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Hi all
Please excuse if this comes up as a double post. Anyway I bumped into this on the 'Net recently: http://www.mistaril.com/space_station_manager/ Simulates building a station. I'd like to know if anyone else has played this? If so, how accurate is the modelling, especially the thermodynamics of managing the station? Is it worth the US$ 20.00 for the full version? Many thanks for your time and regards Frank Scrooby |
#2
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In article , Frank Scrooby wrote:
http://www.mistaril.com/space_station_manager/ Simulates building a station. ... ...how accurate is the modelling... Does it include budget cuts, politically-mandated redesigns at random intervals, and filling out JSC paperwork? :-) -- "Think outside the box -- the box isn't our friend." | Henry Spencer -- George Herbert | |
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Hi all
"Rand Simberg" wrote in message ... On Wed, 1 Dec 2004 15:52:07 GMT, in a place far, far away, (Henry Spencer) made the phosphor on my monitor glow in such a way as to indicate that: In article , Frank Scrooby wrote: http://www.mistaril.com/space_station_manager/ Simulates building a station. ... ...how accurate is the modelling... Does it include budget cuts, politically-mandated redesigns at random intervals, and filling out JSC paperwork? :-) Don't forget the obligatory contracts to the Russian government... The simulation seems to assume that you are a private contractor/company with the aim to make profit in LEO. From the demo I can't see any problems with JSC paperwork, political-mandated redesigns or Russians contracts. The simulation start date is January 2041. You do have a budget. In the demo you start with something like '$ 200' and a service module which looks suspiciously like the Russian service module that formed the backbone/basis of ISS. A 'Node' (six point connector) costs you something like '$ 5' and appears immediately (disappointing for me, I wanted to see a 2041 era Space Shuttle pull up and do a delivery, maybe that is in the full version ;-) You have to add Life support modules, crew space (which seem ridiculously small), solar arrays (you can also add RTG generators the size about 1/4 to 1/3 the size of the service module! - I want to see the Environmental Impact Study on those babies), radiators, labspace, and a lot of cooler sounding modules. Presumably if you register/buy the product you get to play with the heat pipes, more advanced solar arrays, the torus-shaped crew accommodation, the Algae life support module (that also helps out your research labs), the Comms relay and the mysterious 'other modules' button. It seems like a cute toy. I was wondering if anyone else had sunk their $ 20 in and was pleased, displeased or otherwise emoted on the subject. Thanks and regards Frank Scrooby |
#5
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Actually I bought Space Station Manager a few years ago now.
Previous versions had goals of building out/managing the station to produce positive cashflow (you can stop s******ing, it's only a game), and eventually building out the station to truly monsterous proportions. Currently the latter objective is the pretty much what you do. For power you have solar arrays, the RTG, and with player made mods a number of other options (fusion reactors, etc) All of the powerplants require some kind of cooling, so radiators and heatpipes handle that. Nearly all of this requires crew, so there is a standard crew module, as well as a ring (no, it doesn't spin unfortunately). A crew onboard requires lifesupport so there is a lifesupport (LS) module, as well as an algae tank/dome module. There is a fourth resource generated/used by station components, money. So there are communications arrays, lab modules and factories. The factory has the advantage of allowing you to recover more material/money off of portions of your station that you salvage (destroy). To connect everything beyond a simple inline Solararray-Lab-LSS-Hab-radiator arrangement there are the hub/keel modules (allowing habitable station sections to be connected, and giving a conduit to power, LS and waste heat), and truss/truss-node modules to link sections and provide a conduit for power and waste heat (no LS). The challange is that the truss/node/keel modules can only handle so much flow of power/LS/waste heat. Building large stations that don't have significant sections in operable due to blackouts is a problem. Stations don't have to be all in one piece, you can construct 'free flyers.' You can actually make a nicely profitable station/sattillite out of a truss-node, a couple of solar panels, a radiator and 3 communications arrays. The SSM community has constructed lots and lots of addons, including a Shuttle, other sorts of nodes (6,8,10 attachment points), orbital death rays, star drives, hydroponic domes, robot arms. SSM allows modules not only to be just attached to specific port, but rotated on that axis in 45-degree increments, so all sorts of tinkertoy arrangements of station components (racetracks, power towers, etc) can be arranged. http://4sure.co.nz/ssm-index.shtml has some nic screen captures of station arrangements. One note, with the default surface tile included, you will be eternally over the South Pacific. However the surface map can be changed out for others, like the Moon and other locations on and off Earth. My opinion on it is that it's a nice toy and was worth the 20 dollars I spent on it. If you want the thrill of launch/docking operations, go get Orbiter http://www.orbitersim.com and is free. Mistaril http://www.mistaril.com has also released a new sim/game called SpaceMax that's looks to be more of a space station operations simulator. Jeffrey Cornish "Frank Scrooby" wrote in message ... Hi all "Rand Simberg" wrote in message ... On Wed, 1 Dec 2004 15:52:07 GMT, in a place far, far away, (Henry Spencer) made the phosphor on my monitor glow in such a way as to indicate that: In article , Frank Scrooby wrote: http://www.mistaril.com/space_station_manager/ Simulates building a station. ... ...how accurate is the modelling... Does it include budget cuts, politically-mandated redesigns at random intervals, and filling out JSC paperwork? :-) Don't forget the obligatory contracts to the Russian government... The simulation seems to assume that you are a private contractor/company with the aim to make profit in LEO. From the demo I can't see any problems with JSC paperwork, political-mandated redesigns or Russians contracts. The simulation start date is January 2041. You do have a budget. In the demo you start with something like '$ 200' and a service module which looks suspiciously like the Russian service module that formed the backbone/basis of ISS. A 'Node' (six point connector) costs you something like '$ 5' and appears immediately (disappointing for me, I wanted to see a 2041 era Space Shuttle pull up and do a delivery, maybe that is in the full version ;-) You have to add Life support modules, crew space (which seem ridiculously small), solar arrays (you can also add RTG generators the size about 1/4 to 1/3 the size of the service module! - I want to see the Environmental Impact Study on those babies), radiators, labspace, and a lot of cooler sounding modules. Presumably if you register/buy the product you get to play with the heat pipes, more advanced solar arrays, the torus-shaped crew accommodation, the Algae life support module (that also helps out your research labs), the Comms relay and the mysterious 'other modules' button. It seems like a cute toy. I was wondering if anyone else had sunk their $ 20 in and was pleased, displeased or otherwise emoted on the subject. Thanks and regards Frank Scrooby |
#6
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"Jeffrey Cornish" wrote:
SSM allows modules not only to be just attached to specific port, but rotated on that axis in 45-degree increments, so all sorts of tinkertoy arrangements of station components (racetracks, power towers, etc) can be arranged. I played the beta, and this was the big sticking point for me... The interface for moving/rotating the modules and the POV was very counterintuitive. D. -- Touch-twice life. Eat. Drink. Laugh. -Resolved: To be more temperate in my postings. Oct 5th, 2004 JDL |
#7
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#8
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![]() "Kerry Ferrand" wrote in message . nz... In article , says... Wow this reminds me of a game I used to have way back in the C64 days.."Project Space Station" or some similar title, ah memories ![]() I've still got that program in a box somewhere. Hopefully it's in a box near a functioning C-64. Last time I got out the Commodore 64's, I had trouble getting them to work, but I eventually got one going again. ;-) Jeff -- Remove icky phrase from email address to get a valid address. |
#9
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Frank,
Just to do a quick top level reply to your original question. Realism = minimal. The creator, Kai-Peter, has stated he did want to have some thermodynamics such as the proximity of station modules having an effect on the efficiency of the heat transfer and the function of the radiators. The station needs no reboosting, no food, no air/water resupply (the LS modules just make this wonderous stuff 'life support' to be distributed around the station). Like I said in my earlier post, it's a nice toy. Jeffrey "Frank Scrooby" wrote in message ... Hi all Please excuse if this comes up as a double post. Anyway I bumped into this on the 'Net recently: http://www.mistaril.com/space_station_manager/ Simulates building a station. I'd like to know if anyone else has played this? If so, how accurate is the modelling, especially the thermodynamics of managing the station? Is it worth the US$ 20.00 for the full version? Many thanks for your time and regards Frank Scrooby |
#10
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![]() "Jeffrey Cornish" wrote in message ... Frank, Just to do a quick top level reply to your original question. Realism = minimal. The creator, Kai-Peter, has stated he did want to have some thermodynamics such as the proximity of station modules having an effect on the efficiency of the heat transfer and the function of the radiators. The station needs no reboosting, no food, no air/water resupply (the LS modules just make this wonderous stuff 'life support' to be distributed around the station). Like I said in my earlier post, it's a nice toy. Well that's no fun. A decent simulation would at least attempt to take these things into account, even if they didn't get the equations 100% correct, the causes and effects ought to be modeled. Jeff -- Remove icky phrase from email address to get a valid address. |
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