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Using second order differential equations,using gravitation law
of two objects m1=astroide,comet m2=earth F=G*(m1*m2)/r^2, F=m*a=m*dv/dt ,v=dx/dt when m1 near earth with some initial velocity. How you can make simulation of position of m1 will collide with the earth. (some info : can so implement kepler laws in the problem), what I want to know is the position at each moment in time. what is influence of the moon in the problem. can also easy implemented in the simulation. |
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"loebasken" wrote in message
om... Using second order differential equations,using gravitation law of two objects m1=astroide,comet m2=earth F=G*(m1*m2)/r^2, F=m*a=m*dv/dt ,v=dx/dt when m1 near earth with some initial velocity. How you can make simulation of position of m1 will collide with the earth. (some info : can so implement kepler laws in the problem), what I want to know is the position at each moment in time. what is influence of the moon in the problem. can also easy implemented in the simulation. You'll probably want at least four bodies in your simulation: Earth, Moon, Sun, asteroid Pick a starting time (epoch) and find the Cartesian coordinates and velocities of the bodies. Sun-centered ecliptic coordinates would probably be appropriate. Commercial software such as MICA or the online HORIZONS system will give you starting coordinates. Or, just cook up some plausible scenario for demo purposes. Write the second order differential equations for the four bodies as a system of coupled first order equations. Code them into your RK software. Danby's book, "Computer Modelling: From Sports to Spaceflight ...From Order to Chaos", provides an excellent RKF4(5) implementation for these sorts of investigations. Picking the starting parameters for the asteroid will be the tricky bit. You'll want to play around. A dynamic graphical display of the trajectories will be helpful; perhaps an implementation in good old- fashioned BASIC on a PC would be a good place to start. |
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