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Old April 3rd 04, 01:32 AM
Derek Lyons
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Default Hypersonics Overhype

(Bent C Dalager) wrote:
1. The missile can be preprogrammed to make course variations
throughout that would make it appear to be aimed at something that it
is not. Thus, it can be statically pre-programmed to make last-second
course adjustments very close to its target that will throw off the
defenders' predictions of where it's headed. The missile is still
somewhat vulnerable however since, as you point out, there will still
be a point-of-no-evasion some distance from its target.


The problem is, the faster you are flying and the larger your turn
radius, the farther the no-evasion point gets from the actual target.
In addition, the more course changes you have, the longer it takes to
get to your target (making it hard to coordinate strikes) and the more
fuel you eat.

2. The missile can be preprogrammed with a number of primary and
secondary targets and, assuming it is somehow kept updated on enemy
countermeasures being deployed against it, can keep varying its course
to evade them so long as at least one of its eligible targets is
within the 'wedge'. The missile can then evade counter-measures up to
the very last second since while it might miss its target by doing so,
it will simply allocate a new one. The problem then becomes one of
fuel consumption; how long can it keep up the game before running dry.


No, the real problem is making sure that targets are hit, and that
half your strike doesn't waste itself on one 'easy' target while the
majority of the targets are unhit.

D.
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