPS would be much easier. You might not even have to dump the coolant, just pump it to the hot areas, where it vaporises. Then, the gas flows to cooler areas of the vehicle to recondensed to be pumped back to the hot areas. Vastly increasing the area available for radiant cooling, and using more vehicle mass as a heat sink. Craig Fink |
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Earl Colby Pottinger wrote:
PS. If I have a 3D printer that worked with metal I would be more interested in building a water cooled TPS. It would be ideal for the large number of branching feed channels needed. I'm going to answer these in the other order. 1) You'd probably want the channels to be a lattice rather than a tree, to provide redundant paths, and just let the openings to the nozzle be much less capacious than the feed channels, to meter the flow. 2) [I am not a rocket scientist, so this next may make no sense whatever, but then again...] Why use water? With a complex enough channeling available, in my ignorance I can envision a throatless nozzle, where the fuel itself is all used as coolant before it is used as fuel, and emerges even perhaps from the entire interior surface of the nozzle, or else flows in (essentially) non-cooling channels down to the lip and then does a backflow from lip to base before emerging, like a tuna's retia mirabilia counter-current heat exchanger(*), moving the heat cooled from the nozzle to where it will most help ignition. This might, however, have the coolant enter the nozzle at really immense speed, eroding the pores through which it emerges, so the nozzle had better be cheap indeed to build, it might not be reusable. Moreover, it wouldn't be any extra manufacturing complexity once you have 3D "print to build" technology as your base, to have the channels be two separate but interwoven sets, unconnected internally, and to have the oxidizer and fuel emerge and mix at the nozzle interior surface. I suppose one would need something the moral equivalent of a glow plug at the top to set things going and keep them going, which would make for an attractive restartable engine, too. FWIW xanthian. (*) http://www.the-aps.org/press/conference/tuna.htm |
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Craig Fink wrote:
I've never built any hardware, so from my point of view I'm somewhat ignorant of the real world problems. That said, I would think that a 3-D metal printer would really free up or eliminate some of the design considerations wrt to just being able to manufacture something. Multi-part objects can become one because there is no longer the requirement to fit the manufacturing tool in to produce it. A quick scan of the Pro-Metal pdf indicates that it may be early to make this claim. For instance, it appears that voids in the part either require good old drilling out, or making the part in 2 pieces, each with half the void. When a variation on "lost wax" casting gets included with this, that issue may disappear. I would think the sintering process would also have some negatives for critical-dimension parts -- how much shrinkage would the part undergo, and can it be predicted accurately enough to maintain tolerances? The obvious answer is to finish up with machining, but that may negate the "no need to fit the manufacturing tool in" advantage. Also, can grain production be controlled appropriately with this process? Many parts with severe service requirements require precise control of the grains ("tempering"). I think the print-a-part scheme currently wins only for low volume or prototype production where making jigs or molds would be prohibitive. [...] I would think that the process could even be stopped in the middle of producing a part. That way, internal areas of the part could be machined if necessary to meet tolerance requirements. Then restart the 3-D building process to finish the part. Or print head changes, like changing colors, print different metals or transition slowly from one metal to another. A transitional alloy. Or, build internal stress relief areas to isolate thermal stress to one or two dimensions. This may be possible, but it would require being able to accurately recalibrate the positioning mechansism to the part after each change. Probably within fidiciual art these days, but do the current print-a-part machines have that capability? /dps -- Using Opera's revolutionary e-mail client: http://www.opera.com/m2/ |
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D Schneider wrote:
A quick scan of the Pro-Metal pdf indicates that it may be early to make this claim. For instance, it appears that voids in the part either require good old drilling out, or making the part in 2 pieces, each with half the void. When a variation on "lost wax" casting gets included with this, that issue may disappear. Not true. Very long and convoluted holes are troublesome because special tools may be needed to remove the loose powder from the holes. I would think the sintering process would also have some negatives for critical-dimension parts -- how much shrinkage would the part undergo, and can it be predicted accurately enough to maintain tolerances? The obvious answer is to finish up with machining, but that may negate the "no need to fit the manufacturing tool in" advantage. True Also, can grain production be controlled appropriately with this process? Many parts with severe service requirements require precise control of the grains ("tempering"). Sintered objects are not as strong as the objects made by conventional methods, or the laser melting (Optomec), or electron beam melting (Arcam). As of now the only the Optomec machine can make strong metal parts having gradually changing composition. PS. Behrokh Khoshnevis is trying to make houses using the rapid manufacturing technology. He calls it "contour crafting." (www-rcf.usc.edu/~khoshnev) |
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