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Hello Everybody I have written a starchart application in visual c++ and I
was hoping somebody could test it and maybe give me some constructive critism. PS it needs an opengl 3D graphics card. James |
#2
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PS if you dont want to leave crtitism for everybody to see the Program is on
www.ailwyn.schoolzone.co.uk/starchart.zip James "moogle33" wrote in message ... Hello Everybody I have written a starchart application in visual c++ and I was hoping somebody could test it and maybe give me some constructive critism. PS it needs an opengl 3D graphics card. James |
#3
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On Fri, 19 Dec 2003 13:48:29 -0000, "moogle33"
wrote: Hello Everybody I have written a starchart application in visual c++ and I was hoping somebody could test it and maybe give me some constructive critism. PS it needs an opengl 3D graphics card. James VERY Nice. Very simple to get used to it. I noticed I had to exit and restart to get my location to work/update (Sydney Australia is closest), but that was no drama. I love the mouse zooming and moving. Ok, constructive crit. I don't know how far you want to go with it, but I wonder if you want to allow different bitmaps for the stars? I like them, but the zoom obviously turns them into squares, which is a pity, since if you are zooming in on M42, for instance, it looks distracting, even though it's a nice effect. It becomes obvious if you set the magnitude slider at max, even zoomed out to the max. The image is better if you are at about 75% on the magnitude slider. I know the effect you are aiming for with the "ground", but I prefer to either have it completely block out the stars, or not be there at all. The transparency is cute, but I wouldn't use it. The Milky Way is *very nice*, and I'd probably have that on all the time. Minor niggles: In the "view" menu, I'd have the options a tad better described. "Charts" should be "RA and Dec Lines" or "Local Grid" or "Grid Lines", and "Constellations" should be "Constellation outlines" I love the program. No problems with running it in background/minimised, and minimal impact on CPU. You've done awesome with a "small" amount of code :-)) BTW: My System is a P4 2.6 Ghz, 512 MB, Windows XP, Nvidia TNT2/64MB, with latest drivers. I'm going to try it on the Linux box if I can get the damn OpenGL to work properly for more than 20 minutes at a time. I'll run it for a few weeks, and give it to my kids (16 and 18) to try out. -- Find out about Australia's most dangerous Doomsday Cult: http://users.bigpond.net.au/wanglese/pebble.htm "You can't fool me, it's turtles all the way down." |
#4
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"moogle33" wrote in alt.astronomy:
Hello Everybody I have written a starchart application in visual c++ and I was hoping somebody could test it and maybe give me some constructive critism. PS it needs an opengl 3D graphics card. Nice piece of work. Looks good. - More fonts available - a simple button "Now" which returns you to the current (computer) time - Apply settings without closing the settings dialog box - a simple "lock on" function (for easier in- and outzooming on an object - opaque horizon - animation settings: include a sideral day. Always fun (moon, sun, planets). - maybe set that sniper crosshair to get back exactly south instead of East. Good luck! -- CeeBee "I am not a crook" |
#5
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moogle33 mumbled his insignificant opinion in:
Hello Everybody I have written a starchart application in visual c++ and I was hoping somebody could test it and maybe give me some constructive critism. First impression: neat! Very simple interface, didnt take many seconds from loading the program to getting on with it. I should mention im *absolutely* rookie regarding astronomy! Just by using it for 1 minute i could tell its the best navigation program i have seen so far (tried quite a bunch actually), its very easy to use, and doesnt require much knowledge really. Some critism/req's Unlike Wally, i do like the "ground". Being new to this im not so experienced about navigating, so its a good tool when you need to look at the actual object in realworld. Make the moon bigger , as a symbolic item. I also use that when im outside to spot things with. I know that alt & azi are common terms in astronomy, but again it would be more usefull to me if there was something like a traditional compass. Maybe as an optional interface so you can choose which you prefer. Its not much of a big deal, since the 4 corners are written just above the horizon.WEST is messed up with sadachbia? and sadalmelik though.. oh yeah, the fonts can be slight hard to read when rotated or zoomed. The mouselook feature is nice ,but it stutters a whole lot. Its mostly eyecandy but it would look way better if it was a smooth panning. If you move around fast, you often end up loosing track, it could be nice with a feature to "grab" a point on the screen, and then rotate/pan fixed to that, rather than relative movement. As i played around i just noticed zoom is on scrollbutton, thats nice! You could apply the "grab" function to 3rd button while your at it ![]() The zoombar at top, why not make that interactive, so you could actually control zoom there too? (less relevant when you use the scrollbutton..) If you are below ~50% magnitude, the stars flickers alot. Not sure if that could be improved by higher resolution, antialiasing or something else. OpenGL offers some options for that. Thats it i think.. no major flaws or anything like that, thumbs up! Very userfriendly and does the job. |
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"moogle33" wrote in
: Hello Everybody I have written a starchart application in visual c++ and I was hoping somebody could test it and maybe give me some constructive critism. PS it needs an opengl 3D graphics card. James Star brightnesses are not stepped very realistically in many cases. Eg in Scorpius Antares (1.0 Vm) is the same as brightness as Tau (2.9 Vm) and Sigma (3.1 Vm) either side of it. Same for Altair and its "attendants" Beta and Lambda. With constellation line off these constellation are dificult to pick out. Otherwise I like the realistic night sky feel especially with the Milky Way rendering. The simpliciy is welcome and that it loads up almost instantly. Martin Lewicki |
#7
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Not bad.....X86-based, P4,2.4GHz, 448ram, winxp updated,SiS M650........I'm
going to give it 2 my son (10yrs old) to play with. ![]() good job......... terri "moogle33" wrote in message ... | Hello Everybody I have written a starchart application in visual c++ and I | was hoping somebody could test it and maybe give me some constructive | critism. | PS it needs an opengl 3D graphics card. | | James | | -----= Posted via Newsfeeds.Com, Uncensored Usenet News =----- http://www.newsfeeds.com - The #1 Newsgroup Service in the World! -----== Over 100,000 Newsgroups - 19 Different Servers! =----- |
#8
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Thank you every body, your ideas have really helped.
Im so glad that you liked what ive done so far, it really means a lot to me. Looks like ive got some work to do. Im going to try my hardest to implement all of your ideas. Over the weekend I started to think about being able to view the stars from other stars and the way I have written my program it shouldnt be too hard to do that. so the next release (maybe version 1.0) should have all your improvements and you will be able to put the viewing camera on different stars. James |
#10
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"moogle33" ha scritto nel messaggio
... Hello Everybody I have written a starchart application in visual c++ and I was hoping somebody could test it and maybe give me some constructive critism. PS it needs an opengl 3D graphics card. James looks great but it runs very slowly on my Geforce 4 MX card ... |
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